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Versioning

This article could contain outdated information that is inaccurate for the current version (0.49) of the game. It was last updated for 0.48.



This classic submachine gun is sturdy and irreplacable as a general tool for close-range engagements. The Pitch Gun earned its namesake from Mesean sailors who employed the weapon to successfully defend against a night raid on the Geraston docks.
In-game description

“The Pitch Gun” mc.V is a colonial Submachine Gun that serves as a secondary weapon.

Description[]

This gun is a short range SMG. It does not replace a primary weapon in most cases. Its damage is low, requiring 4 or 5 shots to kill, but its fire rate is on par with other SMGs. Its maximum accuracy is mediocre and you lose it all after the first 5 bullets if not using a stable firing position.

Tactics[]

It's important to remember that the pitch gun is not nearly as lethal as other SMGs. Its low damage requires 4 or 5 shots to kill and that number increases quickly outside its very short optimal range. Like other secondaries you can move without losing accuracy, and being classified as an SMG means you will suffer less accuracy bloom from moving your crosshair or sudden turns.

Due to its abnormal maximum range relative to its effective range (36m and 16m) and its automatic nature, the gun can be used to suppress and scare enemy soldiers if they don't realise the shots are coming from too far to be any real harm.

Trivia[]

  • The Pitch Gun SMG seems to be based on the MAT-49 Police version with additional heatshielding.
  • The Pitch Gun is the first non-pistol secondary weapon added to foxhole, being introduced with the addition of faction specific small arms in Update 0.42.
  • As per the items lore blurb the moniker "Pitch" is used in the nautical sense; meaning the repeated rise and fall of a watercraft as it crosses ocean waves. This is likey in reference to the firearms own recoil compensation.

Gallery[]



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