Vehicle Health

Description
This spreadsheet shows how many of X you need to destroy Y.

For firearms, the number shown is the minimum amount of bullets needed when at closest range without missing or the bullet being deflected by armor. Outside of testing examples results may vary depending on range, rng of weapon damage and if the vehicle is being repaired. Many weapons and explosives listed below are not ideal to be used to destroy vehicle, instead suited towards infantry and anti-structure.

Numbers marked as bold are the best weapons to use generally to destroy that vehicle, certain situations may require alternative weapons to be used however. Grey numbers are the worst weapons to deal with the vehicle. As a general rule you want a weapon capable of destroying the vehicle reasonably quickly at not too high a cost as well as minimum risk to yourself.


 * Red = Guns
 * Yellow = Explosives
 * Blue = Crew Served Weapons
 * Green = AI

Tanks
The values for vehicles are to destroy them, not just disable. Values are for penetrating hits only, on standard version of the vehicle. 

Armored Vehicles
The values for vehicles are to destroy them, not just disable. Values are for penetrating shots only, on standard version of the vehicle.         <font color="#777777">

Unarmored Vehicles
The values for vehicles are to destroy them, not just disable. Values for standard version of the vehicle.

Ships
The values for ships are to destroy them, not just disable.