Update 0.0.19

Date: December 20, 2016

Blog link: Foxhole-0019-Release-Notes

New Content

 * New Vehicle: Half-track
 * An all-terrain armored vehicle used to support infantry during assaults
 * New Map: Callahan's Passage
 * A snowy region of the world filled with rocky and mountainous corridors

Gameplay Features & Changes

 * Transport Trucks can now be claimed by Coalitions
 * Transport Truck inventory is no longer lockable, by they follow requisition rules if claimed by a Coalition
 * The way that Technology Parts are obtained has changed
 * Technology Part Nodes no longer exist in the world
 * When salvaging parts from a Salvage Node, there is a very small chance for a Technology Part to be obtained

Game Balance

 * Vehicle Factory can now be upgraded to Technology Level 3
 * Field Artillery now requires Vehicle Factory Technology Level 3
 * Cost of Heavy Gate increased from 80 to 100 materials
 * Transport Truck has a tighter turn radius
 * Landmine cost increased from 8 to 10
 * Landmine damage increased by 280%
 * Landmine damage radius increased by 160%
 * Grenade, Smoke Grenade, and Green Ash are now produced at the Armory instead of the Workshop
 * Grenade is now produced in stacks of 5 instead of 3
 * Green Ash production time reduced by 25%
 * Barracks initial Soldier Supply count reduced from 5 to 1
 * Workshop can now be upgraded to Technology Level 2
 * Satchel Charge now requires Workshop Technology Level 2

Other Changes

 * Players are now immediately alerted when new Mission Objectives are added to the map
 * Christmas event logic
 * Minimal support for community moderators

Major Bug Fixes

 * Fixed bug that allows the Armory screen to be opened indefinitely, even after the player has left the area
 * Fixed bug that causes character aim animations to be incorrectly offset
 * Fixed bug that causes certain resolution settings to not apply
 * Fixed bug that causes audio settings to not apply