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|Large Garrison Facility [[File:IconFacilitiesLargeGarrison.png|x25px]]||20||Reduces the consumption rate of Garrison Supplies for preventing structure decay down to 1 per hour per structure once decay has begun. Required for upgrading the base to Tier 3. The Small Garrison Facility must be built before this one. |
|Large Garrison Facility [[File:IconFacilitiesLargeGarrison.png|x25px]]||20||Reduces the consumption rate of Garrison Supplies for preventing structure decay down to 1 per hour per structure once decay has begun. Required for upgrading the base to Tier 3. The Small Garrison Facility must be built before this one. |
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− | |Civic Center |
+ | |Civic Center [[File:Civic center icon.jpg|x25px]] |
|500 |
|500 |
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|A governing office for the local city state region. This must be built before this base can be fully upgraded. This facility is destroyed when the base is rebuilt by the enemy faction. |
|A governing office for the local city state region. This must be built before this base can be fully upgraded. This facility is destroyed when the base is rebuilt by the enemy faction. |
Revision as of 12:48, 19 November 2019
Facilities are optional add-ons that extend the capabilities of a structure. Foxhole has a big variety of Facilities, most of which are for either extra crafting possibilities or other Base improvements.
How to Build Facilities
Players build facilities by submitting the required number of Upgrade Parts to the appropriate Facility (listed below).
LMB
- Submits 1 Upgrade PartCtrl
&LMB
- Submits 5 Upgrade PartsRMB
- Submits all Upgrade Parts
Once Upgrade Parts are submitted to a Facility, they can't be retracted.
Crafting
Factory Facilities
Refinery Facilities
Advanced Ammunition Factory Facilities
Advanced Mining Facility
Base
Note: Needs more organization.
Facility | Cost (Upgrade Parts) | Capability |
---|---|---|
Operating Post | 10 | Connects this base with nearby defensive structures. |
Small Garrison Facility File:IconFacilitiesSmallGarrison.png | 10 | Prevents structure decay for surrounding structures when Garrison Supplies exist in the stockpile. Rate of Garrison Supplies consumption is 2 per hour per structure once decay has begun. Required for upgrading the base to Tier 2. |
Large Garrison Facility File:IconFacilitiesLargeGarrison.png | 20 | Reduces the consumption rate of Garrison Supplies for preventing structure decay down to 1 per hour per structure once decay has begun. Required for upgrading the base to Tier 3. The Small Garrison Facility must be built before this one. |
Civic Center | 500 | A governing office for the local city state region. This must be built before this base can be fully upgraded. This facility is destroyed when the base is rebuilt by the enemy faction. |
Radio Station | 5 | Allows this structure to provide map intelligence. |
Artillery Shelter | 10 | Reinforces the outer structure's walls, preventing all damage past a threshold unless the structure's critical supports are hit. |
Mortar Emplacement | 10 | Allows the Mortar Emplacement to be used. |