|“||The Neville is unmatched in its versatility as a portable, magazine-based anti-armour firearm.||„|
|— In-game description|
The Anti-Tank Rifle (ATR) is an elongated weapon that is effective at suppressing armored vehicle attacks. The AT Rifles takes 20mm ammo. It deals armor piercing damage, capable of inflicting substantial damage to armored vehicles like Light Tanks, Half-tracks and the Landing APC. While it is decent against unarmored vehicles it is not effective against structures. It operates like the Machine Guns, in that it can only be fired while in a crouched or prone position unless you find cover of the adequate height to fire standing. It has a long range, more than a normal Rifle and incurs heavy encumbrance. The ATR only requires Basic Materials to produce and can be used as an early-game substitute for the RPG. It does not replace the R.P.G. as its bullets have a higher chance of bouncing off of Tank Armor.
Like other infantry weapons that fire bullets, its damage drops off very quickly near the limit of its range - it deals virtually no damage to vehicles past the point where the white aiming line has faded out. Users should make sure they are within its effective range when engaging targets.
The ATR has an increased DPS compared to the RPG and only costs basic materials, as such massed ATRs ambushing heavy armored vehicles within their effective range will disable and destroy them very fast. It is recommended to aim for the vehicle's tracks, if it has any, for increased penetration chance and to potentially disable the tracks subsystem. The heavy weight of the gun make you an easy target, it's recommended to use ATRs when hidden in bushes, behind cover, on high ground, or garrisoned inside a defensive structure.
- AT Rifles cannot be fired from Barges while the ramp is up.
- AT Rifles can be used against all vehicles, not just armored ones.
- AT Rifles can kill enemy infantry.
- AT Rifles are a great way to destroy enemy Freighters.