Update 0.0.34

Date: July 22, 2017

Blog link: Foxhole-0034-Release-Notes

Gameplay Features & Changes

 * Reworked resource gathering system (experimental)
 * The gathering speed of most resources increased significantly (e.g. Scrap is gathered at 300% rate)
 * Amount of resources per node has been increased (e.g. Scrap node has 100 instead of 14 Scrap)
 * Respawn time of nodes is now long (e.g. Scrap nodes respawn after 200 instead of 14 seconds)
 * Chance to yield Tech. Part increased by 200% to account for changes in gather speed
 * All vehicles can now be Squad claimed and have their inventory locked
 * Starter Town Halls have 2000 Basic Materials in their Stockpile

Game Balance

 * All passive defense structures have an increased "ramp up" time before they fire on enemies
 * Gun Nest Frag Grenade throw distance decreased by 30%
 * Gun Turret no longer targets infantry
 * Gun Turret fires at targets beyond it's normal range if it is fired upon first (e.g. from Light Tanks)
 * Frag Grenade basic material cost increased by 25%

Other Changes

 * Basic Player Profiles Framework (Bare bones feature for testing out networking back end)
 * Edit profiles from the Main Menu
 * See other player's profiles by clicking on names on the Player Screen
 * Pre-Alpha players will receive a Medal on their profile
 * Stockpile items have been reorganized so similar items are grouped together
 * HUD Fuel meter now represents total Fuel remaining, instead of what's remaining on the currently consumed Fuel item
 * Camera can now be rotated using < > keys while driving a vehicle

Major Bug Fixes

 * Squad members can now unlock Squad claimed Trucks
 * Fixed bug that causes ammo to sometimes not reload even though the animation plays
 * Rifle Ammo can no longer be used to load Frag Grenades into the Rifle Grenade Launcher from the Backpack
 * Text chat mute on the player screen now works again
 * Non Squad members can no longer lock/unlock claimed vehicles that are not locked
 * Server browser now properly reports "Day 1" instead of "Day 0" at certain times
 * Server no longer crashes occasionally when loading into a new war