Update 0.33

Server Hotfix 0.33.9.1
Release date: February 7th, 2020
 * Bug fix: Player silhouettes not rendering when obstructed by camera
 * Bug fix: Some Sandbag structures aren't repairable
 * Bug fix: Umbral Wildwood map image artifacts removed
 * Bug fix: MG Garrison Tier 3 requires more than 1 connected Engine Room to activate
 * Bug fix: Landscape holes (caused by war rollover) resolved
 * Bug fix: Vehicles can drive into Tier 2 Trench Connectors and get stuck
 * Bug fix: Players can get stuck in a structure if they fail to exit the first time due to an obstruction
 * Bug fix: Neutral structures (i.e. Resource Mines) would always be considered in neutral/enemy territory resulting in an incorrect increase when submitting Upgrade Parts

0.33 Initial Release
Release date: February 6th, 2020

New Content

 * New Modular Structure: Trench Connector
 * A special Trench that automatically joins two nearby Trenches/Bunkers
 * Must be placed between the connection points of two Trenches/Bunkers
 * New Modular Structure: Howitzer Garrison
 * An entrenched Howitzer manned by stationed troops
 * Returns fire against targets that attack connected Bunkers
 * New Modular Structure: Machine Gun Garrison
 * An entrenched machine gun manned by stationed troops

New Features

 * New Facility: Storm Cannon - Advanced Rangefinder Facility
 * Extends the Storm Cannon range by 33%
 * Enables firing at targets in other regions
 * Dedicated Logistics text chat channel & tab is now available

Gameplay Changes

 * Facility Efficiency changes
 * Starting Territory affects efficiency
 * Reduces the effects of snowballing
 * Tooltip now shows the efficiency conversion rate and the factors that derive it
 * Starter Fuel
 * Vehicles built at the Vehicle Factory now start with 10% fuel
 * Reduces the chances of stalling the factory
 * “Low Fuel” warning is shown to help new players
 * Repairing structures built with Shovels cost BMats
 * Fixes exploit that allows Bunkers to be repaired without resources
 * Makes the cost of repairing anything (vehicles/all structures) consistent across the game
 * When a Refinery is destroyed, refined resources are no longer lost when rebuilt
 * Resource/Shipping containers are now prioritized over vehicles when submitting driveway equipment

Map Updates

 * New water visuals
 * Patchy grass will no longer block forts/causes fast decay
 * Weathered Expanse
 * Updated fog effects with improved visibility and visuals
 * All new environment walls (Weathering Halls) that allow for more player interactivity
 * Tempest Island
 * Main island reconstructed to fix landscape hole issues
 * The Iris made more suitable for water logistics
 * Some towns were relocated for game balance reasons
 * Godcrofts
 * Bridges replaced with Drawbridges freeing up waterways
 * Refinery in Promithiens switched with Factory in Axehead
 * This is to balance against Refinery/Factory locations in Fisherman's Row
 * Mooring County
 * Shipyard added to Ogmaran
 * Multiple landings added to the river

Game Balance

 * Light Machine Gun encumberance reduced by 10%
 * To be slightly lighter than the regular MG
 * Storm Rifle encumberance reduced by 25%.
 * To have a more competitive trade-off with the Light Machine Gun
 * Gunboat health increased by 10%
 * Gunboats are being destroyed too easily on average
 * Barge health decreased 10%.
 * Mitigate issue of Barges being used to blockade bridges, which isn't their intended purpose
 * Rifle Garrison (Tier 3) health increased by 12%
 * Makes it more consistent with the new MG Garrison
 * Landing APCs can now run over T2 Trenches
 * Makes it more consistent with other tracked vehicles in the game
 * AT Rifles can no longer be fired from a Barge

Other Changes

 * Updated descriptions of several Trench/Bunker structures
 * Global text chat mute
 * Any player can be muted by right clicking their name in the text chat window
 * ALL chat channel removed
 * Facility Efficiency details for the current region can be viewed by hovering over the Facility Efficiency icon on the "State of the War" widget on the map screen
 * Note: In the next update, this info can be viewed by hovering over a region in the map
 * Motorcycle is now easier to repair when standing on sloped landscapes
 * Tier 3 Garrison House AT shot SFX updated

Bug Fixes

 * Client can sometimes crash before executing a border travel
 * Screen can occassionally freeze after border travelling, locking input
 * Stockpile tooltip does not show sub-icon for Mortar/Artillery shell variants
 * Client can sometimes crash on exit
 * Certain structures can be built on top of trenches
 * Trenches/Bunkers can get destroyed when players are inside them
 * After a rollover into Resistance or Conquest, decayed/destroyed Trenches/Bunkers can leave behind holes
 * Player can abuse the faction lock timer to switch sides and spawn in behind enemy lines
 * Using a T1 Bunker section to repair T3 Bunker island is free (Basic Materials are now required)
 * Landing APCs can be placed ramp down on Barges, allowing illegal weapons to be fired from them
 * Barges in the home region (near water training area) can't be walked on
 * Dealing fall damage to yourself counts as team damage
 * Resource nodes sometimes exist without resources remaining
 * Disconnecting while traveling in water vehicles may result in the vehicle floating mid air
 * Players can use packaging to lift vehicles on top of structures
 * Spawning at a Home Base in another region with no Soldier Supplies is allowed if your Forward Base spawn has Soldier Supplies
 * Entering whisper mode and then border travelling causes player whisper chat text to be lost
 * Discord Rich Presence is broken for Loch Mor
 * Frontier Bases and Frontier Forward Bases can be built in illegal locations under certain circumstances
 * Players can fire certain weapons while mounted on a ladder
 * Facility can show 20/20 upgrade parts even when the Facility isn't fully upgraded yet (due to rounding up)
 * Landscape is inconsistent in some maps when it comes to enforcing road placement rules
 * Pre-placed vehicles can desync in home regions when moved significantly far away
 * Map Bugs
 * Linn of Mercy: There is a duplicate Relic Base at Hardline in Linn of Mercy
 * Callahan's Passage: Tall structures can't be built in northern area of the map
 * The Moors: Water volume is broken in some areas
 * Farranac Coast: Bone Haft Bridge has a hole beside it that players often get stuck in
 * Drowned Vale: There are a few areas near Wisps Warning that let structures be built under water
 * Viper Pit: Stone wall blocking Storage Depot

Source
Foxhole Official Website.