Beaches are narrow strips of sand or gravel along coastlines. They're always composed of two strips with different terrain textures (varying colors of sand and gravel) with a few meters of knee-deep water in front. In Foxhole beaches have specific gameplay and strategic purposes.
Beaches are the only place where a Landing Ship can be deployed.
When travelling on water, Landing APCs and amphibious LUVs can only get back on land through a beach.
Most structures cannot be built on beaches. Only a few types are allowed and often not everywhere on the beach.
|Part of the beach||Structures allowed|
|Knee-deep water||Shippables (including Emplacements)|
|Wet strip||Shippable, Tank Trap, Fire Pit, Sign Post, Motorboat, Field Bridge|
|Dry strip||Shippable, Tank Trap, Fire Pit, Sign Post, Field Bridge, Sandbags, Barbed Wire, Barbed Wire Fence, Tripod, AT Mine|
Since beaches are the only place where Landing Ships and Barges can deploy they are very useful to partisan operations and naval invasions. With beaches, a barge can transport non-amphibious Vehicles to be used deep in enemy territory. It's therefore very important to build defenses around the most strategic beaches.
You cannot prevent a barge or landing ship from deploying on a beach by building and placing obstacles, there's always room to deploy.
A few beaches in the world are exceptionally deep and thus hard to defend due to the lack of defenses. The largest being near Axehead in Godcrofts.
The various looks of beaches on the Map, colors depend on beach texture types (sand, gravel).