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|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|{{nowrap|300 [[File:Basic Materials.png|30px|link=Basic Materials]]}}
 
|[[File:Keep screenshot1.png|100x100px]]
 
|[[File:Keep screenshot1.png|100x100px]]
|A strong circular stone structure, with a spawn point and stockpile.
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|A strong circular stone structure and static base, with a spawn point and stockpile.
 
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|[[Frontier Base]]
 
|[[Frontier Base]]

Revision as of 16:25, 25 December 2019

Buildings are structures around the world that players either build or repair. Each building has different resource cost depending on its structural strength or usefulness.

Spawn & Storage

Building Cost Image Description
Storage Box 25 Basic Materials StorageDay A 15 slot storage container.
Encampment 300 Basic Materials Encampment Icon Non-armored structure built with CV for spawning.
Field Base 100 Basic Materials Icon Field Base Reinforced structure upgraded with CV for spawning.
Outpost 100 Basic Materials File:Outpost.png Heavily fortified structure built with CV for spawning.
Garrison Camp 300 Basic Materials T1TownHall A weak static base that acts as a spawn point and stockpile.
Garrison Base 200 Basic Materials T2TownHall An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile.
Town Hall 200 Refined Materials ScreenshotTownHall An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
Safe House 250 Basic Materials Safe house screenshot front view 1 A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House.
Keep 300 Basic Materials Keep screenshot1 A strong circular stone structure and static base, with a spawn point and stockpile.
Frontier Base 150 Basic Materials Barracks A special Forward Base that can only be build near a region border that's adjacent to friendly territory.

Defenses

Building Cost Image Description
Watch Tower 60 Basic Materials WatchTowerDay Spots threats in accordance with Map Intelligence.
Foxhole 50 Basic Materials FoxholeDay Basic defensive structure able to shoot enemies.
Gun Nest 100 Basic Materials Gun Nest An upgraded Foxhole, the Gun Nest offers improved cover, superior fire, and is equipped with Frag Grenades.
Light Pillbox 80 Basic Materials Light Pillbox Icon An entrenched machine gun emplacement. Limited firing arc.
Pillbox 115 Basic Materials PillboxEvening An upgrade from the Light Pillbox, a heavily fortified machine gun post. Limited firing arc.
AT Pillbox 80 Basic Materials Sunken Pillbox Icon Placeholder An automatically retracting turret, resistant to damage when not engaging an enemy.
Gun Turret 100 Basic Materials Anti-tank-turret Anti-armor turret used to fortify against heavy vehicles.
Howitzer 150 Basic Materials Howitzer kit Powerful stationary defense with long range and large splash damage radius.
Garrisoned House 150 Basic Materials Icon Garrisoned House An abandoned building in the world that has been fortified and garrisoned.
Observation Tower 200 Basic Materials Observation Tower A tall building that spots threats in accordance with Map Intelligence.

Protective Structures

Building Cost Image Description
Barbed Wire 20 Basic Materials BarbedWireDay Used to slow down enemy infantry movement. Can be dismantled with a Wrench.
Sandbags 10 Basic Materials Sandbags A defensive wall that hinders enemy movement and provides cover during combat.
Sandbag Cover (Corner) 10 Basic Materials SandbagHalfCornerIcon A defensive wall that hinders enemy movement and provides cover during combat.
Sandbag Wall 30 Basic Materials Sandbags A taller and heavier version of the Sandbags or Sandbag Cover (Corner).
Wall (Tier 1) 15 Basic Materials Wall-T1Icon A basic barrier that is used to prevent passage through an area.
Wall (Tier 2) 30 Basic Materials Wall-T2Icon A metal upgrade of the Chain Link Fence that vastly increases durability.
Wall (Tier 3) 30 Concrete Materials Icon Wall-T3Icon A durable concrete upgrade to the Reinforced Wall with very high health.
Gate (Tier 1) 25 Basic Materials Gate-T1Icon A gate that provides access to a walled off area.
Gate (Tier 2) 100 Basic Materials Gate-T2Icon A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1).
Gate (Tier 3) 30 Refined Materials Gate-T3Icon A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2).
Tank Trap 25 Basic Materials TankTrap An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench.

Trenches

Building Cost Image Description
Trench (Tier 1) 75 ShovelIcon TrenchT1Icon A neutral structure that serves as the basic building block of any trench system.
Trench (Tier 2) 30 Basic Materials TrenchT2Icon A neutral structure that serves as the basic building block of any trench system. Upgraded version of Trench (Tier 1).
Trench (Tier 3) 20 Concrete Materials Icon TrenchT3Icon A neutral structure that serves as the basic building block of any trench system. Upgraded version of Trench (Tier 2).
Barbed Wire (Upgrade) 10 Basic Materials BarbedWireDay An upgrade that places a length of barbed wire along the long side of a trench if there is no trench blocking it. Can be used on both sides of any tier trench if space allows.
Bridge (Upgrade) 50 Basic Materials TrenchBridgeIcon An upgrade that places a bridge crossing a trench perpendicularly, allowing vehicles and infantry to cross.

Structures

Building Cost Image Description
Firing Range N/A Firing Range Neutral structure that shows damage statistics when shot
Vehicle Factory 400 Basic Materials Img Vehicle Factory Allows production of land vehicles and artillery
Construction Yard 400 Basic Materials ConstructionYardIcon Allows the building of Shipping Containers, Resource Containers and Concrete Mixers.
Shipyard 400 Basic Materials Img Shipyard Allows production and docking of naval vehicles
Refinery 400 Basic Materials Refinery Refines Salvage, Components, and Sulfur into materials
Factory 400 Basic Materials Factory Produces weapons, utility items, and medical supplies
Advanced Ammunition Factory 400 Basic Materials Advanced Ammo Factory Produces Advanced Ammunition
Storage Depot 400 Basic Materials File:Storage Depo.png Stores crates that can then be pulled out later when needed
Hospital ? Basic Materials Hospital Can convert critically wounded soldiers into Soldier Supplies
Field Hospital 200 Basic Materials FieldHospital Can be used to convert critically wounded soldiers into Soldier Supplies.
Stone Bridge 300 Basic Materials Brige Allows troops and vehicles to cross rivers
Wooden Bridge 150 Basic Materials Wooden Bridge Allows infantry to cross rivers
Reinforced Drawbridge 300 Basic Materials Reinforced Drawbridge Allows land vehicles and infantry to cross rivers when lowered; allows water vehicles to pass under when raised
Wooden Drawbridge 150 Basic Materials Wooden Drawbridge Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised
Salvage Mine 200 Basic Materials ScrapMineIcon Produces Salvage and Upgrade Parts with the consumption of inserted Diesel and Petrol
Sulfur Mine 200 Basic Materials Icon SulfurMine Produces Sulfur with the consumption of inserted Diesel and Petrol
Component Mine 200 Basic Materials IconComponentMine Produces Components and Upgrade Parts with the consumption of inserted Diesel and Petrol
Oil Well 200 Basic Materials IconOilWellMine Produces Crude Oil with the consumption of inserted Diesel and Petrol

See Also