Update 0.4

The "Amphibious Warfare" Update

Date: September 15, 2017

Blog link: Foxhole-04-Release-Notes

New Content

 * New Map Region: Farranac Coast
 * A large coastal region with islands, rivers, and beach landings
 * New World Structure: Shipyard
 * A construction site and dock for vessels of all kinds
 * New Vehicle: Barge
 * A large vessel used to transport vehicles, equipment, and personnel across bodies of water
 * New Vehicle: Landing APC
 * An armored amphibious vehicle used to transport infantry across both land and sea
 * New Structure: Tank Trap
 * An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench

Gameplay Features & Changes

 * Passive defense structures like Foxholes now fire at build sites (fixes exploit of using build sites to block Foxholes/etc)
 * Vehicle inventory can now be accessed by owner when vehicle is locked
 * Small ballistic weapons shoot through Chain Fences

Game Balance

 * Satchel Charge Sulfur cost reduced from 30 to 25
 * Sulfur respawn time reduced from 3 to 1 hour
 * Sulfur amount per node reduced from 100 to 30
 * Chain Fence Basic Material cost increased from 10 to 15
 * Chain Fence health increased by 100%
 * Chain Fence can be destroyed by a vehicle collision

Other Changes

 * Discord Rich Presence (Experimental)
 * See information about a player's current game (Map, Server, Faction, etc) in Discord
 * Invite players directly to Foxhole by dropping an invite into a Discord channel
 * Added additional German translations to Server Browser screen
 * HUD message is now shown when player attempts to salvage/refine resources in quantities of less than 5
 * Campaign is now automated (so it won't shut down after a war ends)

Major Bug Fixes

 * Build ghost for Gun Turret, Howitzer, and Construction Vehicle fixed so they don't clip into other objects
 * Fixed icon sizes for some World Structures on the minimap
 * Some Tunnel Networks are no longer disconnected after a server loads a game
 * Technology Parts no longer drop from destroyed world structures (since they are already preserved when rebuilt)
 * Fixed another rare server crash

Known Issues

 * Landing APC jitters when going over certain terrain
 * Aiming is blocked when directly targeting water while on a Barge or Landing APC (targeting surface level objects works fine)