Spawn & Storage
Building | Cost | Material type | Image | Description |
---|---|---|---|---|
Town Hall | 300 | Basic Materials | Main spawn location in towns as well as the primary objectives for attack/defense in order to win a war. | |
Outpost | 450 | Basic Materials | File:Outpost.png | Heavily fortified structure built by players for spawning. |
Barracks | 100 | Basic Materials | Small spawn structure built by players. | |
Storage box | 25 | Basic Materials | An 18 slot storage container. |
Defenses
Building | Cost | Material type | Image | Description |
---|---|---|---|---|
M. Foxhole | 50 | Basic Materials | Basic defensive structure for harassing infantry. | |
Gun Nest | 50 | Refined Materials | Advanced defensive structure that can be manned. | |
Gun Turret | 70 | Refined Materials | Advanced defensive structure for destroying vehicles. | |
Pillbox | 115 | Basic Materials | Basic defensive structure for suppressing infantry. | |
Howitzer | 125 | Basic Materials | Powerful stationary defense with long range and large splash damage radius. | |
Watch tower | 35 | Basic Materials | Alerts friendly players carrying Radios that enemies are near the tower. | |
Garrisoned House | 120 | Basic Materials | N/A | Advanced defensive structure that can have multiple players inside. |
Bunker | 120 | Refined Materials | N/A | Strong defensive wall built as an upgrade to the Fortress Wall. |
Sunken Pillbox | 80 | Refined Materials | Tough machine-gun turret that has high defense when sunken. | |
Tunnel Network | 100 | Basic Materials | Structure that allows nearby friendly defenses within 40 meters to automatically engage enemies (no players needed). |
Protections
Building | Cost | Material type | Image | Description |
---|---|---|---|---|
Heavy Gate | 100 | Basic Materials | High defense gate for base entrances. | |
Barbed Wire | 15 | Basic Materials | Extremely limits infantry movement and is difficult to destroy with explosives. | |
Sandbags | 10 | Basic Materials | Quick and cheap cover for players. | |
Chain Link Fence | 10 | Basic Materials | Very weak defensive wall. | |
Reinforced Wall | 30 | Basic Materials | Moderately strong defensive wall. | |
Fortress Wall | 30 | Refined Materials | Extremely durable defensive wall. |
Structures
Building | Cost | Material type | Image | Description |
---|---|---|---|---|
Firing Range | N/A | N/A | Neutral structure that shows damage statistics when shot. | |
Vehicle Factory | 400 | Basic Materials | File:Vehicle Factory.png | Allows production of vehicles and artillery. |
Manufacturing Plant | 400 | Scrap | Refines; Scrap, Components, and Sulfur into materials. | |
Weapon Factory | 300 | Basic Materials | File:Armory.png | Processes orders for weapon and ammunition crates. |
Workshop | 300 | Basic Materials | File:WorkshopNew.jpg | Produces utility items like; Sledge Hammer, Radio, and Gas Masks. |
Supply Station | 300 | Basic Materials | File:Supplystation.jpg | Produces S. Supplies for re-spawns at a Town Hall, Outpost, or Barracks. |
Medical Lab | 300 | Basic Materials | Produces; First Aid Kits, Trauma Kits, and Bandages. | |
Bridge | 300 | Basic Materials | Can be destroyed/rebuilt to allow for passage of troops and vehicles. | |
Wooden Bridge | 150 | Basic Materials | File:Wooden Brige.png | Can be destroyed/rebuilt. Does not support vehicles. |