Foxhole Wiki
(Corrected civic center number)
Tag: Visual edit
(Correct values for facilities. Adds deployment point facility.)
Tag: Visual edit: Switched
Line 46: Line 46:
 
!Facility!!Cost (Upgrade Parts)!!Capability
 
!Facility!!Cost (Upgrade Parts)!!Capability
 
|-
 
|-
|Operating Post [[File:OperatingPostIcon.png|25x25px]]||10||Connects this base with nearby defensive structures.
+
|Operating Post [[File:OperatingPostIcon.png|25x25px]]||10 or 15 (depends on type of base)||Connects this base with nearby defensive structures.
 
|-
 
|-
|Small Garrison Facility [[File:IconFacilitiesSmallGarrison.png|x25px]]||10||Prevents structure decay for surrounding structures when Garrison Supplies exist in the stockpile. Rate of Garrison Supplies consumption is 2 per hour per structure once decay has begun. Required for upgrading the base to Tier 2.
+
|Small Garrison Facility [[File:IconFacilitiesSmallGarrison.png|x25px]]||10, 15, or 25 (depends on type of base)
  +
|Prevents structure decay for surrounding structures when Garrison Supplies exist in the stockpile. Rate of Garrison Supplies consumption is 2 per hour per structure once decay has begun. Required for upgrading the base to Tier 2.
 
|-
 
|-
|Large Garrison Facility [[File:IconFacilitiesLargeGarrison.png|x25px]]||20||Reduces the consumption rate of Garrison Supplies for preventing structure decay down to 1 per hour per structure once decay has begun. Required for upgrading the base to Tier 3. The Small Garrison Facility must be built before this one.
+
|Large Garrison Facility [[File:IconFacilitiesLargeGarrison.png|x25px]]||20, 30, 50 (depends on type of base)||Reduces the consumption rate of Garrison Supplies for preventing structure decay down to 1 per hour per structure once decay has begun. Required for upgrading the base to Tier 3. The Small Garrison Facility must be built before this one.
 
|-
 
|-
 
|Civic Center [[File:Civic center icon.jpg|x25px]]
 
|Civic Center [[File:Civic center icon.jpg|x25px]]
|50
+
|10
 
|A governing office for the local city state region. This must be built before this base can be fully upgraded. This facility is destroyed when the base is rebuilt by the enemy faction.
 
|A governing office for the local city state region. This must be built before this base can be fully upgraded. This facility is destroyed when the base is rebuilt by the enemy faction.
 
|-
 
|-
Line 61: Line 62:
 
|-
 
|-
 
|Mortar Emplacement [[File:Facilities_MortarEmplacementIcon.png|x25px]]||10||Allows the Mortar Emplacement to be used.
 
|Mortar Emplacement [[File:Facilities_MortarEmplacementIcon.png|x25px]]||10||Allows the Mortar Emplacement to be used.
  +
|-
  +
|Deployment Point ||25||Allows player to deploy to the base from Home Region ([[Bunker Base]] only)
 
|}
 
|}
   

Revision as of 20:40, 27 July 2020

Facilities are optional add-ons that extend the capabilities of a structure. Foxhole has a big variety of Facilities, most of which are for either extra crafting possibilities or other Base improvements.

Facility Efficiency

Each Upgrade Part will contribute progress based on the current Facility Efficiency. Efficiency is reduced when submitting Upgrade Parts, but is slowly restored over time. Efficiency has a lower impact on Upgrade Parts in backline regions.

How to Build Facilities

Players build facilities by submitting the required number of Upgrade Parts to the appropriate Facility (listed below).

  • LMB - Submits 1 Upgrade Part
  • Ctrl & LMB - Submits 5 Upgrade Parts
  • RMB - Submits all Upgrade Parts

Once Upgrade Parts are submitted to a Facility, they can't be retracted.

Crafting

Factory Facilities

  • Small Arms SmallWeaponsIcon.png
  • Heavy Arms HeavyWeaponsIcon.png
  • Utility UtilityIcon.png
  • Medical MedicalIcon.png
  • Supplies FacilitiesSuppliesIcon.png

Refinery Facilities

  • Salvage Processing SalvageIcon.png
  • Components Processing Components.png
  • Sulfur Processing SulfurPlaceholder.png
  • Crude Oil Processing CrudeOilIcon.png

Advanced Ammunition Factory Facilities

  • Shrapnel Munitions Facilities Shrapnel.png
  • Advanced Ballistics Facilities ArmourPiercing.png
  • Explosive Lab Facilities Explosive.png

Advanced Mining Facility

  • Advanced Mining FacilitiesAdvancedMiningIcon.png
  • Scrap Heaps ScrapHeapIcon.png
  • Sulfur Heaps SulfurHeapIcon.png

Base

Facility Cost (Upgrade Parts) Capability
Operating Post OperatingPostIcon.png 10 or 15 (depends on type of base) Connects this base with nearby defensive structures.
Small Garrison Facility x25px 10, 15, or 25 (depends on type of base) Prevents structure decay for surrounding structures when Garrison Supplies exist in the stockpile. Rate of Garrison Supplies consumption is 2 per hour per structure once decay has begun. Required for upgrading the base to Tier 2.
Large Garrison Facility x25px 20, 30, 50 (depends on type of base) Reduces the consumption rate of Garrison Supplies for preventing structure decay down to 1 per hour per structure once decay has begun. Required for upgrading the base to Tier 3. The Small Garrison Facility must be built before this one.
Civic Center Civic center icon.jpg 10 A governing office for the local city state region. This must be built before this base can be fully upgraded. This facility is destroyed when the base is rebuilt by the enemy faction.
Radio Station FacilitiesRadioStation.png 5 Allows this structure to provide map intelligence.
Artillery Shelter FacilitiesArtilleryShelter.png 10 Reinforces the outer structure's walls, preventing all damage past a threshold unless the structure's critical supports are hit.
Mortar Emplacement Facilities MortarEmplacementIcon.png 10 Allows the Mortar Emplacement to be used.
Deployment Point 25 Allows player to deploy to the base from Home Region (Bunker Base only)