Update 0.24

Release date: April 4, 2019

New Content

 * New Relic Vehicle: Transport Bus
 * A transport vehicle used to shuttle personnel to the front line
 * Holds 12 players in total


 * New Item: Gas Mask Filter
 * When attached to a Gas Mask, this filter provides fresh air to the wearer
 * Is required for Gas Mask to prevent damage from Green Ash
 * Absorbs a certain amount of gas damage before expiring


 * New Structure: AT Pillbox (repurposed from Sunken Pillbox)
 * An automatically retracting anti-armor turret, resistant to damage when not engaging an enemy
 * Fires AT Rifle and only attacks vehicles
 * Is earlier in the Tech Tree now and costs Basic Materials instead of Refined Materials
 * Health increased by 15%

Gameplay Changes and Features

 * Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions
 * This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet


 * AT mines have been added back to the game
 * Mines are visible to
 * Infantry on foot
 * Infantry and vehicles when placed on roads
 * Friendlies
 * Mines deactivate after 48h


 * Gas Mask Filters do not stack.

Game Balance

 * Westgate Keep starts built
 * All Forward Bases health is increased by 15%
 * Wooden Pillbox increased HP by 20%
 * Concrete Pillbox increased HP by 20%
 * Wooden and Concrete Pillbox fire ramp up time decreased from 4 to 2.5 seconds
 * Foxhole health increased by 10%
 * AT Rifle range increase by 15%
 * Field Machine Gun health increased 25%
 * Half-Track damage increased by 20%
 * Gunboat forward turret damage increased by 50%
 * Armoured Car speed increased by 25%
 * Sticky Bomb Explosive Material cost reduced from 70 to 50
 * Sticky Bomb throw range increased by 20%
 * Landing APC water speed reduced by 15%
 * Radio Backpack detection radius increased by 50%
 * Smoke Grenades are now produced under the Small Arms Facility instead of the Heavy Arms Facility
 * Relic Vehicle Spawn rate significantly reduced
 * Green Ash Grenades no longer stack

Other Changes

 * RPG aim indicator has been improved and properly shows the range limit
 * Stockpile sorting can now be toggled on/off in the UI
 * Grass visuals have been overhauled
 * Barbed wire model has been updated
 * Bridge asset overhauled
 * Improved animations for equipping and shooting Rifle-like weapons
 * Vehicle/structure/item names are now displayed in full (instead of abbreviated)
 * Added an AFK timer for players sitting idle in vehicles

Bug Fixes

 * Being encumbered does not stop a vehicle (APC, barge, HT, etc) from moving
 * Relic vehicle husks (in the dirt) do not render unless the player is within 100m
 * Incorrect Half-track Use hint is shown when in the passenger area
 * Players can use heavy weapons while riding on top of Half-Tracks in motion
 * Safe house can't be interacted with when you're in a truck at the far corner
 * Vehicles, once destroyed, no longer save/load properly
 * Placing an Gun Turret next to a Pillbox may result in the Gun Turret never firing
 * Players can possibly become stuck after excavating Relics
 * Wrench description only mentions mines and not other functions
 * Motorboat is incorrectly rendering decals
 * Aiming at a Barge with a vehicle on it gives you a red X and you can't shoot
 * Emplacement Houses count as 'bases' when determining the connection range for defences

Map Bug Fixes

 * Weird textures on the ground in some parts of Reaching Trail
 * On Farranac Coast, rocks are climbable East of Jade @ H10K8/9
 * If player is pressed against a wall, they can fire at another player pressed against the other side

Source
Foxhole Official Website.