Foxhole Wiki
(→‎Base: facilities to structures have a many-to-many relationship, so I've organized base facilities in tabular format)
(update version, and small fix)
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{{version|0.47}}
'''Facilities''' are optional add-ons that extend the capabilities of a structure. Foxhole has a big variety of Facilities, most of which are for either extra crafting possibilities or other Base improvements.
 
   
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'''Base Upgrades''' can be unlocked to enable new functionality at their [[base]], nearby [[Buildings|Structures]], and connected [[Trench]]/[[Bunker|Bunkers]]. Upgrades are automatically unlocked over time, at a rate determined by the amount of player activity at this base. Player activity is primarily determined by the number of players that have this base as their Home or [[Forward Base]]. Player activity is also influenced by supplying the base and building structures nearby. The unlocking rate is also faster if the base is in a [[Region Zones|Region Zone]] that started as "Friendly territory" rather than "Neutral / Enemy territory.
== How to Build Facilities ==
 
   
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Players can also choose to prioritize one Upgrade over another by clicking on it. The Upgrade that is prioritized by the most players progresses the fastest.
Players build facilities by submitting the required number of [[Upgrade Part|Upgrade Parts]] to the appropriate Facility (listed below).
 
   
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Some Upgrades require Infrastructure, which is provided by building [[Bunker#Infrastructure Modifications|Infrastructure Modifications]] in Bunkers. This applies only to [[Bunker Base|Bunker Bases]].
* <code>LMB</code> - Submits 1 [[Upgrade Part]]
 
* <code>Ctrl</code> & <code>LMB</code> - Submits 5 [[Upgrade Part|Upgrade Parts]]
 
* <code>RMB</code> - Submits all [[Upgrade Part|Upgrade Parts]]
 
   
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[[File:Base Upgrade Types - showcase.jpg|frameless|796x796px]]
Once [[Upgrade Part|Upgrade Parts]] are submitted to a Facility, they can't be retracted.
 
   
== Crafting ==
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== Upgrades ==
=== [[Factory]] Facilities ===
 
   
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{| class="wikitable"
* Small Arms [[File:SmallWeaponsIcon.png|25x25px]]
 
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!Image
* Heavy Arms [[File:HeavyWeaponsIcon.png|25x25px]]
 
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!Name!!Description
* Utility [[File:UtilityIcon.png|25x25px]]
 
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|-
* Medical [[File:MedicalIcon.png|25x25px]]
 
* Supplies [[File:FacilitiesSuppliesIcon.png|25x25px]]
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|[[File:IconUpgradesProvisionalGarrison.png|36x36px]]
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|Provisional Garrison||Connects the base to nearby defensive structures. Defensive structures will deactivate if player activity is too low.
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This also allows Towns to be claimed towards the Victory Condition.
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|-
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|[[File:IconUpgradesSmallGarrison.png|36x36px]]
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|Small Garrison
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|Permanently connects the base to nearby defensive structures.
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Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
   
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Required to upgrade Base to Tier 2.
=== [[Refinery]] Facilities ===
 
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|-
 
* Basic Materials [[File:Basic Materials.png|25x25px]]
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|[[File:IconUpgradesLargeGarrison.png|36x36px]]
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|Large Garrison ||Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
* Research Parts [[File:TechPartIcon.png|25x25px]]
 
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Required to upgrade Base to Tier 3.
* Upgrade Parts [[File:UpgradePartIcon.png|25x25px]]
 
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|-
* Refined Materials [[File:Refined Materials.png|25x25px]]
 
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|[[File:FacilitiesRadioStation.png|36x36px]]
* Explosive Materials [[File:Explosive Material Placeholder.png|25x25px]]
 
 
|Radio Station ||Allows this structure to provide map intelligence.
 
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|-
=== [[Advanced Ammunition Factory]] Facilities ===
 
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|[[File:FacilitiesArtilleryShelter.png|36x36px]]
 
 
|Artillery Shelter ||Reinforces the outer structure's walls, preventing all damage past a threshold unless the structure's critical supports are hit.
* Shrapnel Munitions [[File:Facilities Shrapnel.png|25x25px]]
 
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|-
* Advanced Ballistics [[File:Facilities ArmourPiercing.png|25x25px]]
 
* Explosive Lab [[File:Facilities Explosive.png|25x25px]]
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|[[File:IconUpgradesIndustry.png|25x25px]]
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|Industry
 
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|Enables the construction of logistics structures such as [[Factory|factories]], [[Refinery|refineries]], [[Storage Depot|storage depots]].
=== [[Advanced Mining Facility]] ===
 
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|-
 
* Advanced Mining [[File:FacilitiesAdvancedMiningIcon.png|25x25px]]
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|[[File:IconUpgradesOccupiedTown.png|25x25px]]
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|Occupied Town
* Scrap Heaps [[File:ScrapHeapIcon.png|25x25px]]
 
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|Enables [[Garrisoned House|Garrisoned Houses]] and [[Safe House|Safe Houses]] to be built in this town.
* Sulfur Heaps [[File:SulfurHeapIcon.png|25x25px]]
 
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|-
 
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|[[File:IconUpgradesFortifications.png|36x36px]]
== Base ==
 
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|Fortifications ||Enables additional town defenses to be built such as [[Emplacement House|Mortar Houses]] and [[Coastal Gun]].
 
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|}
'''Note:''' Needs more organization.
 
   
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== Bunker Base specific upgrades ==
 
{| class="wikitable"
 
{| class="wikitable"
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!Image
!Facility!!Cost (Upgrade Parts)!!Capability
 
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!Name
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!Required Modifications
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!Description
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|-
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| colspan="4" |'''<big>"Garrison" Tree</big>'''
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|-
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|[[File:InfantryGarrisonsIcon.png|36x36px]]
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|Infantry Garrisons
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|4
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|Entrenched small arms bunkers manned by stationned troops. Allows connected bunkers to be upgraded into [[Rifle Garrison]]s or [[Machine Gun Garrison]]s. Requires 4 "Garrison" Modifications.
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|-
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|[[File:BunkerT3ATGunIcon.png|36x36px]]
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|AT Gun Garrison
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|12
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|Allows connected bunkers to be upgraded into [[AT Gun Garrison|AT Gun Garrisons]]. Requires 12 "Garrison" Modifications.
 
|-
 
|-
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|[[File:BunkerT3ArtilleryGarrisonIcon.png|36x36px]]
|Operating Post [[File:FacilitiesOperatingPost.png|x25px]]||10||Connects this base with nearby defensive structures
 
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|Howitzer Garrison
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|24
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|Allows connected bunkers to be upgraded into [[Howitzer Garrison|Howitzer Garrisons]]. Requires 24 "Garrison" Modifications.
 
|-
 
|-
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| colspan="4" |'''<big>"Command" Tree</big>'''
|Small Garrison Facility [[File:IconFacilitiesSmallGarrison.png|x25px]]|| ||
 
 
|-
 
|-
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|[[File:ObservationBunkerT3Icon.png|36x36px]]
|Large Garrison Facility [[File:IconFacilitiesLargeGarrison.png|x25px]]|| ||
 
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|Observation Bunkers
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|6
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|Allows [[Observation Bunker|Observation Bunkers]] to be built in this network.
 
|-
 
|-
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|[[File:Concrete Materials Icon.png|36x36px]]
|Radio Station [[File:FacilitiesRadioStation.png|x25px]]||5||Allows this structure to provide map intelligence
 
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|Concrete
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|12
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|Allows construction of concrete bunkers and upgrades.
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Requires 12 "Command" Modifications.
 
|-
 
|-
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|[[File:Deployment_Point_Icon.png|36x36px]]
|Artillery Shelter [[File:FacilitiesArtilleryShelter.png|x25px]]||10||Reinforces the outer structure's walls, preventing all damage past a threshold unless the structure's critical supports are hit
 
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|Deployment Point
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|24
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|Allows players to deploy to this forward base from the Home Region.
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Requires 24 "Command" Modifications.
 
|-
 
|-
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|[[File:Advanced Bunker Icon.png|36x36px]]
|Mortar Emplacement [[File:Facilities_MortarEmplacementIcon.png|x25px]]|| ||
 
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|Advanced Bunker
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|40
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|Allows construction of [[Storm Cannon]] and [[Intelligence Center]]. Requires 40 "Command" Modifications.
 
|}
 
|}

Revision as of 21:33, 11 December 2021

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.47.


Base Upgrades can be unlocked to enable new functionality at their base, nearby Structures, and connected Trench/Bunkers. Upgrades are automatically unlocked over time, at a rate determined by the amount of player activity at this base. Player activity is primarily determined by the number of players that have this base as their Home or Forward Base. Player activity is also influenced by supplying the base and building structures nearby. The unlocking rate is also faster if the base is in a Region Zone that started as "Friendly territory" rather than "Neutral / Enemy territory.

Players can also choose to prioritize one Upgrade over another by clicking on it. The Upgrade that is prioritized by the most players progresses the fastest.

Some Upgrades require Infrastructure, which is provided by building Infrastructure Modifications in Bunkers. This applies only to Bunker Bases.

Base Upgrade Types - showcase

Upgrades

Image Name Description
IconUpgradesProvisionalGarrison Provisional Garrison Connects the base to nearby defensive structures. Defensive structures will deactivate if player activity is too low.

This also allows Towns to be claimed towards the Victory Condition.

IconUpgradesSmallGarrison Small Garrison Permanently connects the base to nearby defensive structures.

Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.

Required to upgrade Base to Tier 2.

IconUpgradesLargeGarrison Large Garrison Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.

Required to upgrade Base to Tier 3.

FacilitiesRadioStation Radio Station Allows this structure to provide map intelligence.
FacilitiesArtilleryShelter Artillery Shelter Reinforces the outer structure's walls, preventing all damage past a threshold unless the structure's critical supports are hit.
IconUpgradesIndustry Industry Enables the construction of logistics structures such as factories, refineries, storage depots.
IconUpgradesOccupiedTown Occupied Town Enables Garrisoned Houses and Safe Houses to be built in this town.
IconUpgradesFortifications Fortifications Enables additional town defenses to be built such as Mortar Houses and Coastal Gun.

Bunker Base specific upgrades

Image Name Required Modifications Description
"Garrison" Tree
InfantryGarrisonsIcon Infantry Garrisons 4 Entrenched small arms bunkers manned by stationned troops. Allows connected bunkers to be upgraded into Rifle Garrisons or Machine Gun Garrisons. Requires 4 "Garrison" Modifications.
BunkerT3ATGunIcon AT Gun Garrison 12 Allows connected bunkers to be upgraded into AT Gun Garrisons. Requires 12 "Garrison" Modifications.
BunkerT3ArtilleryGarrisonIcon Howitzer Garrison 24 Allows connected bunkers to be upgraded into Howitzer Garrisons. Requires 24 "Garrison" Modifications.
"Command" Tree
ObservationBunkerT3Icon Observation Bunkers 6 Allows Observation Bunkers to be built in this network.
Concrete Materials Icon Concrete 12 Allows construction of concrete bunkers and upgrades.

Requires 12 "Command" Modifications.

Deployment Point Icon Deployment Point 24 Allows players to deploy to this forward base from the Home Region.

Requires 24 "Command" Modifications.

Advanced Bunker Icon Advanced Bunker 40 Allows construction of Storm Cannon and Intelligence Center. Requires 40 "Command" Modifications.