Foxhole Wiki
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==Spawn & Storage==
 
==Spawn & Storage==
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Revision as of 16:22, 8 August 2017

Spawn & Storage

Building Cost Material type Image Description
Town Hall 300 Basic Materials Town Hall Map Icon
  • Main spawn location in towns and the primary objective for destruction/rebuilding in order to win the war.
  • Unlimited number of players can set their spawn here.
  • Requires S. Supplies to spawn at.
  • Can be stocked with gear.
Outpost 450 Basic Materials File:Outpost.png
  • Heavily fortified structure for spawning.
  • Unlimited number of players can set their spawn here.
  • Requires S. Supplies to spawn at.
  • Built using a Construction Vehicle.
Barracks 100 Basic Materials Barracks
  • Small spawn structure.
  • 5 players can set their spawn here at maximum.
  • Requires S. Supplies to spawn at.
  • Vulnerable to small arms fire and grenades.
Storage box 25 Basic Materials StorageDay
  • An 18 slot storage container.

Defenses

Building Cost Material type Image Description
M. Foxhole 50 Basic Materials FoxholeDay
  • Can be manned by players.
  • Has 360 degree firing arc.
  • Uses standard rifle.
Gun Nest 50 Refined Materials Gun Nest
  • Upgraded from the Foxhole using Refined Materials.
  • Can be manned by players.
  • Uses standard rifle and throws Frag Grenades.
  • Has higher rate of fire than standard Foxhole.
  • Has 360 degree firing arc.
Gun Turret 70 Refined Materials Anti-tank-turret
  • Anti-Tank turret for destroying armored vehicles.
  • Has 360 degree firing arc.
  • Has slow turret rotation speed.
  • Direction built is the turret's default position which it will return to when done firing.
Pillbox 115 Basic Materials PillboxEvening
  • Fortified against small arms and Frag Grenade's.
  • Automatically fires if connected to a Tunnel Network.
  • Can be manned by players.
  • Has 90 degree firing arc from the front (beveled) side.
Howitzer 125 Basic Materials Howitzer kit
  • Powerful static artillery which has a big splash damage effect.
  • Effective against infantry.
  • Requires Howitzer kit to construct.
  • Helps to have a spotter with Binoculars.
Watch tower 35 Basic Materials WatchTowerDay
  • Will alert friendlies carrying Radios of nearby enemy presence.
Garrisoned House 120 Basic Materials N/A
Bunker 120 Refined Materials N/A
  • Built as an upgrade to the Fortress Wall.
  • Requires two connected/adjacent Fortress Walls to start construction.
Sunken Pillbox 80 Refined Materials Sunken Pillbox Icon Placeholder
  • Unique defensive structure that activates when an enemy enters it's line of sight.
  • Functions like a super Pillbox. Higher rate of fire.
  • Virtually indestructible when inactivated.
Tunnel Network 100 Basic Materials TunnelNetworkIconPlaceholder
  • Defenses must be within 40 meters of one of these in order to function automatically.
  • Must be linked with others in a chain to extend defensive line.
  • Chain must connect with a friendly town hall.
  • Manhole cover on network represents connection status. Closed/Open are ON/OFF respectively.

Protections

Building Cost Material type Image Description
Heavy Gate 100 Basic Materials Heavy gate
  • Needs to be opened manually.
  • Do not leave these open in bases!
Barbed Wire 15 Basic Materials BarbedWireDay
  • Reduces infantry move speed by 99%.
  • Does not damage the player.
  • Vehicles are unaffected.
  • Should be dismantled with a Wrench.
Sandbags 10 Basic Materials Sandbags
  • Quick and cheap cover for players.
  • Crouch or prone behind for best results.
  • Effective in areas where there is no natural cover.
  • Can be vaulted over.
  • Easily destroyed by explosives and moving vehicles.
  • Provides mounting point for Heavy MGs.
Chain Link Fence 10 Basic Materials FenceDay
  • Tier 1 defensive wall.
  • Can be quickly destroyed by most weapons.
  • Has directional placement (important for later upgrades).
Reinforced Wall 30 Basic Materials ReinforcedWallDay
  • Tier 2 defensive wall.
  • The most common wall you'll see due to low cost vs. decent defense.
  • Can take sustained small arms fire.
  • Vulnerable to heavy explosives, including High Explosive Grenades.
Fortress Wall 30 Refined Materials FortressWallDay
  • Tier 3 defensive wall.
  • Very sturdy, takes several high explosives to destroy.
  • Can upgrade into a Bunker if adjacent walls are also Fortress Walls. This is where placement direction comes into play.

Structures

Building Cost Material type Image Description
Firing Range N/A N/A
  • Neutral structure.
  • Shows damage statistics when shot.
Vehicle Factory 400 Basic Materials File:Vehicle Factory.png
  • Allows production of vehicles and Artillery.
  • Requires Tech Parts to increase the building's Tech Level in order to produce better vehicles.
Manufacturing Plant 400 Scrap Manufacturing Plant
Weapon Factory 300 Basic Materials File:Armory.png
Workshop 300 Basic Materials File:WorkshopNew.jpg
Supply Station 300 Basic Materials File:Supplystation.jpg
Medical Lab 300 Basic Materials Hospital
Bridge 300 Basic Materials Brige
  • Can be destroyed/rebuilt to allow for passage of troops and vehicles.
Wooden Bridge 150 Basic Materials File:Wooden Brige.png
  • Can be destroyed/rebuilt. Does not support vehicles.