Update 0.27

Release date: July 16th, 2019

New Content

 * Resource Container
 * A large dumpster used to ship a large quantity of raw resources
 * Can be directly submitted to a Refinery's stockpile
 * Contained resources are visible without accessing the UI
 * Operation Stockpile
 * Securely stores crates and vehicles that are to be used for an operation
 * Once an operation start time is defined, equipment can only be added and not retrieved from the Stockpile
 * Players must have 3 other Squad members in the region to schedule an Operation
 * NOTE: This feature is currently unrelated to the Map Operations feature

New Features

 * Map Posts
 * Players can post information on the world map that other players can reply to
 * Posts can be upvoted and downvoted, affecting it's lifespan
 * Map Posts replaces Squad Markers and Map Callouts, which have been removed

Gameplay Changes

 * Resource changes
 * Before a Conquest begins, resource placement can now be re-rolled dynamically if the distribution is deemed too unstable
 * Resource distribution algorithm has been tweaked such that Components and Sulfur are more available in the backline regions, providing more stability to the war
 * Structure Build Sites with no materials in them are now destroyed when rammed by a vehicle
 * Construction Vehicle and Cranes can now be submitted to Storage Depots / Operation Stockpiles


 * Materials can now be converted to a Crate at any Crate Stockpile
 * This change was made purely to still allow Materials to be stored in Shipping Containers after we removed the messy Shipping Container hacks from Update 26
 * The player that locks a Flatbed Truck can now lift Shippables off of it
 * Players are no longer allowed to enter enemy claimed Construction Vehicles
 * This is a short term change to address the low barrier for claiming backline enemy towns
 * Refinery Stockpile is now preserved through destruction

Game Balance

 * Armoured Cars now consume Diesel instead of Petrol
 * Howitzer Shell HE Material cost reduced from 40 to 20
 * Motorcycles inventory capacity increased from 1 to 2
 * Motorcycle fuel consumption rate reduced by 33%
 * Light Tanks
 * Production Part RMat cost from 1000 to 700
 * Reduce 40mm Round - HE Material cost from 100 to 60
 * Reduce 40mm AP Round - HE Material/Refined Material cost from 100 to 60
 * Reduce 40mm HE Round - HE Material cost reduced from 200 to 140
 * Reduce 40mm SH Round - HE Material/Refined Material cost from 20 to 10
 * Petrol consumption has been decreased by 20%
 * Light Tanks and Field Artillery have swapped positions in the Tech Tree
 * RPG base damage reduced by 15%
 * Diesel assembly times have been reduced by 50%
 * Flatbed Trucks offroad and turning speeds have been reduced
 * Shipping Container decay speed reduced by 50%
 * HE Grenades are no longer stackable
 * HE Grenade damage increased by 15%
 * Gun Nest health reduced by 15%
 * Chance to yield Tech Parts from Components reduced by 35%
 * This is roughly equivalent to the rate of yielding tech from Salvage over time
 * Civic Center Upgrade Part requirement increased from 25 to 50
 * NOTE: Due to a server deployment bug, this change will not be in effect in the first war of Update 27

Other Changes

 * Press Spacebar to center the map on the World Map screen
 * World Map is automatically centered when you open it
 * Ladder code has been refactored for increased robustness and less bugs
 * A few extra Observation Towers have been added to the world

Bug Fixes

 * Players can sometimes get stuck on the loading screen in the Home Region when it resets
 * Landing Ship is still referred to as the Cargo Ship in several places
 * Crane Arm material is incorrect after it clips through an obstacle
 * After dying, some players are put into free fly camera mode before returning to Home Region
 * Cannot climb Lughbone Dam Ladders while drawbridge is raised
 * Players are allowed to wildspawn in some maps even if they don't have any viable spawn points in them
 * Players sometimes drown or get stuck when dismounting from a Ladder
 * Cannot border travel with Landing APCs on land because the ramp spawns down
 * Vehicle can desync from a Barge, causing it to float in midair after the Barge pulls away
 * Sometimes enemy Watchtowers within range of friendly ones will provide intel
 * Safehouses with an Artillery Shelter can still be damaged by Satchel Charges placed outside
 * Barges sometimes get stuck when trying to deploy at odd angles at docks
 * Materials can be lost if working on a build site that's collapsed
 * Some vehicles drive slowly over bridges
 * Map Bugs
 * Bridge exists in Umbral Wildwood where trucks get stuck and fall into the river
 * Bridge overlaps a drawbridge ladder in Drowned Vale
 * Map streaming between Heartlands and Westgate not smooth in parts
 * Bridge in Viper Pit causes trucks to get stuck
 * Players can climb through some rocks in Deadlands
 * Traveling from Oarbreaker Isles to Fisherman's Row via water can put you on land
 * Player can fall through the world in a spot in Heartlands
 * A ramp to a Mine in Westgate is too narrow and steep for big vehicle like Flatbed Truck
 * Players will fall through the ground in Weathered Expanse, near the south border
 * Bridge in The Moors is too steep and impassable for slow vehicles
 * It's too easy to get ships stuck on rocks in Godcrofts
 * Small portion of road in Farranac Coast is treated as offroad
 * There are incorrect collisions on a mountain in Endless Shore, creating an 'invisible wall'
 * Bridge in Marban Hollow is too steep to be used by Trucks
 * Area labeled 'Oarbreaker Shipping Lane' leads to Fisherman Row
 * Player can become stuck in some rocks at Shackled Chasm
 * Mine in Tarsal Pathway (Deadlands) can't be used, built, or destroyed