Update 0.26

Release date: June 19th, 2019

New Content

 * Crane
 * A heavy mobile Crane used to lift vehicles and very heavy equipment.
 * Flatbed Truck
 * A heavy shipping vehicle that's used to transport large objects and light vehicles.
 * Freighter
 * A massive shipping vessel that's used to transport large objects and heavy vehicles.
 * Shipping Container
 * A container that can carry large quantities of crates or resources and can be transported by certain vehicles.
 * Production Parts
 * A large crate of parts used to produce vehicles
 * Construction Yard
 * An area where certain structures can be built and prepared for shipping.
 * Component Mine
 * An old mine that automatically gathers Components.
 * Fuel Tanker
 * A truck modified to transport large amounts of Fuel.
 * Oil Well
 * An old well that automatically gathers Crude Oil using Fuel.
 * Crude Oil
 * Unprocessed oil that can be refined into valuable fuel.
 * Salvage
 * Salvage that can be recycled into other resources at a Refinery
 * Heavy Explosive Materials
 * Resource used for producing heavy explosive weapons.
 * 6x New Garrisoned Houses for the new “Village” theme
 * 8x New map regions

New Persistent World

 * The world has been completely redesigned
 * World is one continuous landscape precisely divided into hexagon shaped regions
 * Port Bases no longer exist
 * Starting conditions (victory towns, starting front line, resource distribution) are completely reconfigurable on a per war basis
 * Resource Field and Mine distribution are randomized every war
 * Immersive border travel
 * Neighbouring region landscape is streamed, allowing you to see the destination area before travelling
 * Travelling experience is more seamless, as a blurred in-game view is now shown instead of a separate load screen
 * Travel mechanic is more robust, resulting in less bugs and issues when traversing between regions

Unified World Map

 * Region and World map have been combined into one continuous unified view
 * Worldwide map intelligence is visible from any region
 * Pans and zooms like “Google Maps”
 * Map features fade in and out dynamically
 * Added new map filter for map location names

Gameplay Changes and Features

 * Advanced Construction Technology
 * When unlocked in the Tech Tree, enables Construction Vehicles to build all defensive structures, and walls
 * Refinery changes
 * Refinery now has a stockpile for holding resources
 * Refinery orders can now be made public, which puts refined materials into the stockpile
 * Refinery can now refine the following resources
 * Salvage to Basic Materials, Diesel, and Explosive Materials
 * Components to Refined Materials
 * Sulfur to Heavy Explosive Material
 * Crude Oil to Petrol
 * Tech Parts to Upgrade/Research Parts
 * All refine speeds and rates have been updated to reflect the new economy
 * Production Parts
 * Production Parts must be submitted to the Vehicle Factory or Shipyard in order for certain vehicles to be built (they are a replacement for Blueprints)
 * Production Parts are built at the Construction Yard and must be shipped to a destination via Crane/Shipping vehicle
 * Fuel changes
 * Vehicles no longer consume fuel from its inventory, but have a fuel tank instead
 * Fuel items (Diesel/Petrol) must be equipped and “used” on the vehicle (like a First Aid Kit) in order to refill it’s tank
 * Resource Field changes
 * Resource fields have new visual designs, layouts, and mechanics
 * Salvage, Component, and Sulfur Nodes all look and work the same way now
 * Fields contains a large quantity of resource nodes
 * Fields eventually deplete and take a significant amount of time to replenish
 * Salvage fields take 80-140 minutes to replenish
 * Other fields take 6-10 hours to replenish
 * Contains central structures that displays the amount of remaining resources nodes before replenishment is necessary
 * Resource Mine changes
 * Mines are now public structures and not “Factories”
 * Mines now have two fuel tanks (Diesel/Petrol) and will continue to produce resources as long as they are kept fueled
 * Mines are now directly fueled by a Fuel Tanker or by an equipped Fuel item
 * When filled with Petrol, mines produce a higher number of resources per cycle
 * Garrisoned House Tiers
 * Garrisoned Houses can now be upgraded through 3 tiers
 * Tier 1 - Reduced armor
 * Tier 2 - Increased armor
 * Tier 3 - Increased armor, fires AT Rifle shots at vehicles
 * Tier 2/3 can only be built if House is connected to a Tier 2/3 Town Base
 * Refinery/Factory/Storage Depot/Ammo Factory must now be faction claimed before they can be used
 * Stockpile is decimated by 50% when structure is rebuilt by the other faction
 * Facilities are destroyed when structure is rebuilt by the other faction
 * Facilities
 * Facilities no longer lose Upgrade Parts when they are destroyed and rebuilt by the same faction
 * All bases now use Operating Posts and Radio Facilities
 * Operating Post is no longer required for spawning or downloading map intel
 * Win Condition
 * To claim a town towards the victory condition, a Civic Center Facility must be built
 * Upgrading town bases to Tier 3 is no longer required
 * If the majority of towns/regions in the world are claimed by one side without the win condition triggering, there will be a chance of an uprising at a town of the dominant faction
 * This is to prevent one side from pushing the other completely out of the world instead of triggering the win condition
 * All resource gather rates have changed
 * Scrap is no longer a resource in the game (it has been replaced by Salvage)
 * Drawbridges now have ladders on both sides, enabling water logistics players to activate them during water supply runs
 * Storage Depot now has a vehicle wing that can store vehicles
 * Blueprint mechanic is no longer in the game (they are replaced by Production Parts)
 * Certain vehicles now get a speed bonus if their inventories are empty (Truck, L.U.V., Flatbed Truck, Barge, and Freighter)
 * Rocket is now directly fueled by a Fuel Tanker or by an equipped Fuel item
 * Tech Center has been removed and the Tech Tree is now accessible from any Town Base

Game Balance

 * Buildable Structure costs
 * Bunker changed from 120 to 75 Refined Materials
 * Gun Turret changed from 70 Refined Materials to 80 Basic Materials
 * Gun Nest changed from 50 Refined Materials to 100 Basic Materials
 * Keep changed from 400 Refined Materials to 300 Basic Materials
 * Town Hall changed from 200 Refined Materials to 200 Basic Materials
 * Outpost changed from 100 Refined Materials to 100 Basic Materials
 * Tank Trap changed from 15 Refined Materials to 25 Basic Materials
 * Item Costs
 * All Light Tank and Battle Tank ammo costs have been updated and now require Heavy Explosive Materials
 * All items that previously required Blueprints to produce no longer require them
 * All items that previously required Blueprints to produce have had their costs slightly adjusted to account for this
 * Starting conditions
 * Starter town base stockpiles now contain more items than before
 * Starter town Storage Depots start with 10 Trucks each
 * Starter town logistics structure facilities now start built
 * Facilities
 * All facility costs for Refineries and Factories have been reduced to 20 Upgrade Parts and no longer increase as each facility is upgraded
 * All Ammo Factory facility costs have been reduced to 25
 * Town Base
 * Small Garrison Facility cost changed to 25 Upgrade Parts
 * Large Garrison Facility cost changed to 50 Upgrade Parts
 * Civic Center cost changed to 25 Upgrade Parts
 * Advanced Mining Facility cost changed to 15 Upgrade Parts
 * Water Vehicles
 * Barge speed increased by 25%
 * Landing Ship speed increased by 25%
 * Gunboat speed increased by 25%
 * Garrison Camp health decreased by 50%
 * Garrison Base health increased by 50%
 * Town Hall health increased by 50%
 * Fortress Wall health increased by 50%
 * Bunker health increased by 50% and now fires AT Rifle shots at vehicles
 * Damage required to disable a truck has been increased by 50% (making it far more durable)
 * Retrieving items from a Cargo ship is now 100% faster
 * Soldier Supply production time has been reduced by 33%
 * Garrisoned Supplies production time has been reduced by 50%
 * Positions of Fort and Metal Wall have been swapped in the Tech Tree
 * Town Base & Fort map intelligence detection radius increased by 50%
 * All vehicles that previously required Refined Materials to build at the vehicle factory now require Basic Materials instead (at the same cost)
 * Armoured Car, Half-Track, Light Tank, and Battle Tank inventory size reduced by 1 since they no longer require a Fuel slot
 * Sulfur now requires a Sledge Hammer to gather
 * Resource Mines are no longer part of the Tech Tree
 * Salvage (previously Scrap) encumbrance has been significantly reduced
 * Classic Salvage Mines (Upgrade Part) have been removed from the game

Other Changes

 * Cargo Ship has been renamed to Landing Ship
 * Many help tooltips have been updated to reflect the latest changes in the game
 * Home regions have been updated to reflect the latest changes in the game
 * WarAPI has been updated to support the new world map and icons

Bug Fixes
"Coming soon!"

Source
Foxhole Official Website.