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== Tactics == === Staying Safe === Always keep your distance from the front line. Don't stay near groups of allied soldiers, they tend to attract grenades. Do your healing away from danger, or behind cover, or concealed by a bush. Stay lightweight, don't carry too much supplies, best way to stay alive is to get out of danger quickly. Use a gas mask and filter if available, it can save your life because as a medic you will spend some time locked in healing animation behind cover, a place the enemy loves to throw [[Green Ash|gas grenades]] in. Whenever possible, let injured soldiers on the front line come to you, to your safer position, rather than the other way around. === Taking Risks === Not every soldier can be revived. Take into account the different factors to decide whether a soldier is worth reviving. Factors like whether the soldier is behind cover, how far the enemies are, how much friendly support you have nearby. Try to use cover and concealment to hide when reviving, a medic is a juicy target for the enemy. If a downed soldier is too close to danger, carry them by pressing <code>E</code> and move them to a safer place to revive them. First aid kit and trauma kit can be used while prone, use it behind sandbags to not reveal your position to the enemy while reviving. Downed soldiers are often used as bait by the enemy, don't fall for it. === Health Checking === You can check the health of nearby allies by trying to heal them with a first aid kit. If they are full health, you'll see the message "No one to treat". Attempting to heal doesn't take time so you can quickly check all soldiers around you. === Distributing Tasks === Take note of where the other medics are. If a side of the front already has one move to another spot so all medics are spread out. Two medics should never heal the same soldiers, crowds have a tendency to attract enemy grenades and artillery. If there are medics everywhere, switch to another role. === Medic Weapons === If you use a sidearm, you only need a few magazine because it should only be used for self-defense. As a medic, you shouldn't put yourself in danger. The revolver is more powerful than the pistol but has a shorter range, it's better suited for night time and close quarter combat. The pistol's longer range and larger magazine can be used for suppression. If you insist on using a primary weapon, choose the light-weight [[Carbine]] with very few magazines so as to not be slowed down too much. === Adapt to the situation === Medics are useless without infantry, if there is no infantry around, grab a rifle. Since you're often behind the front line, try to assess the situation and help your team. If friendly vehicles or structures need repair, grab hammer and basic material to repair them. If there are backpacks on the ground and storage boxes nearby, dump their content into the box. === Talk === Because a good medic is constantly looking around for wounded allies and will often have binoculars, they can develop a better situational awareness than your average grunt who can get attention-locked. Don't be afraid to talk on local voice - call wounded soldiers over to you (using landmarks or cardinal directions), tell soldiers carrying casualties where to drop them, tell your allies to bring plasma/bandages forward when they respawn, call out grenades, coordinate the placement and filling of scavenge boxes, communicate enemy movements etc. If you see new names at the front, brief them on the tactical situation. If you see low-ranked players who might need some leadership, provide it. Medics are often the talkiest players on a front, and it is mostly appreciated. A little bit of light roleplay - "it's just a flesh wound son", "don't go towards the light" etc - can also help to raise morale in stressful fights.<br />
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