Update 0.38

release date Sep 18th, 2020.

Hotfix 0.38.9.1

 * Bunker Corners not counting towards 3x3 Bunker requirement for Storm Cannons
 * Bunker Corner build sites not being valid when attached to Bunkers in certain configurations

New Content

 * New Vehicle: HH-d “Peltast”
 * Class: Half-Track
 * This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.
 * New Ammo Type: Mortar Armour Piercing Shell
 * An anti-armour mortar shell that is designed to penetrate heavy armour
 * Compatible with the Peltast Half-Track
 * New Structure: Bunker Corner (Tier 1)
 * An underground shelter that serves as a foundation for permanent fortifications. Connects to other Bunkers can Trenches.
 * This variant has a diagonal side that can be used as a corner for a Bunker
 * New Trench Modification: Stairs
 * Provides easy access into and out of this Trench.

Gameplay Changes/Game Balance

 * HC-7 "Ballista"
 * Range has been increased by 25%
 * Damage is increased against certain structure types
 * Inventory slots has been increased from 5 to 6
 * Note: In the near term, it will also be positioned earlier in the Tech Tree
 * 68mm Ammo damage reduced by ~12%
 * Emplaced AT rate of fire increased by ~5%
 * Field AT rate of fire increased by 20%
 * HH-a “Javelin” off road speed increased by 20%
 * HH-b “Hoplite” off road speed increased by 15%
 * Niska Mk. 1 off road speed increased by 15%

World Changes

 * All world (i.e. logi structures) team structures are now immune to friendly fire
 * Mass Production Factories now preserve all orders when destroyed and rebuilt by the same faction
 * Viper Pit: Observation Tower added

Other Changes

 * Violation Log
 * Code of conduct violations are now permanently recorded into a public log
 * This log can be viewed for any player through the player context menu
 * Ban message formatting has been updated and now shows the reason for being banned
 * When logging into the game with a different Steam account, a warning dialog clarifying the code of conduct around alternate accounts is displayed
 * Soldier Supplies description updated
 * Vehicles and Shippable Structures are both shown for all Storage Depot/Seaport stockpiles
 * Storage Depot/Seaport map tooltips only show public and accessible Reserve Stockpiles (making them easier to TAB through)
 * Reserve Stockpile toggle position in the map tooltip is no longer reset until the map is closed
 * Field Hospitals now have faction flags

Bug Fixes

 * V-sync doesn't work on Borderless Window mode
 * Vehicles can sometimes spin out on Bridges
 * Commanders can no longer switch to exposed seats
 * Players in other vehicle seats can now switch to/from the commander seat
 * Players can illegally perform certain actions while in the falling states
 * AI continues to shoot at players even after they enter a Smoke Grenade area of effect
 * Players in the commander seat (hatch closed) are invulnerable to Green Ash
 * CV upgrade target position is based on the vehicle orientation instead of the players
 * Characters jitter aggressively when aiming and rotating at the same time
 * Player can gain free fly camera capability after death using a rare UI bug
 * Player Backpacks and Vehicle Storage can sometimes despawn unexpectedly shortly after using it
 * TAB to toggle through Reserve Stockpiles doesn't work while in a vehicle
 * Garrison / Bunker Supplies aren't shown at the top of the tooltip
 * Backpacks and Vehicle Storage on the ground can cause the aim reticule to elevate
 * Change Fuel action is not available on Landing Ships
 * MG Garrisons sometimes don't deal damage to enemies in rare cases
 * Players can shoot almost 360 degrees out of one of the small Garrison House windows when their FOV should be limited
 * Certain small vehicles aren't allowed as extras on Barges when they should be
 * Opening the Build Menu whilst In the Map Makes the Map Blank
 * Tankette is missing reload animations and has incorrect SFX
 * Players can run through Barbed Wire without being slowed by exploiting an adjacent Barbed Wire
 * Field Artillery can move while being reloaded
 * Advanced Construction doesn't appear in the unlock alert when it is teched
 * Callouts can't be used from the Colonial Halftrack
 * Dunne Leatherback 2a is missing a unique icon
 * Relic Vaults can still be accessed (and shows a false message)
 * T3 Firing Port on a certain Garrisoned House is detached from the mesh
 * Advanced Bunker modifications that do not meet the minimum requirements do not show any error
 * Townhalls that are under construction will not get annihilated by a Rocket
 * Safe House Spawn point resets when it's upgraded
 * Players can vault over some LUVs unintentionally
 * Adding a '#' to the front of your Steam name converts your name to a number
 * Submitting weapon prototypes to the MPF gives the wrong error: "Something went wrong"
 * Shippable structures are not decimated when a Storage Depot/Seaport is claimed by the other faction
 * Pressing F with no Bayonet or Rifle Grenade Launcher equipped in inventory still attempts to switch modes
 * Players sometimes can get stuck in trees
 * Prototype Battle Tanks can be repaired by a player in the Engineer seat
 * Map Bugs:
 * Allods Bight: Scurvyshire resource field is floating in the air
 * Weathered Expanse: Foxcatcher is missing a safehouse. Port of Rime is missing a mortar house
 * Endless Shore: River plane does not extend all the way to the shore
 * Viper Pit: Slow road segment in Kirknell
 * Mooring County: Ogmaran stone walls severely blocking factory
 * Farranac Coast: Players can be stuck in bridge
 * Parts of Umbral Wildwood map look pixelated

Source
Foxhole Official Website.