Update 0.0.31

Date: June 9, 2017

Blog link: Foxhole-0031-Release-Notes

New Content

 * New Structure: Sunken Pillbox
 * An automatically retracting turret, resistant to damage when not engaging an enemy
 * New Structure: Tunnel Network
 * Tunnel node used to supply passive defense structures.
 * New Resource/Item: Sulfur
 * Sulfur that can be refined into Explosive Material at a Manufacturing Plant
 * New Item: Explosive Material
 * Resource used for producing heavy explosive weapons.

Gameplay Features & Changes

 * Foxhole, Pillbox, Gun Turret, Bunker, and Sunken Pillbox must be built within the vicinity of a Tunnel Network structure to have an active AI
 * Tunnel Networks must be connected to a Town Hall or Outpost to be active
 * If passive defense structure gets disconnected from an active Tunnel Network, the AI will become inactive after 10 minutes
 * Maximum of 3 players can work on a build site without diminishing returns
 * Foxhole, Pillbox, Gun Turret, and Sunken Pillbox are now hidden by line of sight for enemies
 * Joining a faction that has 15 or more players than the other will not be allowed (in all cases now)
 * Manufacturing Plant, Medical Lab, Weapon Factory, Workshop, and Supply Station in non-starter towns start destroyed (in all cases now)
 * Endless Shore design changes

Game Balance

 * Satchel Charge cost changed to 20 Basic Materials and 30 Explosive Materials
 * Sticky Bomb cost changed to 5 Basic Materials and 10 Explosive Materials
 * Rpg Ammo cost changed to 4 Basic Materials and 8 Explosive Materials
 * Mortar Ammo cost changed to 4 Basic Materials and 8 Explosive Materials
 * Field Artillery Ammo cost changed to 10 Basic Materials and 20 Explosive Materials
 * Howitzer Ammo cost changed to 6 Basic Materials and 6 Explosive Materials
 * Pillbox cost changed from 125 to 115 Basic Materials
 * Outpost cost increased from 350 to 450 Basic Materials
 * Frag Grenade damage radius increased by 22%
 * Mortar mininum ranged increased by 200% and maximum range increased by 30%
 * Mortar now requires Technology Level 3
 * Armory can now be upgraded to Technology Level 3
 * Hammer and Pistol can now be stockpiled
 * 50% reduction in chance to yield Technology Parts (previously only for event wars and conquest mode) is now in effect for all wars

Other Changes

 * Full visual refresh of character models
 * Full visual refresh of faction logos
 * Forward direction of Chainlink Fence build ghost is visually clearer
 * Players that are dealing an excessive amount of friendly damage are identified in the chat log

Major Bug Fixes

 * Offline character model no longer picks up decals like dirt paths
 * Night reflections now render properly
 * Fixed potential server crash when exiting vehicles
 * Keyboard bindings will no longer be broken for new key actions

Known Issues

 * Garrison Houses AI remains active even after being disconnected from a Tunnel Network
 * Sunken Pillbox will not acquire visible targets upon being connected to a Tunnel Network (target must leave visible area and return)
 * Faction icons are not updated on the player screen
 * Certain materials/textures may appear darker than normal due to a bug in our lighting pipeline