Update 0.0.6

Date: September 16, 2016

Blog link: Foxhole-006-Release-Notes

New Content

 * New Item: Landmine
 * Visible to friendly players
 * Visible to enemy players from crouched position
 * Triggered by stepping over
 * New Item: Wrench
 * Used to dismantle mines
 * Must be crouched and close enough to mine to dismantle (be careful!)

Gameplay Changes

 * Revamped damage mitigation system (See Damage Mitigation section below for details)
 * Added Armory and Workshop structures to the map (near The Plaza and Cemetary Lane)
 * Pillbox cost changed from 80 to 150 materials
 * Pillbox accuracy and rate of fire now ramps up over time
 * Pillbox and Outpost are now damageable by all weapons to some degree
 * Pillbox and Foxhole detection range is reduced at night
 * Pillbox and Foxholes now fire target enemies blocked by enemy build sites
 * Smoke grenade cost reduced to 15

Major Bug Fixes

 * Collision boxes around Outposts and Pillboxes are no longer too big

Other Changes

 * Weekly wars
 * One scheduled war happens per week now (Sat)
 * Countdown to the weekly war is shown in the HUD
 * Practice mode is enabled when a weekly war isn't active
 * Practice mode is identical to weekly war mode for now gameplay wise
 * Server side world backup/restore system (experimental)
 * Improved SFX attenuation

Damage Mitigation Notes
Known Issues
 * Pillbox, Outpost
 * Very high resistance to small ballistics
 * High resistance to small explosives
 * Sandbag Wall
 * Very high resistance to small ballistics
 * Moderate resistance to small explosives
 * Storage Box, Reinforced Wall
 * High resistance to small ballistics
 * Light resistance to small explosives
 * Manned Foxhole, Wood Fence, Campsite
 * Moderate resistance to small ballistics
 * "Push To Talk" won't work if you previously rebound the key. Reset to default and rebind again to work around this issue.