Beaches are narrow strips of sand or gravel along coastlines. They're always composed of two strips with different terrain textures (varying colors of sand and gravel) with a few meters of knee-deep water in front. In Foxhole beaches have specific gameplay and strategic purposes.
Gameplay[]
Landing[]
Beaches are the only place where a Landing Ship can be deployed.
Outside of Seaport and Shipyard docks, beaches are the only area where a Barge can lower its ramp.
When travelling on water, Landing APCs and amphibious LUVs can only get back on land through a beach.
Construction[]
The wet beach strip closest to the water is the only place where a Motorboat can be built using a Hammer.
Most structures cannot be built on beaches. Only a few types are allowed and often not everywhere on the beach.
Part of the beach | Structures allowed |
---|---|
Knee-deep water | Shippables (including Emplacements) |
Wet strip | Shippable, Tank Trap, Fire Pit, Sign Post, Motorboat, Field Bridge |
Dry strip | Shippable, Tank Trap, Fire Pit, Sign Post, Field Bridge, Sandbags, Barbed Wire, Barbed Wire Fence, Tripod, AT Mine |
Dug Foxholes, Trenches and Bunkers can't be dug on beaches.
Strategic Purposes[]
Since beaches are the only place where Landing Ships and Barges can deploy they are very useful to partisan operations and naval invasions. With beaches, a barge can transport non-amphibious Vehicles to be used deep in enemy territory. It's therefore very important to build defenses around the most strategic beaches.
You cannot prevent a barge or landing ship from deploying on a beach by building and placing obstacles, there's always room to deploy.
A few beaches in the world are exceptionally deep and thus hard to defend due to the lack of defenses. The largest being near Axehead in Godcrofts.
Gallery[]
The various looks of beaches on the Map, colors depend on beach texture types (sand, gravel).