|This article is a stub. You can help Foxhole Wiki by .|
This guide explains the game's quirky aiming system.
Aim by holding
right click and shoot by pressing
left click. There's no hipfire in the game.
The accuracy of your gun at a given moment is visually represented by the size of your crosshair. The span of the crosshair corresponds roughly to your accuracy at 10-15 meters; for a target at that distance your bullet can land anywhere within the area defined by the crosshair.
Weapons other than firearms (thrown explosives, launchers, cannons) do not use the accuracy system. They are always perfectly accurate except for Mortars and Artillery which are affected by wind and get more inaccurate the further away they fire.
Firearm Stability represents how stable your weapon is, that is how fast it recovers its accuracy. Stability is affected by your stance: being prone is more stable than crouched which is more stable than standing. Stability is also affected by cover: the better your cover the stabler you are.
Stability usually does not depend on the firearm type. Most gun takes the same amount of time to go from its worst accuracy level to its maximum, but how accurate the min and max are does depend on the gun. The only exceptions are the sniper rifles, the AT rifle, the Booker, the Dusk, and the Liar which take longer to stabilize.
Firearms in Foxhole are more or less accurate, depending on various factors.
Each gun has its own lowest and highest accuracy. A sniper's highest accuracy is pinpoint accurate whereas a submachine gun's highest accuracy is not very accurate. A sniper's lowest accuracy is so bad you could miss an entire building whereas a pistol's worst accuracy is very manageable.
Three things make you lose accuracy:
- Recoil from firing your weapon
- Your soldier moving in a straight line (WASD movements without turns, straffing while aiming), the loss scales with speed.
- Your soldier turning (mouse movement when aiming, WASD movements)
How much accuracy loss each thing causes depends on the firearm type. A sniper rifle will lose more accuracy to recoil than a pistol. A Fiddler submachine gun won't lose any accuracy from a sprint in a straight line when a rifle loses accuracy from just a slow movement. A rifle loses all accuracy from a 90 degree turn while the Fiddler submachine gun would only lose a quarter of its accuracy. Each gun is different and must be tested to know how its accuracy behaves.
When aiming with a firearm as a soldier, the crosshair doesn't place itself right where your cursor is. A vertical orange line under your aim point indicates how high you are aiming above the ground. That height is not chosen by the player but depends on your stance and what you're aiming at:
- If your cursor is on a vertical surface (Wall, side of a vehicle), you are aiming exactly where your cursor is.
- If your cursor is on a horizontal or sloped surface, your crosshair hovers at a fixed height above the surface. The only exception is the horizontal surfaces of vehicles, your crosshair will be directly where your cursor is, not above it.
When your cursor is on a horizontal or sloped surface, the height of your aim depends only on your stance. When standing or crouched, the height is slightly lower than your firearm's barrel, putting your bullet on a slight downward trajectory if fighting on flat ground. If you are prone, the height is identical to your gun's barrel's which puts your bullet on a perfectly horizontal trajectory if on flat ground.
The reason for this strange system is due to the top-down nature of the game, if your bullets always landed where you aim you'd end up awkwardly firing at the ground in most cases.
For machine guns mounted on vehicles (and emplacements), your crosshair is exactly where your cursor is. If you aim at the ground your bullets will land exactly where you aim (minus the gun's inaccuracy).
How To Aim
Given the specifics of the firearms stability system, it is clear that positioning and using cover is crucial to winning gunfights. Being in cover means your shots will be more accurate (thus less susceptible to RNG) and you'll be able to shoot faster since you recover your accuracy faster. And on top of that the cover makes you harder to hit!
Every firearm's accuracy behaves in a different way, which guides how you should use them. Trying to quickly aim and shoot after a long sprint or fast movement is absolutely not advised with a rifle for example, but perfectly fine for a pistol or submachinegun. How you aim and how you move is dictated by the weapon you're using.
Where To Aim
In general, you should try to aim behind your target because it allows you to clearly see your aim line becoming red when it intersects the target which shows it is correctly aligned. Also, being in a higher position over your target helps you hit it more easily in most cases, especially when cover is involved.
Due to the awkward aiming system, there are many scenarios where hitting your target is mostly dependent on where you place your cursor, rather than just the accuracy of you shots. In some cases a target that seem like it should be exposed is in fact impossible to hit, which leads to a lot of confusion and frustration from new players.
Below are a few instances of tricky situations.
Enemy behind cover with elevation difference
When there's an elevation difference between you and the enemy soldier and they are behind cover (enemy in a trench or standing on a storage box behind a sandbag wall), no matter where you aim your cursor your accurate shots will almost never land on your enemy (unless you're very close). That is because of the fixed height you're shooting at, machineguns mounted on vehicle do not have this issue. The best course of action as an infantry when this occurs is to either flank the enemy or use frag and gas grenades.
When fighting a prone enemy, you must aim at their head if you don't want the fixed aiming height to make your shots pass above them.
In Trench Fighting
When fighting inside a trench, make sure to place your cursor inside the trench so as to not shoot at the sky.