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β | [[Abandoned Armouries]] (also called Relic Vaults), are pre-built world structures that used to contain [[Relic Vehicles]] and multiple [[Volta Repeater]] rifles separated across 3 sections. The main gate could be opened using [[Unexploded Ordnance]], the internal doors with other explosives. As of [world conquest number], Relic Vehicles within these vaults have been removed and the stockpile |
+ | [[Abandoned Armouries]] (also called Relic Vaults), are pre-built world structures that used to contain [[Relic Vehicles]] and multiple [[Volta Repeater]] rifles separated across 3 sections. The main gate could be opened using [[Unexploded Ordnance]], the internal doors with other explosives. As of [world conquest number], Relic Vehicles within these vaults have been removed and the stockpile now functions just like any other stockpile. As of [[Update 0.34]], Relic Vaults now passively generate Research which can be used for prototyping at the [[Engineering Center]]. |
== Access == |
== Access == |
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*Inside the second room of the Relic Vault in The Drowned Vale lies a corpse. If the player presses <code>E</code> on the corpse it will display a UI window labelled 'Mad Scrawlings' (see below). |
*Inside the second room of the Relic Vault in The Drowned Vale lies a corpse. If the player presses <code>E</code> on the corpse it will display a UI window labelled 'Mad Scrawlings' (see below). |
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+ | *Abandoned Armories can be used to crated items and materials. |
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β | *Currently, all relic vaults spawn with their doors open and the second rooms exposed. |
+ | *Currently, all relic vaults spawn with their doors open and the second rooms exposed. It has yet to be confirmed if the third room can be accessed. |
*The interiors of the vaults vary. Some contain abandoned Relic Vehicles covered in crates while some do not. These are purely for aesthetics. |
*The interiors of the vaults vary. Some contain abandoned Relic Vehicles covered in crates while some do not. These are purely for aesthetics. |
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