Update 0.28

Release date: August 13th, 2019

New Content

 * Harvester
 * A heavy mining vehicle that can be used by teams to gather resources more effectively. It can also be used to cleanup battlefields after a conflict.
 * Has three functions:
 * Gather (LMB) - Gathers resources and places them in the Harvester's inventory
 * Dismantle (LMB) - Dismantles most defensive structures and recycles them into Salvage
 * Splitting (RMB) - Breaks down resource nodes into smaller pieces so that more players can simultaneously mine a resource field at maximum efficiency

New Features

 * Spectator Mode for spawn screen
 * Players can now spectate friendly players or their spawn point location when they are waiting to spawn
 * Only friendly players within 50m of their death location can be spectated
 * There is a time limit on how long spectating is available for
 * Spawn screen UI has been redesigned
 * Improved intelligence
 * Players will now received an alert when a friendly structure is damaged past a certain threshold
 * Alerts coming from one area of the map will only be shown every so often to prevent spamming
 * Recently attacked friendly structures will appear as orange icons on the world map

Gameplay Changes

 * Godcrofts and Tempest Island map layouts have changed
 * Weathered Expanse and Endless Shore layouts have been adjusted to support this
 * When a Town Hall is destroyed, all players that are assigned to it will have their spawn points migrated to the connected Safe House with the most Soldier Supplies stockpiled
 * A new town has been added to the south east region of Drowned Vale
 * Forts start built in backline regions and near starter towns in contested regions
 * Resource and Shipping Containers can now be directly used by vehicle drivers
 * Players are now invincible for a moment after border travelling to mitigate spawn camping
 * NOTE: This was mistakenly removed in Update 26 and is now being restored
 * Players in backs of Trucks can now seat switch to the front seats

Game Balance

 * Bunker cost reduced from 75 to 40 Refined Materials
 * Concrete Wall cost reduced from 50 to 20 Refined Materials
 * Bunkers and Concrete Walls repair BMat cost is modified to be higher than their RMat cost to ensure their repair speeds are reasonable
 * RPG cost increased from 20 to 25 Refined Materials
 * RPG reload time increased by 60%
 * 40mm SH shells no longer require HE Materials to produce
 * 40mm SH shell cost increased from 20 to 40 Refined Materials
 * Gunboat Production Part cost has been reduced by 20%
 * Gun Turret cost has been increased by 20%
 * Fuel Truck health increased by 25%
 * Crane health increased by 25% and now takes more damage to become disabled
 * Number of Garrison Supplies per crate increased by 50% (cost per item remains the same)
 * Garrison Houses cost increased from 120 to 150 Basic Materials
 * Freighter has been moved to an earlier location in the Tech Tree
 * Raw resources now retrieve in larger quantities from Refineries

Other Changes

 * Aiming at high ground is vastly improved
 * Aim line no longer gets snagged on low obstacles like Sandbag
 * Shot trajectory on the server now more accurately matches the aim indicator in the client
 * Explosion decal textures have been improved
 * More side diagnostics have been added to help debug client networking issues in the future
 * Player names on Map Posts and replies are now coloured

Bug Fixes

 * Construction Vehicle has no description in the Storage Depot
 * Abnormal FPS drops and client crashes when playing near Salt Farms
 * Players on rare occasion get stuck on the loading screen when border travelling
 * Hard to aim at higher ground when crouching behind a Sandbag
 * Border traveling always shows Foxhole Loading Screen now
 * Howitzer firing sound is not impacted by SFX volume slider
 * Sniper Rifle has small typo in description
 * Killing an FMG Gunner while firing will cause the firing animation to keep going
 * Operation Markers display over Deadlands when viewing State of the War map from the Home Region
 * After destroying a vehicle that's on a barge, travelling with it spawns a burning version of the vehicle
 * Bug reporting screenshot tool sometimes doesn't display map information
 * Various map bugs