Foxhole Wiki
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Revision as of 18:14, 28 July 2020


A fortification built into the ground that can be extended or upgraded into other structures.
In-game description

The Bunker is a playermade rectangle structure, partly in the ground. There exist 3 tiers of bunkers; the first is dug with a Shovel, the second is upgraded via Basic Materials and the third tier costs Concrete Materials and a significant amount of time to cure. They can be upgraded with add-ons or converted to other types of structures like garrisons. Bunkers can also be connected to Trenches.

Description

The Bunker can be made by equipping a shovel and opening the build menu (default: B). You can rotate the bunkers as you would with normal structures, but it can also snap to bunkers or to trenches. If you directly join two bunkers together, the wall between them disappears and the two sections become one single structure with shared health. If one of the parts gets destroyed, they all get destroyed.

There is no limit on the amount of bunkers you can link together, however, their Structural Integrity will decrease. This results in the structure having less health; the health of a 2-bunker structure is lower than the sum of the health of two separate single bunkers. The Structural Integrity will decrease quicker for low tier bunkers than for higher tiers.

Bunkers can be repaired using a hammer and Basic Materials. Upgrading a T1 bunker into a garrison or into Tier 2 requires Basic Materials. Tier 3 bunkers require Concrete Materials.

Structural integrity

When you go into the upgrade-mode, you can see bunker's approximate structural integrity in text such as high, medium, low, and critical.

The max health of a bunker structure is equal to the sum of the max health of each bunker part multiplied by the structural integrity value.

Structural Integrity
Text Value (approx)
High 100%~80%
Medium 80%~50%
Low 50%~20%
Critical Under 20%

Factors affecting structural integrity include bunker's tier, number of connected bunkers, shapes, and engine rooms.

Upgrading buildings

The hammer needs to be equipped to upgrade buildings. When next to a building that can be upgraded by pressing F you will go into the upgrade-mode. Pressing the "use" key (default keybind E) will place a blueprint in place of the building. The player can then build the upgrade using the hammer and materials from their inventory. If the blueprint is shot before it is completed, it will turn back into the original building.

Upgrades
Tier 1 Tier 2 Tier 3
Bunker
Bunker
Bunker
Bunker
Bunker
Bunker
Required tool: Shovel Hammer Hammer
Cost: N/A 75 Basic Material 30 Concrete Materials

Add-ons

Similar to the Trench, the bunker can be upgraded with a set of add-ons. The upgrades consists of Pipes, a door and a firing hole. The latter two can be build on all sides of the bunker by scrolling the mouse wheel; the door requires to be connected to a trench. Building the add-ons is similar to upgrading, but when selected your character will go into a short construction animation after which the add-on will appear. The materials will automatically be taken from your inventory.

Tier 1

Name Pipes Firing Port Doorway Rifle Garrison MG Garrision AT Garrison Howitzer Garrison Engine Room Storm Cannon
Image PipeIcon.png BunkerT1FiringPortIcon.png BunkerT1DoorwayIcon.png BunkerT1RifleGarrisonIcon.png BunkerT1MGGarrisonIcon.png
Cost 30 Basic Materials 20 Basic Materials 20 Basic Materials 75 Basic Materials
Description Provides power connections from Engine Rooms to Bunker Upgrades. Allows infanfry weapons to be fired from the safety of this bunker. Provides entry into this Bunker. An entrenched bunker manned by stationed troops armed with Rifles. A Field Machine Gun-like emplacement with limited arc of fire.

Tier 2

Image PipeIcon.png BunkerT2FiringPortIcon.png BunkerT2DoorwayIcon.png BunkerT2RifleGarrisonIcon.png BunkerT2MGGarrisonIcon.png BunkerT2ATGunIcon.png
Cost 30 Basic Materials 20 Basic Materials 20 Basic Materials 75 Basic Materials 100 Basic Materials 150 Basic Materials
Description Provides power connections from Engine Rooms to Bunker Upgrades. Allows infanfry weapons to be fired from the safety of this bunker. Provides entry into this Bunker. An entrenched bunker manned by stationed troops armed with Rifles. An entrenched Field Machine Gun-like emplacement manned by station troops. An entrenched AT gun manned by stationed troops.

Tier 3

Image PipeIcon.png BunkerT2FiringPortIcon.png BunkerT2DoorwayIcon.png BunkerT3RifleGarrisonIcon.png BunkerT3MGGarrisonIcon.png BunkerT3ATGunIcon.png BunkerT3ArtilleryGarrisonIcon.png Engine RoomIcon.png StormCannonIcon.png
Cost 30 Basic Materials 20 Basic Materials 20 Basic Materials 30 Concrete Materials 40 Concrete Materials 40 Concrete Materials 40 Concrete Materials 50 Concrete Materials 400 Concrete Materials

100 Upgrade Parts

Power connection(s) N/A N/A N/A Requires atleast 1 Requires atleast 2 Requires atleast 2 Requires atleast 1
Description Provides power connections from Engine Rooms to Bunker Upgrades. Allows infanfry weapons to be fired from the safety of this bunker. Provides entry into this Bunker. An entrenched bunker manned by stationed troops armed with Rifles. An entrenched Field Machine Gun-like emplacement manned by station troops. An entrenched AT gun manned by stationed troops. An entrenched Howitzer emplacement manned by station troops. A engineering facility that provides power to Bunker structures using pipe connections. A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build.

Engine Room

The Engine Room can only be constructed in tier 3 bunkers and provides power for bunkers connected to it via pipes. You may not construct an engine room adjacent to a garrison. One engine room is sufficient to activate multiple rifle garrison, and two engine room is sufficient to activate multiple AT garrison.

Rifle Garrison

The Rifle garrison will make it an Active Defense when powered by a generator. The section will become a massive part (although you can still enter like you would do for most active defenses). All doorways and firing ports will be removed. The garrison will stay part of the bunker complex and still share its health

Machine Gun Garrison

The MG Garrison will, similar to the Rifle Garrison, become activated when powered by an engine room. It will be unpassable (although enterable). It is a very hard construction and will increase the structural integrity of the bunker complex it is build in. The machine gun in the garrison is automatic and increases firing speed with every tier, the final tier similar to the Field Machine Gun. It has a limited arc of fire of about 30 degrees both directions.

Two cannot be build beside eachother. The emplacement can be built facing into trenches and other bunkers.

AT Garrison

Similar to the garrison, but with anti-tank capabilities. Can only be built on tier 2 and 3 bunkers.

Howitzer garrison

Large howitzer structure which can only be built on tier 3 bunkers. They can only return fire when hit by an enemy explosive (e.g. a HE or rocket hitting).

When triggered, the howitzer garrison will fire a howitzer-like shell over large range. It takes about 2~3 seconds to return fire. It will impact like a howitzer shell, with whining incoming noise. When a bunker has multiple guns, they will all fire simultaneously. They will fire untill the target is out of range or when the target is destroyed.

Storm Cannon

The storm cannon can only be built on a 3 by 3 bunker complex, of which all have to be tier 3 and have fully cured. It is a player controlled piece of artillery, which has a range of 325 to 750 meters.

To be able to fire it, it requires the Loading Chamber Facility to be upgraded for 100 upgrade parts, in order to load shells in. It fires 300mm shells which have to be manually loaded into the Loading Chamber Facility. Players can only carry one shell at a time as it takes up their Large Item inventory slot.

The storm canon can also be upgraded with the Advanced Rangefinder Facility for 50 upgrade parts. It will extend the maximum range with 33% (up to 1000 meters). It also allowes the storm canon to fire into another regions.

To be able to use the cannon, it needs to charge energy. This is done by connecting Engine Rooms to it via pipes. Up to 10 connected Engine Rooms can supply power to periodically recharge the reserve power pool. 1% power is required to fire a single round, and 1% power is required to adjust aim by 1 degree.

It can be squadlocked by a squad with at least 5 players in the region.

Tips

  • Upgrading T1 Rifle Garrison to T2, T3 Rifle Garrison is cheaper than build T2, T3 bunker first and upgrade to Rifle Garrison. Upgrading T1 Rifle Garrison to T2 costs 75 Basic Materials and T2 Rifle Garrison to T3 costs 30 Concrete Materials like normal bunker does.
  • You can hold shift while placing bunkers to prevent them from automatically connecting to another bunker or trench.

Gallery