Update 0.18

0.18.16.3 Client Hotfix
Release date: October 31, 2018
 * Added reconnect button for voice chat (found in Options -> Voice -> Reconnect) that can be used to restore voice comms

0.18 Initial Release
Release date: October 24, 2018

New Content

 * Sniper Rifle
 * A scoped, bolt action rifle with very high accuracy and damage. It takes a much longer time achieve a steady aim than most other small arms.
 * The Sniper Rifle is currently only available in Skirmish and Dead Harvest modes
 * 7.92mm Ammo
 * Standard ammunition for Sniper Rifles.

Dead Harvest Event

 * A special seasonal event where players can take control of the Undead!
 * Watch this video for an overview of this limited time game mode: Dead Harvest Event
 * Additional info:
 * Undead can gain up to 20 levels
 * Undead always spawn at one of the two Graveyards on the map
 * Once a player turns Undead, they remain that way until the Safe House is destroyed and the game restarts
 * Daytime lasts for ~10 minutes / Nighttime lasts for ~5 minutes
 * Weapons and Ammo can be found in buildings and camp sites around the map
 * Vehicles are damaged when they run over Undead
 * The Port Base stockpile is the only place to get materials
 * Colonials and Wardens can help build each other's structures and can access each other's Gates
 * Carved Totems must be equipped in order to be effective (having them in the inventory alone won't work)

Gameplay Features and Changes

 * Collaborative Logistics (Factories & Resource Mines)
 * Under the production queue panel, any order can be marked as:
 * Private - only you can pick up your orders
 * Squad - anyone in your squad can pick up your orders
 * Team - anyone on your team can pick up your orders
 * Home Base rule changes
 * Home Base status is transferred to a Town Base if the current Home Base is a Fort
 * Town Bases are always prioritized over Forts when a new Home Base is assigned (after the old one is destroyed)
 * Howitzers have been added to Port Bases

Game Balance

 * Switching seats has a longer delay
 * Shotgun encumbrance value increased by 100%
 * Shotgun effective range decreased by 10%
 * Pistol stability penalty from movement increased by 20%
 * Revolver stability penalty from movement increased by 15%
 * Garrison Supplies are now produced in crates
 * Garrison Supplies quantity per order has increased by 100%
 * Forward Base Small Garrison Facility cost decreased from 50 to 25 Upgrade Parts
 * Forward Base Large Garrison Facility cost decreased from 100 to 50 Upgrade Parts
 * Static Base Small Garrison Facility cost decreased from 100 to 50 Upgrade Parts
 * Static Base Large Garrison Facility cost decreased from 300 to 150 Upgrade Parts
 * Factory inventory size increased from 9 to 25
 * Sulfur/Scrap Mine inventory size increased from 9 to 15

Other Changes

 * Submit Starter Kit Button
 * All Base screens have a button that allows the player to submit their starter kit (so they no longer need to drop their starter kit items on the ground)
 * Any UI screen that shows the Backpack contents now also shows the encumbrance
 * Fuel is now categorized under the Supplies tab on the Stockpile panel
 * Players are now removed from "Recent Voice" section of HUD player list if they leave the operation
 * SFX is now played when a player leaves or joins your operation
 * Storage Facility renamed to Storage Depot
 * Monument data is no longer downloaded every session, significantly reducing bandwidth consumption
 * Rock visuals updated in Callahan's Passage and Mooring County

Bug Fixes

 * Item count overflows when too many items of a specific type are stockpiled
 * Vehicles can shift to a position above the ground after exiting them
 * Barracks and Watchtowers are vaultable, allowing players to access unintended high ground
 * Structures can be built at the rear part of Port Bases (even by enemy players)
 * Players can easily get stuck in trees
 * Stability does not reset when switching weapons
 * Quickly splitting an item stack twice may cause items to be lost
 * Backpack encumbrance icon in the inventory screen is fuzzy/blurry
 * Last letter in HUD alerts is sometimes cut off
 * 1280x1024 resolution (4:3) can cause Voice Chat to overlap significant parts of other UI, making them unusable
 * No tech parts are given at Scrap mines if orders go public
 * When opening Refinery UI from Truck, "Backpack" is displayed in header instead of Transport
 * T2 Forward Base damaged visual state is missing
 * Fuel only exists under ALL category in Stockpile, and not under the Resources and Supplies category
 * Vehicles are missing the Z-Axis if you aim the weapon at highgrounds or structures
 * Map bugs:
 * Caustic lights appearing in weathered expanse
 * Scrap field west of Lochan Berth only spawning 2 scrap piles
 * Port of Rime in Weathered Expanse needs to have scrap nodes moved
 * Terra on Farranac Coast is missing a Refinery
 * Floating Fuel node in Fishermans' Row
 * Tree in the middle of the road in Mooring county V4k3
 * While in the ocean in Umbral Wildwood, player can't aim, or fire eastward

Source
Foxhole Official Website.