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Ammunition is used in Weapons upon firing by Players. Garrisoned defenses have infinite ammunition. Various artillery ammunition stacks only in Weapon's inventory, so delivering large amounts of ammo is faster in crates to closest Stockpile, and then assembling it for loading a gun. For production times check Crafting. All ammunition types are produced at Factories or Mass Production Factories.

Magazines[]

Image Ammo Damage Type
Magazine Capacity
Units produced per Crate
Production Time* Cost Encumbrance* Used for
.44.png
.44 Light Kinetic Damage Icon.png 6 40 40


40 Basic Materials.png 1.8% Revolver


127mm.png
12.7mm Heavy Kinetic Damage Icon.png 75 or 125 or 200 20 70


100 Basic Materials.png 1.8% Machine Guns, Catara mo.II, Field Machine Guns, Gunboats, 12.7mm Anti Infantry Flak Gun, Light Infantry Tank, Silverhand Chieftain - Mk. VI


ATRifleAmmoItemIcon.png
20mm AT Kinetic Damage Icon.png 8 10 100


100 Basic Materials.png 2.0% Anti-Tank Rifle, T5 "Percutio"


762mm.png
7.62mm Light Kinetic Damage Icon.png 12 or 15 40 50


80 Basic Materials.png 1.8% Rifle


7.92mmv1.png
7.92mm Light Kinetic Damage Icon.png 12, 30, 40 30 60


120 Basic Materials.png 1.817% Assault Rifle, Armored Car


SniperRifleAmmoItemIcon.png
8.5mm Light Kinetic Damage Icon.png 5 or 10 10 100


150 Basic Materials.png 2% Sniper Rifle


9mm.png
8mm Light Kinetic Damage Icon.png 8 or 12 40 20


40 Basic Materials.png 1.8% Pistol


9mm SMG.png
9mm SMG Light Kinetic Damage Icon.png 25 or 15 40 50


80 Basic Materials.png 1.8% SMG


Buckshot.png
Buckshot Light Kinetic Damage Icon.png 6 40 50


80 Basic Materials.png 1.8% Shotgun



Shells[]

Image Ammo Damage Damage Type
Units produced per Crate
Production Time* Cost Encumbrance* Used for
Howitzer Shell.png
120mm 400 HE Icon.png 5 55


60 Basic Materials.png
15 Explosive Materials.png
45% Field Artillery, Light Artillery, Gunboat


150mm.png
150mm 900 HE Icon.png 5 65


120 Basic Materials.png
10 HeavyExplosiveMaterialIcon.png
54% Heavy Artillery


250mm.png
250mm 1000 Demolition Damage Icon.png 5 150


120 Basic Materials.png
25 HeavyExplosiveMaterialIcon.png
54% Siege Tank, Field Mortar, Silverhand_Chieftain_-_Mk._VI


LRArtilleryAmmoItemIcon.png
300mm Round High Demolition Damage Icon.png 5 125


135 Basic Materials.png
30 HeavyExplosiveMaterialIcon.png
72% Storm Cannon


30mm.png
30mm 400 Explosive Damage Icon.png 20 100


80 Basic Materials.png
20 Explosive Materials.png
9.2% Daucus isg.III, King Gallant MK-II


LightTank Ammo.png
40mm 660 Explosive Damage Icon.png 20 200


160 Basic Materials.png
120 Explosive Materials.png
18.2% Light Tank, Field Cannon, O'Brien v.101 Freeman


68mm.png
68mm AT 660 AP Icon.png 20 200


120 Basic Materials.png
120 Explosive Materials.png
18.2% Field AT Gun, Assault Tank, AT Half-Track, 68mm Anti-Tank Cannon, H-10 "Pelekys"


ATRPG Indirect shell.png
A.T.R.P.G. Indirect Shell 750 AP Icon.png 15 112


60 Basic Materials.png
75 Explosive Materials.png
8.1% Bonesaw MK.3, Mounted Bonesaw MK.3


ATRPG Shell.png
A.T.R.P.G. Shell 550 AP Icon.png 15 112


60 Basic Materials.png
75 Explosive Materials.png
8.1% Venom c.II 35, Bane 45


Mortar Shell.png
Mortar Flare Shell N/A FL Icon.png 15 112


60 Basic Materials.png
10 Explosive Materials.png
7.25% Mortar, Mortar House, Mortar Half-Track, Mortar Tank


Mortar Shell.png
Mortar Shell 350 HE Icon.png 15 112


60 Basic Materials.png
35 Explosive Materials.png
7.25% Mortar, Mortar House, Mortar Half-Track, Mortar Tank


Mortar Shell.png
Mortar Shrapnel Shell 125 SH Icon.png 15 112


60 Basic Materials.png
15 Explosive Materials.png
7.25% Mortar, Mortar House, Mortar Half-Track, Mortar Tank


RPG shell .png
R.P.G. Shell 550 Explosive Damage Icon.png 15 112


60 Basic Materials.png
75 Explosive Materials.png
3.75% R.P.G., UV-24 "Icarus"



* Encumbrance for a single item, Crates always have an encumbrance of 55%

* Production time is given in seconds per crate (sec/crate).