Update 0.0.24

Date: March 3, 2017

Blog link: Foxhole-0024-Release-Notes



New Content

 * New Map Region: Umbral Wildwood
 * A new area east of the Upper Heartlands, filled with forests and shallow rivers
 * New Structure: Barbed Wire
 * An obstacle used to slow down enemy infantry movement

Gameplay Features & Changes

 * Dynamic Spawn System
 * "Wild" spawn points will now be dynamically placed
 * "Wild" spawn points will avoid enemy players, vehicles, structures, and walls
 * Faction locking will now be enforced during both weekly and non-weekly wars
 * Items will now scatter in front of a Town Hall when it is destroyed
 * Newly built Town Halls, Barracks, and Outposts will no longer contain any Soldier Supplies
 * Trucks can no longer be locked or Coalition claimed if there is a driver
 * Backpacks will despawn more quickly if they only contain starter kit items
 * Offline Character will only spawn if player has been logged in for longer than 3 minutes

Game Balance

 * Starting Town Halls will now contain 60 soldier supplies
 * Mines are no longer available (This is a temporary change. We hope to bring them back in the future)
 * Revolver range limit increased by 10%

Other Changes

 * Player list can now be sorted by level, rank, name, and coalition
 * Daily vote kick limit increased to 3

Major Bug Fixes

 * Trucks will no longer "fly away" when exiting
 * Fix bug that allows players to join a Faction that is already at the 60 player limit
 * After a world restore post crash, Town Hall icons on the map will now match their faction
 * After a world restore post crash, players will now be able to access their locked trucks
 * If a wall upgrade build site is destroyed, the original wall no longer restores to full health
 * Players no longer fall through the landscape when exiting a Foxhole
 * Fixed several server side crashes
 * Fixed bug that prevents enemy truck build sites from being damaged
 * Fixed bug that causes player to sometimes spawn at enemy Town Halls/Barracks/Outposts