Update 0.0.14

Date: November 12, 2016

Blog link: Foxhole 0.0.14 Release Notes

Gameplay Changes

 * Foxholes and Pillboxes will no longer fire at recently spawned players
 * Map changes
 * Eastern bridge types changed
 * Salvage locations moved slightly
 * Removing items from the Outpost is more restrictive
 * Only 2 packed items can be removed at a time

Game Balance

 * Heavy MG cost decreased by 30%
 * Smoke Grenade cost decreased by 7%
 * Smoke Grenade production time reduced by 16%
 * Green Ash cost reduced by 13%
 * Green Ash production time reduced by 14%

Other Changes

 * Local chat text now appears above the heads of characters that are visible to the player, allowing you to communicate with nearby players more effectively
 * Typing /a /t /l and pressing space in the chat box will now switch channels
 * Player screen now sorts players by faction

Major Bug Fixes

 * Fixed bug that causes visuals to be blurry when graphics detail level is set to low
 * Fixed Field Artillery so it no longer has issues colliding with certain objects
 * Fixed bug that caused aim accuracy to increase when sprinting
 * Fixed bug that prevented movement keys from being bound to arrow keys
 * Fixed bug preventing lock dismantling
 * Fixed Heavy MG so it no longer targets the wrong location when aiming at a Field Artillery
 * Fixed bug that causes incorrect location name to be shown on the HUD when exiting a vehicle
 * Fixed bug that prevents access to the inventory when rotating the camera
 * Fixed exploit that allows players to cross the Wooden Bridge build site
 * Fixed bug that causes the names of players inside vehicles to not be visible
 * Fixed crash that occurs when sometimes opening the Keyboard settings screen
 * War Correspondent will now mention the correct faction when reporting Outpost information
 * SFX from other players reloading will now play properly
 * Player arrow on the minimap now rotates correctly when players are passengers in a vehicle