Update 0.12

Release Date: April 25, 2018

New Content

 * New Vehicle: Armored Car
 * An Urban Combat, Patrol, and Escort Vehicle with dual anti infantry guns
 * 2 passengers, 360 degree field of fire, runs over fences
 * Both faction variants included
 * Double damage is dealt against Armoured Car rear
 * New Vehicle Model: Warden Motorcycle
 * New Skirmish Map: Great March
 * Featuring large rolling hills, farm fields, and multiple approaches into towns, this is the first skirmish map built for combat on an open landscape

Gameplay Features & Changes

 * Resource yields are higher when your global team population is lower than that of the enemy
 * Respawn times are faster/slower when your global team population is lower/higher than that of the enemy

Game Balance

 * Sticky Bombs have permanently been removed from Supply Drops
 * Item production structures have permanently been removed from the center regions in Conquest
 * Field Machine Gun Blueprint printing time has been increased from 30 to 90 minutes
 * Half-Track runs over fences
 * Half-Track off road movement speed increased by 15%
 * Half-Track reverse speed increased by 30%
 * Half-Track has improved cover for gunner
 * Handsome Hideaway no longer exists
 * Garrisoned Houses are now available in the Skirmish Tech Tree

Other Changes

 * Monument Park
 * Each Home Region now includes an area that contains War Monuments from past wars
 * The minimum number of players required for Skirmish to start in the lobby is now displayed at the top of the HUD
 * Back end improvements to global population control
 * WarAPI (Experimental)
 * First version allows third-party developers to access team-neutral map data for all the active World Conquest maps
 * More information will be exposed via this API in the future
 * API documentation

Bug Fixes

 * AI defenses activate when enemy upgrades a Static Base to T2
 * After border travelling, vehicles sometimes fall through the map floor
 * Scrap occasionally gets spawns underneath the landscape
 * Trees cause trucks to get stuck after border travelling
 * Vehicles sometimes spawn in the air after border travelling
 * Player input is re-enabled while viewing the map under certain conditions
 * Resources can't be refunded from Refinery if quantity is too high
 * You can block RPG shells with build sites (which can be exploited for vehicle defense)
 * Travelling to unavailable region will lock your UI World Conquest
 * "Voice activated" icon showing up after travelling to new region
 * Voice chat goes very fast when getting the first of the audio data from a player
 * Time of day can sometimes become desynced between regions
 * Players can get stuck inside a CV parked near the front of a static base
 * Players can sometimes be faction locked out of both sides
 * Player can being moving at sprint speed when transition from prone to walk animation hasn't completed yet
 * Skirmish rollover causes players queued for Conquest to drop from the queue
 * Getting out of APC in water causes character to fall through the water volume
 * Players getting queued when border travelling when target location has very low number of players
 * Can't play skirmish while queue when joining from server list
 * Howitzer Description in Tech Tree talks about kits, which no longer exist
 * If a World Conquest region is unavailable, Region->Region travel silently fails
 * You can use a First Aid Kit on someone who is in the wounded state, and receive a treatment complete message
 * Climb on building in Tempest Island near east crossing
 * Surrender log uses ascii and ends up garbling team into chinese text
 * Trying to Queue for World Conquest while in a skirmish queue gives no feedback
 * Salvage values of items are shown when hovered over in inventory even though refining items is no longer a feature
 * You can kill friendlies with cooked frag/gas grenades in the Home Region
 * Skirmish Static Base build sites are extremely resilient to small arms fire
 * Some shots seem not to register hits under high latency conditions
 * When you are killed while assembling an item, the item is destroyed
 * Tank Commander compass (top left of screen) is relative to the turret, not player direction
 * Upgrade Field Base tooltip suggests it can be upgraded when it cant in Skirmish
 * Win/loss sequence triggers twice if player dies in Skirmish
 * Towns showing up as taken on local map just from the build site going up
 * Some characters in your Steam name default the in-game name to '256'
 * Bayonet silhouette is visible through bushes
 * When in unarmed state, the Fortress Wall displays an incorrect tooltip
 * Sticky Bomb sound can be heard across the whole map
 * Player can successfully border travel while in bleed state, even if their character goes critical in the original region (bleeding stops on other side)
 * Reload icon spins when if you hover it over another player
 * Some icons in the Stockpile have blurry icons
 * Truck launches players a long distance from a slight touch
 * Port Base structures in Mooring County are no longer vulnerable to damage and decay
 * Tank and Howitzer Kits have slots in the stockpile even though they no longer exist in the game
 * Medical Tents at one of the Warden Port bases has Colonial Flags

Source
Foxhole Official Website.