Tank Armor

Description
Tank Armor is a hidden parameter of armored vehicles. Tank Armor allows the vehicle to potentially deflect certain kinds of incoming fire. Deflected shots do not cause any damage. Only certain types of shells can be deflected: all armour piercing damage sources, Anti-Tank Rifles, 30mm shells, 40mm shells, and R.P.G. Shells. If a weapon or ammo type's description specify it can penetrate armour it means it can be deflected (ironically). All other types of weapons will always cause damage, but usually less than a penetrating armour-piercing shell.

Vehicles with higher tank armor have a higher chance to deflect incoming fire. Every deflectable shot received, whether they penetrate or not, reduces the vehicle's Tank Armor value. A decreased Tank Armor value does not modify the damage each weapon does to the vehicle. Different ammo types have different chances to penetrate Tank Armor.

Deflected shots make a "pssht" sound and produce sparks.



Armour Repair
Tank Armor can only be repaired at Garages and costs 100 Basic Materials. However vehicles specific to one faction cannot have their Tank Armor repaired in a Garage of the other faction.

Vehicle Packaging
Vehicles with Tank Armour cannot be packaged if their Tank Armor isn't fully intact, the vehicle's Tank Armor must be repaired at a Garage first. Trying to package a vehicle can be an easy way to verify its Tank Armor is intact.

Penetration Bonuses
Shells can have bonuses to penetration chance when hitting Tank Armour:
 * More direct shots (orthogonal) have a higher chance to penetrate side/rear armour.
 * Closer shots have a higher chance to penetrate side/rear armour.

Vehicles with Tank Armor
There are technically two armor types in the game, the only difference beside overall deflection rates is how Light Kinetic and Heavy Kinetic rounds behaves on the vehicle. For both type every Light Kinetic ammo will deal the same amount of damage, it takes as many pistol bullets as rifle bullets to destroy an armored vehicle. For the heavier armor type that behavior is extended to Heavy Kinetic rounds, i.e. it takes as many pistol rounds as 14.5mm bullets to kill a tank. The heavier armor type is owned by all tanks, the tankette, and all field guns except the field artillery.

Light Armor:
 * Field Artillery
 * Armored Car
 * Landing APC
 * Half-Track
 * Gunboat

Heavy Armor:
 * Light Tank
 * Assault Tank
 * Siege Tank
 * Battle Tank
 * Tankette
 * Field Machine Gun
 * Field Cannon
 * Field Mortar
 * Field AT Gun

Deflection Rates
The following table lists the percentage of deflection from tank armor on every armored vehicles and for all weapons able to penetrate armor. The values are only for frontal hits on intact armor. Due to the difficulty of acquiring data points, the values have an accuracy of +-10 percentage points.

Tanks

Armored Vehicles                 <font color="#777777"> <font color="#777777">