Tags: Mobile edit Mobile web edit |
Tags: Mobile edit Mobile web edit |
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|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}} |
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}} |
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|[[File:Keep screenshot1.png|100x100px]] |
|[[File:Keep screenshot1.png|100x100px]] |
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− | |A strong circular stone structure, with a spawn point and stockpile. |
+ | |A strong circular stone structure and static base, with a spawn point and stockpile. |
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|[[Frontier Base]] |
|[[Frontier Base]] |
Revision as of 16:25, 25 December 2019
Buildings are structures around the world that players either build or repair. Each building has different resource cost depending on its structural strength or usefulness.
Spawn & Storage
Building | Cost | Image | Description |
---|---|---|---|
Storage Box | 25 | A 15 slot storage container. | |
Encampment | 300 | Non-armored structure built with CV for spawning. | |
Field Base | 100 | Reinforced structure upgraded with CV for spawning. | |
Outpost | 100 | File:Outpost.png | Heavily fortified structure built with CV for spawning. |
Garrison Camp | 300 | A weak static base that acts as a spawn point and stockpile. | |
Garrison Base | 200 | An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile. | |
Town Hall | 200 | An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers". | |
Safe House | 250 | A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House. | |
Keep | 300 | A strong circular stone structure and static base, with a spawn point and stockpile. | |
Frontier Base | 150 | A special Forward Base that can only be build near a region border that's adjacent to friendly territory. |
Defenses
Building | Cost | Image | Description |
---|---|---|---|
Watch Tower | 60 | Spots threats in accordance with Map Intelligence. | |
Foxhole | 50 | Basic defensive structure able to shoot enemies. | |
Gun Nest | 100 | An upgraded Foxhole, the Gun Nest offers improved cover, superior fire, and is equipped with Frag Grenades. | |
Light Pillbox | 80 | An entrenched machine gun emplacement. Limited firing arc. | |
Pillbox | 115 | An upgrade from the Light Pillbox, a heavily fortified machine gun post. Limited firing arc. | |
AT Pillbox | 80 | An automatically retracting turret, resistant to damage when not engaging an enemy. | |
Gun Turret | 100 | Anti-armor turret used to fortify against heavy vehicles. | |
Howitzer | 150 | Powerful stationary defense with long range and large splash damage radius. | |
Garrisoned House | 150 | An abandoned building in the world that has been fortified and garrisoned. | |
Observation Tower | 200 | A tall building that spots threats in accordance with Map Intelligence. |
Protective Structures
Building | Cost | Image | Description |
---|---|---|---|
Barbed Wire | 20 | Used to slow down enemy infantry movement. Can be dismantled with a Wrench. | |
Sandbags | 10 | A defensive wall that hinders enemy movement and provides cover during combat. | |
Sandbag Cover (Corner) | 10 | A defensive wall that hinders enemy movement and provides cover during combat. | |
Sandbag Wall | 30 | A taller and heavier version of the Sandbags or Sandbag Cover (Corner). | |
Wall (Tier 1) | 15 | A basic barrier that is used to prevent passage through an area. | |
Wall (Tier 2) | 30 | A metal upgrade of the Chain Link Fence that vastly increases durability. | |
Wall (Tier 3) | 30 | A durable concrete upgrade to the Reinforced Wall with very high health. | |
Gate (Tier 1) | 25 | A gate that provides access to a walled off area. | |
Gate (Tier 2) | 100 | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). | |
Gate (Tier 3) | 30 | A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). | |
Tank Trap | 25 | An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. |
Trenches
Building | Cost | Image | Description |
---|---|---|---|
Trench (Tier 1) | 75 | A neutral structure that serves as the basic building block of any trench system. | |
Trench (Tier 2) | 30 | A neutral structure that serves as the basic building block of any trench system. Upgraded version of Trench (Tier 1). | |
Trench (Tier 3) | 20 | A neutral structure that serves as the basic building block of any trench system. Upgraded version of Trench (Tier 2). | |
Barbed Wire (Upgrade) | 10 | An upgrade that places a length of barbed wire along the long side of a trench if there is no trench blocking it. Can be used on both sides of any tier trench if space allows. | |
Bridge (Upgrade) | 50 | An upgrade that places a bridge crossing a trench perpendicularly, allowing vehicles and infantry to cross. |
Structures
Building | Cost | Image | Description |
---|---|---|---|
Firing Range | N/A | Neutral structure that shows damage statistics when shot | |
Vehicle Factory | 400 | Allows production of land vehicles and artillery | |
Construction Yard | 400 | Allows the building of Shipping Containers, Resource Containers and Concrete Mixers. | |
Shipyard | 400 | Allows production and docking of naval vehicles | |
Refinery | 400 | Refines Salvage, Components, and Sulfur into materials | |
Factory | 400 | Produces weapons, utility items, and medical supplies | |
Advanced Ammunition Factory | 400 | Produces Advanced Ammunition | |
Storage Depot | 400 | File:Storage Depo.png | Stores crates that can then be pulled out later when needed |
Hospital | ? | Can convert critically wounded soldiers into Soldier Supplies | |
Field Hospital | 200 | Can be used to convert critically wounded soldiers into Soldier Supplies. | |
Stone Bridge | 300 | Allows troops and vehicles to cross rivers | |
Wooden Bridge | 150 | Allows infantry to cross rivers | |
Reinforced Drawbridge | 300 | Allows land vehicles and infantry to cross rivers when lowered; allows water vehicles to pass under when raised | |
Wooden Drawbridge | 150 | Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised | |
Salvage Mine | 200 | Produces Salvage and Upgrade Parts with the consumption of inserted Diesel and Petrol | |
Sulfur Mine | 200 | Produces Sulfur with the consumption of inserted Diesel and Petrol | |
Component Mine | 200 | Produces Components and Upgrade Parts with the consumption of inserted Diesel and Petrol | |
Oil Well | 200 | Produces Crude Oil with the consumption of inserted Diesel and Petrol |
See Also
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