Foxhole Wiki
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(fuel consumption is now decent for most ACs.)
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[[File:ArmoredCar.png|right]]
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The [[Armored Car]] is a small armored combat [[Vehicle]] with 2 seats.
 
The [[Armored Car]] is a small armored combat [[Vehicle]] with 2 seats.
   
 
== Description ==
 
== Description ==
   
The [[Armored Car]] seats a crew of 2 (1 driver, 1 gunner). Unlike the [[Half-track]], the gunner is enclosed within the vehicle and is not exposed and vulnerable.
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The [[Armored Car]] seats a crew of 2 (1 driver, 1 gunner). It's the [[Tank Armor|armored]] vehicle type with the lowest health. The default variant has a pair of [[7.92mm]] machine guns. Most variants have decent fuel consumption and mediocre off-road speed.
   
 
An Armored Car is very lightly armored, it can soak up [[Damage Types#Light Kinetic|small arms]] fire and [[Damage Types#Shrapnel|shrapnel]] but anything else should be considered a dangerous threat. It won't last long when faced with [[Damage Types#Heavy Kinetic|heavy calibers]], heavy explosives. Anti-tank weaponry is almost always a death sentence. The armor has a small chance to deflect [[20mm]], [[30mm]], and [[R.P.G. Shell]]s.
The default variant has a pair of [[7.92mm]] machine guns, has a 30 round magazine, a moderate reload time, and a 5 rounds/s fire rate. Despite the machine gun’s capability of 360 degree rotation, the rotation speed is relatively slow.
 
   
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It is heavy enough to trigger [[Abisme AT-99|Anti-Tank Mines]] (a single mine nearly kills it). It can safely cross [[Field Bridge]]s without damaging them too much. It cannot cross [[Trench]]es. It can run over [[Sandbags (Structure)|Sandbags]] and [[Wall|tier 1 walls]] but can't run over [[Barbed Wire Fence]]s. It is small enough to cross the narrow wooden [[Bridge]]s usually reserved for just infantry.
Its armor is very light but still makes it able to soak [[Damage Types#Light Kinetic|small arms]] fire and [[Damage Types#Shrapnel|shrapnel]]. But it won't last long when faced with [[Damage Types#Heavy Kinetic|heavy calibers]], heavy explosives, and anti-tank weaponry is almost always a death sentence.
 
   
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Armored Cars are small enough to fit on a [[Flatbed Truck]] once [[Shippable|packaged]].
== Tactics ==
 
Due to the vehicle's mediocre speed off-road and slow turning turret, it is better to stay on roads so you can react faster if you're getting flanked. Another reason is that a single [[Anti-Tank Mine]] is a death sentence. Like the other offensive vehicles, it's strongly advised for the crew to wear [[Gas Mask|gas masks]] and [[Gas Mask Filter|filters]] once [[Green Ash]] is unlocked. It's also better to not use the car at night due to the limited visibility.
 
 
=== On The Front Line ===
 
 
Against a fortified position, it's advised to use the AC backward (rear to the enemy and turret facing back) to allow a quicker retreat, because the vehicle is faster when moving forward and its armor identical on all sides. As the AC's gun has mediocre accuracy you'll be often forced to close in to be effective. This incentivizes a hit & run tactic (especially effective on bridge fights). However, the AC is much better suited to attack enemy infantry out in the open, rather than to push enemy defensive lines.
 
 
Once heavy anti-tank weapons are unlocked the AC becomes pretty much obsolete on the front line, because many of those outranges the AC's inaccurate gun, kill it very quickly, and the vehicle lacks a spotter position to warn the crew in advance.
 
 
=== Against Partisans ===
 
 
The standard ACs equipped with machine guns are excellent against small groups of enemies attacking your back lines on foot or with a [[LUV]] since they rarely have the heavy weapons, the numbers, or the defensive positions to kill an AC, especially early in the war. However it's not advised to fight a [[APC|Landing APC]] if one attacks your back lines due to the high chance of it carrying heavy weaponry.
 
   
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They have a horn (press <code>LMB</code>).
   
 
== Armored Car List ==
 
== Armored Car List ==
 
 
<dpl>
 
<dpl>
 
category = Armored Cars
 
category = Armored Cars
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File:Xiphos lore.png
 
File:Xiphos lore.png
 
File:ScreenshotArmoredCars.png
 
File:ScreenshotArmoredCars.png
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File:ObrienArmoredCars.png| Three warden armored car variants using the "O'Brien" chassis.
 
</gallery>
 
</gallery>
   
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* [https://sketchfab.com/3d-models/foxhole-warden-armored-car-cc840ec8ac6442de8c0569936c956d09 Foxhole - Warden Armored Car by Clapfoot - 3D Model - Sketchfab]
 
* [https://sketchfab.com/3d-models/foxhole-warden-armored-car-cc840ec8ac6442de8c0569936c956d09 Foxhole - Warden Armored Car by Clapfoot - 3D Model - Sketchfab]
   
{{Vehicles Navbox}}
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{{Vehicles Navbox|selected=Other}}
   
[[Category:Vehicle Factory Vehicles]]
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[[Category:Garage Vehicles]]
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[[Category:Vehicle Classes]]
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[[Category: Light Armor Vehicles]]

Revision as of 19:05, 3 March 2022

ArmoredCar

The Armored Car is a small armored combat Vehicle with 2 seats.

Description

The Armored Car seats a crew of 2 (1 driver, 1 gunner). It's the armored vehicle type with the lowest health. The default variant has a pair of 7.92mm machine guns. Most variants have decent fuel consumption and mediocre off-road speed.

An Armored Car is very lightly armored, it can soak up small arms fire and shrapnel but anything else should be considered a dangerous threat. It won't last long when faced with heavy calibers, heavy explosives. Anti-tank weaponry is almost always a death sentence. The armor has a small chance to deflect 20mm, 30mm, and R.P.G. Shells.

It is heavy enough to trigger Anti-Tank Mines (a single mine nearly kills it). It can safely cross Field Bridges without damaging them too much. It cannot cross Trenches. It can run over Sandbags and tier 1 walls but can't run over Barbed Wire Fences. It is small enough to cross the narrow wooden Bridges usually reserved for just infantry.

Armored Cars are small enough to fit on a Flatbed Truck once packaged.

They have a horn (press LMB).

Armored Car List

Icon Class Name Description Armament Cost Fuel Capacity & Usage Rate Crew Inventory Slots Faction
O'Brien v.101 Freeman Vehicle Icon
Armoured Car O'Brien V.101 Freeman An armoured car fitted with a 360 degree 40mm cannon on a turret. 40mm Cannon 150L
6L / min
2 1
Warden


T5 Percutio Vehicle Icon
Armoured Car T5 “Percutio” An armoured car fitted with a high-powered anti-tank turret. 20mm Anti-Tank Turret 150L
3L / min
2 1
Colonial


O'Brien v.121 Highlander Vehicle Icon
Armoured Car O'Brien V.121 Highlander An all-terrain patrol vehicle that's effective against infantry. 7.92mm Twin-Barrel Machine Gun 150L
4.5L / min
2 1
Warden


T3 Xiphos Vehicle Icon
Armoured Car T3 “Xiphos” A patrol vehicle that's effective against infantry. 7.92mm Twin-Barrel Machine Gun 25 Refined Materials 150L
3L / min
2 1
Colonial


O'Brien v110 Vehicle Icon
Armoured Car O'Brien V.110 A patrol vehicle that's effective against infantry. 7.92 Twin-Barrel Machine Gun 25 Refined Materials 150L
3L / min
2 1
Warden


O’Brien v.113 Gravekeeper Vehicle Icon
Armoured Car O'Brien V.113 Gravekeeper An armoured car fitted with a Bonesaw on a 360 degree turret. Bonesaw MK.3 launcher 150L
3L / min
2 4
Warden


T8 Gemini Vehicle Icon
Armoured Car T8 “Gemini” An Armored Car fitted with twin RPG launchers. twin RPG launchers 150L
3L / min
2 12 (RPGs only)
Colonial


O'Brien v130 Vehicle Icon
Armoured Car O'Brien V.130 Wild Jack An armored car equipped with a flamethrower. Flamethrower 150L
4.5L / min
2 5
Warden


O'Brien v.190 Knave Vehicle Icon
Armoured Car O'Brien V.190 Knave One of Conor O’Brien’s best traits was his ability to modernize and make use of older technology in his designs. The v.190 Knave is the perfect example of this philosophy. Fitted with a modified, outdated twin-grenade launcher turret, the Knave is a surprising combination of speed and subterfuge that quickly routs the enemy, leaving them befuddled. twin-grenade launcher 40 Refined Materials 150L
6L / min
2 1
Warden


Gallery


External Links