Update 0.0.8

Date: October 1, 2016

Blog link: Foxhole-008-Release-Notes

New Content

 * New Vehicle: Transport Truck
 * Used to transport soldiers and items
 * New Item: Solider Supplies
 * Outposts/Campsites consume these when respawning players
 * New Item: Fuel
 * Vehicles consume these when they are in motion
 * New Buildable Structure: Concrete Wall
 * A near impenetrable wall that is used to fortify large areas
 * New World Structure: Oil Refinery
 * Provides resource nodes that can be extracted for Fuel
 * New World Structure: Vehicle Factory
 * Used to build vehicles
 * New World Structure: Supply Station
 * Produces Soldier Supplies

Gameplay Changes

 * New Feature: Fuel is extracted at the Oil Refinery and is required for vehicle operation
 * Player starts with the same starter kit, regardless of where they respawned
 * Starter kit now contains only: Rifle, Rifle Ammo (3), Pistol, Pistol Ammo (3), Hammer
 * Radio now uses the utility slot, instead of the tertiary equipment slot
 * Players can now manually set an Outpost or Campsite as their spawn point
 * Players will respawn at a random remote location if they have not set a spawn point
 * Players can no longer vault over build sites
 * Map changes
 * All respawn times have been decreased

Game Balance

 * Landmine cost reduced from 20 to 10
 * Green Ash Grenade cost reduced from 15 to 8
 * Gas Mask cost increased frmo 5 to 8
 * Mortar range increased by 20%
 * Heavy MG range increased by 17%
 * Heavy MG ammo capacity increased frmo 32 to 50
 * SMG damage increased by 20%

Major Bug Fixes

 * Fix bug that allowed Satchel Charges to damage friendly Outposts

Other Changes

 * Player character visuals change as they take damage