Update 0.0.22

Date: February 4, 2017

Blog link: Foxhole-0022-Release-Notes

New Content

 * New Map: Endless Shore
 * A new region to the east, this map contains many river channels and bridges, as well as a large coastal island

Gameplay Features & Changes

 * Offline Character
 * Characters now remain in the world for 3 minutes after player has gone offline
 * Offline characters can be killed and looted
 * Players will spawn at the location of their offline character if it exists when logging in
 * Player inventory now persists between logins if certain conditions are met
 * Transport Truck and Half-Track now destroy sandbags when they collide with them
 * Improved field of fire on Half-Track so it's easier to aim at front facing targets
 * Additional Armory structures have been added to every map

Game Balance

 * Outpost now starts with 1 instead of 10 Solder Supplies
 * Smoke Grenade material cost reduced from 42 to 36
 * Vehicle Factory Tech Part requirement increased (Level 2 requires 300, Level 3 requires 150)
 * Workshop Tech Part requirement increased (Level 2 requires 75)

Other Changes

 * Map name is now displayed on the in-game map
 * Players now have proper animations when unequipping an item

Major Bug Fixes

 * Vehicles no longer drifts in an arbitrary direction when exiting
 * Vehicle Factory can no longer spawn two vehicle build sites on top of each other
 * Gun Turret no longer rotates in the less optimal direction when aiming at a target
 * Gun Turret animation is no longer jerky
 * Ground textures no longer render over weapons
 * Foxhole no longer tries to launch SteamVR on startup
 * Encumbrance value on ammo loaded weapons are now correct when weapon is placed into the backpack
 * Players that are unbanned by a game moderator properly have their vote kick counts reset