Ammunition
Ammunition is used in Weapons upon firing by Players. Garrisoned defenses have infinite ammunition. Various artillery ammunition stacks only in Weapon's inventory, so delivering large amounts of ammo is faster in crates to closest Stockpile, and then assembling it for loading a gun. For production times check Crafting. All ammunition types are produced at Factories or Mass Production Factories.
Magazines[edit | edit source]
Image | Ammo | Damage Type | Production Time* | ![]() |
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Used for | ||
---|---|---|---|---|---|---|---|---|
.44 | Light Kinetic | 6 | 40 | 40
|
40 ![]() |
1.8% | Revolver
| |
12.7mm | Heavy Kinetic | 75 or 125 | 20 | 70
|
100 ![]() |
1.8% | Machine Gun
| |
13.5mm | Anti-Tank Kinetic | 8 | 10 | 100
|
100 ![]() |
2.0% | Anti-Tank Rifle, T5 "Percutio"
| |
14.5mm | Heavy Kinetic | 200 | 20 | 100
|
100 ![]() |
9.1% | Field Machine Gun, Gunboat, 14.5mm Anti Infantry Flak Gun
| |
7.62mm | Light Kinetic | 12 or 15 | 40 | 50
|
80 ![]() |
1.8% | Rifle
| |
7.92mm | Light Kinetic | 30 | 40 | 60
|
120 ![]() |
1.8% | Assault Rifle, Armored Car
| |
8.5mm | Light Kinetic | 5 or 10 | 10 | 100
|
150 ![]() |
2% | Sniper Rifle
| |
8mm | Light Kinetic | 8 or 12 | 40 | 20
|
40 ![]() |
1.8% | Pistol
| |
9mm SMG | Light Kinetic | 25 or 15 | 40 | 50
|
80 ![]() |
1.8% | SMG
| |
Buckshot | Light Kinetic | 6 | 40 | 50
|
80 ![]() |
1.8% | Shotgun
|
Shells[edit | edit source]
* Encumbrance for a single item, Crates always have an encumbrance of 55%
* Production time is given in seconds per crate (sec/crate).
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