User:Playthefallen/DevStream70

Goals
1. Address recent feedback with economy 2. Revamp Spawn system 3. Better support for long wars 4. Refresh of artillery features

Economy & Balance Changes

 * Key economy changes
 * Production Parts are no longer required to produce vehicles
 * Light/Battle Tank Ammo no longer requires Sulfur
 * 30% more Crude Oil Mines in the world
 * Mortars and Howitzers now have ammo types that don't require Sulfur


 * Key game balance changes
 * Half-Track - Health and damage buffs
 * Light Tank - Health buffs
 * Landing APC - Major health buff


 * Additional changes to come in Dev Branch

Example: Barrier to entry for fielding 1 Light Tank
 * 700 RMats to 140 RMats
 * No extra step for Production Parts
 * Ammo can be produced from abundant Salvage resource
 * +30% chance of obtaining fuel

Restructured Logi Towns

 * Logi town structures have been rearranged
 * Improved vehicle flow
 * Improved access to structures
 * "Usable" area has been increased
 * Removal of obstacles that impede traffic
 * Added 'lots' to every logistics town
 * Dedicated area for parked vehicles and Shipping Containers

Inventory Sources Tab

 * Structures now allow players to toggle between multiple inventory sources
 * Backpack and Vehicle for most structures
 * Resource Containers for Refinery
 * You can switch between sources:
 * Backpack
 * Vehicle
 * Shippables

Updated Home Region Tutorials

 * Clear directions to tutorial areas with ground decals
 * Updated tutorial text on signs
 * Easier to read
 * More topics covered
 * Resources
 * Mines
 * Fuel
 * Logi Structures
 * More tools for player training
 * Water vehicles and beaches
 * Better organization to help keep content up to date

New Artillery Ammo
(Demonstrations follow)
 * New ammo types for Mortars, Howitzers, and Field Artillery
 * Many ammo types do not require Sulfur or Components, reducing the scarcity on these weapons
 * Flare
 * Smoke
 * Shrapnel
 * Green Ash
 * Armour Piercing
 * Heavy Explosive

Faction Specific Field Artillery & FMGs

 * Faction specific models
 * Field Artillery
 * Field Machine Gun

Troop Bus
A civilian transport repurposed to serve the war effort
 * Fan favourite Relic is now a standard vehicle
 * Faction specific designs
 * Fulfills the function of dedicated troop transport
 * Seats 10 soldiers
 * Requires early war Tech Tree unlock

New Spawn System
Goal is "Revamp Spawn system" not "Better support for longer wars"
 * Removal of legacy systems
 * Home Bases (Star towns) no longer exist
 * No more infinite spawns
 * Border Forts have been removed (repurposed)
 * Deployment System
 * Player driven replacement for Home Bases
 * Players station themselves at Town Halls to increase the amount of players that can Deploy there from the Home Regions
 * Frontier Base
 * Player built border bases that prevent region lock down

Region Zones

 * Regions are broken up into Zones
 * Zones have exact borders
 * Green/blue denotes the owner of each region
 * Every zone has a unique name
 * Region bases
 * Every Zone has an associated Base
 * Bases can be a Town Hall or Fort
 * Add more granularity to the world
 * Add more progression to territory conquest
 * Makes better use of space in the world
 * Lays the groundwork for a new feature coming in the Winter Update that will add more interest to the world
 * API support in the future