Structure Health

Description
This spreadsheet shows how many of X you need to destroy a particular structure.

For firearms, the number shown is the minimum amount of bullets needed when at closest range without missing. Outside of testing examples results may vary depending on range, rng of weapon damage and if the structure is being repaired. Many weapons and explosives listed below are not ideal to be used to destroy defenses, instead suited towards infantry and anti-vehicle.

Numbers marked as bold are the best weapons to use generally to destroy that structure, certain situations may require alternative weapons to be used however. Grey numbers are the worst weapons to deal with the structure. As a general rule you want a weapon capable of destroying the structure reasonably quickly at not too high a cost as well as minimum risk to yourself.


 * Red = Guns
 * Yellow = Explosives
 * Blue = Crew Served Weapons

Note:


 * Light Kinetic, Anti-Tank Kinetic, Anti-Tank Explosive, and Shrapnel damage does not affect structures at all. Therefore all weapons using that type of damage are not listed below (small arms, frag grenades, mortar shrapnel, anti-tank rifle, etc...).
 * Heavy Kinetic damage (12.7mm and 14.5mm) can only affect certain light structures. Structures immune to it will show "N/A".

Defenses
''&#42; Garrison Houses come in three sizes: small, medium, and large. Values above are for small ones. To get values for Medium and Large, add +25% and +50% respectively to each value.''

Bunker Garrisons
All values for bunkers are for a single garrisoned bunker (100% structural integrity).

Protections
Barbed Wire can only be removed with a Wrench or by the Hydra's Whisper.

Trenches & Bunkers
All values for bunkers are only for single-piece bunkers (100% structural integrity). Note that Tier 1 bunkers can never have more than 2.5 times the health of a single piece bunker, no matter how big they get. For tier 2 the limit is 7.5 times. For tier 3 the limit is approximately 43 times.

Spawns
''&#42; Relic Bases come in three sizes: small, medium, and large. Values above are for small ones. To get values for Medium and Large, add +15% and +30% respectively to each value.''