Half-Track



The Half-Track is an armored combat Vehicle with capabilities to act as an armored personnel carrier.

Description
The Half-Track is able to seat a crew of 2 (1 driver, and 1 gunner) and 2 passengers (1 co-driver and 1 in the rear). Each crew seat must be entered from the correct side, the driver must enter the vehicle from the left side. The passenger enters on the right. The gunner enters from behind of the vehicle, and the rear passenger from the rear left. The gunner and rear passenger position is open making them vulnerable to incoming fire from the sides and rear. This makes Half-Tracks not ideal to assault an elevated position.

The rear passenger can use its secondary equipment, the binoculars in most cases to help spot targets and threats.

Half-Tracks have decent off-road speeds.

The half-track's tracks can be damaged, making it very slow.

The Half-Track's armor is stronger than Armored Car and Landing APC, but is still considered light compared to tanks.

Most variants come equipped with a Machine Gun for the gunner to use. One inventory slot needs to be used to store the 12.7mm ammunition. The MG is effective against infantry and light enemy defenses (such as Foxholes).

Tactics
The main weapon of the half-track is a Machine Gun, it is a strictly forward facing gun with a limited firing arc but with a high rate of fire. The front of the MG comes equipped with a shield that protects the gunner from front-facing targets, as such it is best to keep the half-track forward facing at all times, this allows you to: protect the gunner, allow the gunner to shoot. In case of situations where retreating would be the best course of action it is still recommend to reverse instead of turning around and exposing the gunner.

A well coordinated crew is able to use a half-track as a strong area-denial tool by stopping the enemy infantry, preventing builders from constructing defenses and, in cases of poor defenses, as a strong assaulting force.

It's recommended to have a rear passenger using binoculars to help find targets and spot threats.

It is not recommended to use the half-track as an anti-tank weapon due to the low damage output of its gun. It also does no damage to medium and heavy structures.

Weaknesses
The Half-Track can soak small arms and shrapnel with ease, you need heavy calibers, anti-tank Launchers or Explosives to kill one. The high speed of the vehicle means it is able to escape situations quickly and so if aiming to destroy one of these it is best to work in a group with R.P.G. or Sticky Bombs and to aim at the tracks to damage them and slow down the vehicle. A small organized force is able to quickly destroy these with minimal effort if working together. Green Ash can also be an effective tool for wiping out the enemy crew if they are not wearing Gas Masks, because of this it is never advised to go anywhere near an armored vehicle without a gas mask.

A single Anti-Tank mine can kill the vehicle.

Half-Track List
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