Osh24lager (talk | contribs) (→Crafting: reformatted Refinery Facilities in tabular format, added cost and capabilities) |
Osh24lager (talk | contribs) (→Base: added descriptions for small and large garrison facilities) |
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!Facility!!Cost (Upgrade Parts)!!Capability |
!Facility!!Cost (Upgrade Parts)!!Capability |
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− | |Operating Post [[File:FacilitiesOperatingPost.png|x25px]]||10||Connects this base with nearby defensive structures |
+ | |Operating Post [[File:FacilitiesOperatingPost.png|x25px]]||10||Connects this base with nearby defensive structures. |
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− | |Small Garrison Facility [[File:IconFacilitiesSmallGarrison.png|x25px]]|| |
+ | |Small Garrison Facility [[File:IconFacilitiesSmallGarrison.png|x25px]]||10||Prevents structure decay for surrounding structures when Garrison Supplies exist in the stockpile. Rate of Garrison Supplies consumption is 2 per hour per structure once decay has begun. Required for upgrading the base to Tier 2. |
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− | |Large Garrison Facility [[File:IconFacilitiesLargeGarrison.png|x25px]]|| |
+ | |Large Garrison Facility [[File:IconFacilitiesLargeGarrison.png|x25px]]||20||Reduces the consumption rate of Garrison Supplies for preventing structure decay down to 1 per hour per structure once decay has begun. Required for upgrading the base to Tier 3. The Small Garrison Facility must be built before this one. |
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− | |Radio Station [[File:FacilitiesRadioStation.png|x25px]]||5||Allows this structure to provide map intelligence |
+ | |Radio Station [[File:FacilitiesRadioStation.png|x25px]]||5||Allows this structure to provide map intelligence. |
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− | |Artillery Shelter [[File:FacilitiesArtilleryShelter.png|x25px]]||10||Reinforces the outer structure's walls, preventing all damage past a threshold unless the structure's critical supports are hit |
+ | |Artillery Shelter [[File:FacilitiesArtilleryShelter.png|x25px]]||10||Reinforces the outer structure's walls, preventing all damage past a threshold unless the structure's critical supports are hit. |
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|Mortar Emplacement [[File:Facilities_MortarEmplacementIcon.png|x25px]]|| || |
|Mortar Emplacement [[File:Facilities_MortarEmplacementIcon.png|x25px]]|| || |
Revision as of 12:19, 18 August 2019
Facilities are optional add-ons that extend the capabilities of a structure. Foxhole has a big variety of Facilities, most of which are for either extra crafting possibilities or other Base improvements.
How to Build Facilities
Players build facilities by submitting the required number of Upgrade Parts to the appropriate Facility (listed below).
LMB
- Submits 1 Upgrade PartCtrl
&LMB
- Submits 5 Upgrade PartsRMB
- Submits all Upgrade Parts
Once Upgrade Parts are submitted to a Facility, they can't be retracted.
Crafting
Factory Facilities
Refinery Facilities
Facility | Cost (Upgrade Parts) | Capability |
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Salvage Processing | 20 | Allows Salvage to be processed into Basic Materials, Explosive Materials, and Diesel |
Components Processing | 20 | Allows Components to be processed into Refined Materials |
Sulfur Processing | 20 | Allows Sulfur to be processed into Heavy Explosive Materials |
Crude Oil Processing | 20 | Allows Crude Oil to be refined into Petrol |
Advanced Ammunition Factory Facilities
Advanced Mining Facility
Base
Note: Needs more organization.
Facility | Cost (Upgrade Parts) | Capability |
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Operating Post | 10 | Connects this base with nearby defensive structures. |
Small Garrison Facility File:IconFacilitiesSmallGarrison.png | 10 | Prevents structure decay for surrounding structures when Garrison Supplies exist in the stockpile. Rate of Garrison Supplies consumption is 2 per hour per structure once decay has begun. Required for upgrading the base to Tier 2. |
Large Garrison Facility File:IconFacilitiesLargeGarrison.png | 20 | Reduces the consumption rate of Garrison Supplies for preventing structure decay down to 1 per hour per structure once decay has begun. Required for upgrading the base to Tier 3. The Small Garrison Facility must be built before this one. |
Radio Station | 5 | Allows this structure to provide map intelligence. |
Artillery Shelter | 10 | Reinforces the outer structure's walls, preventing all damage past a threshold unless the structure's critical supports are hit. |
Mortar Emplacement |