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This article could contain outdated information that is inaccurate for the current version (0.49) of the game. It was last updated for 0.48.



The cab of this motorcycle is fitted with an LMG for fast-response hit and run assaults.
In-game description

Description[]

The 00MS "Stinger" is a Colonial Motorcycle variant equipped with a mounted 7.92mm Light Machine Gun on the sidecar. Designed for fast hit and run attacks. It moves quickly on roads and possesses a boost (used with Shift).

Crew[]

It has two seats: 1 driver and 1 gunner. The vehicle is open-top making the crew vulnerable from all directions.

Inventory[]

It has 1 inventory slots which is reserved for the 7.92mm magazines (stacks up to 100).

Armament[]

The Stinger has a mounted 7.92mm Light Machine Gun with a limited fire arc (120 degrees). Combining this with the motorcycle's high speed means that the Stinger will often have to pass targets very close to have sufficient time to hit the target. The machine gun has a 30 round magazine and deals 35-52 damage to infantry in its effective range, similar to other other guns chambered in 7.92mm.

Health & Armor[]

The Stinger is unarmored and weaker than even a truck. Its low disable point (50%) allows it to soak a tiny bit of small arms and shrapnel but far less than even a Light Utility Vehicle. It is not cheap to repair (150bmat for 100%).

Engine & Size[]

Motorcycle are nearly as fast as empty Trucks on road and are only slower than LUVs offroad. The Stinger has a low fuel consumption giving the vehicle a great autonomy and range of action. It is highly maneuverable and agile.

The motorcycle can use its boost capability using Shift, making it nearly the fastest vehicle both on roads and off-road. However the fuel consumption quadruples while boosting, meaning you should only use the boost for specific purposes (catching up with a vehicle or outrunning and evading a pursuer).

The motorcycle can be packaged, forming a small Shippable that can be transported by Crane, Flatbed Truck, Freighter, or Barge. However due to its speed there's little reason to transport it that way.

It doesn't trigger anti-tank mines and can safely cross Field Bridges without damaging them at all. It is too small to cross Trenches. It cannot run over Sandbags, tier 1 walls, or Barbed Wire Fences. It is small enough to cross the narrow wooden Bridges.

Tactics[]

Due to its high speed, it's a great tool to scout the enemy's positions and attack the enemy's supply convoys. It can quickly travel across the map, shooting any enemies it may encounter.

Extended gunfights are not recommended as the vehicle offers zero protection to both crewmember and the vehicle itself is very fragile and not cheap to repair.

Gallery[]

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