Update 0.8

Release Date: December 14, 2017

New Content

 * New Vehicle: Light Utility Vehicle aka "Jeep"
 * A multipurpose off-road 4 passenger vehicle with 6 inventory slots
 * Automatically gathers Map Intelligence on nearby targets
 * New Equipment: Radio Backpack
 * Can be used to gather Map Intelligence on targets near a targeted and visible area
 * Press 'G' to scout an area
 * New Map: Tempest Island
 * A new skirmish map featuring a large central town and pre-existing Howitzer positions

Gameplay Features & Changes

 * Map Intelligence
 * Scouted structures, vehicles, and infantry are now visible on player maps
 * Maps are time sensitive, meaning that target locations may be outdated depending on how recent the map was updated
 * Maps can be updated at Town Hall/Outpost or by equipping a Radio
 * Endless Shore
 * Revamped to include Draw Bridges, Shipyards, and some changes in layout
 * Fisherman's Row
 * Minor changes layout
 * Skirmish Mode Changes
 * 3x Technology Rate
 * 4 hour time limit is enforced
 * 3 end conditions: Victory, Defeat, or Stalemate (No victory after time limit ends)
 * Stalemate end condition can be manually triggered by a moderator on Campaign wars
 * New Gameplay Modifiers (Weekly War Games)
 * Encampment - Players can build Campsites, but not Outposts (Campsites act like a single player spawn point)
 * Stronghold - Town Halls are twice as resilient against all damage

Game Balance

 * Rifle damage reduced by 10%
 * Storm Rifle auto fire mode damage increased by 10%
 * Storm Rifle single shot mode damage increased by 8%
 * FMG Ammo Tech. Level reduced to Level 1
 * FMG is now disabled threshold changed from 60% to 30% health
 * RPG and RPG Ammo Tech. Level decreased from 3 to 2
 * Sticky Bomb Explosive Material cost reduced from 100 to 70
 * Watch Tower Basic Material cost increased from 35 to 60
 * Radio Basic Material cost increased from 60 to 120
 * Howitzer Basic Material cost reduced from 125 to 100
 * Radio cost increased from 120 for 10 to 100 for 5
 * Radio production time per item increased by 66%

Other Changes

 * Dynamic Map Grid
 * Grid overlay on the map screen now represents consistent distances across all maps
 * Letters and Numbers now hug the viewport, making it easier to identify coordinates
 * Keypad system is used to represent sub-coordinates
 * Player coordinates can be retrieved by typing !coords
 * CTRL-LMB will insert map grid coordinates into text chat
 * Map UI improvements
 * Map centers on your player now when map is opened
 * Icons scaling is improved
 * Loading screens are now shown when transitioning to a server
 * War end screen now indicates if a surrender occurs
 * Surrender alert/notification is only shown to your team
 * Chinese has been added to regional text chat filters

Major Bug Fixes

 * Players will no longer get stuck in queues if they were in a queue during a war rollover
 * Mines can now be dismantled with a Wrench
 * Howitzer damage is now properly mitigated (75%) instead of passing right through armor
 * Draw Bridge material cost is now equivalent to normal bridges
 * Vehicles no longer get stuck on Heavy Gates when passing through them
 * Tanks no longer block damage from Green Ash
 * Using Binoculars no longers prevents local chat from working
 * Scrap nodes no longer interfere with aiming
 * Dropping no longer stops working sometimes after using a Town Hall
 * Shotgun can no longer be fired in quick succession when fully encumbered
 * Grenade Launcher can no longer be reloaded quickly while prone or crouched
 * Surrender timer no longer gets reset when rebuilding the last Town Hall
 * Player profiles (portrait, bio, etc) are no longer wiped in really rare cases
 * Training Grounds servers no longer post to #war-is-starting
 * Throwing a Grenade close to a hedgerow on Upper Heartlands no longer causes the Grenade to fly high
 * Players can no longer build structures clipping with certain collisions
 * Items no longer disappear from structure inventories in very rare cases
 * Players no longer get stuck in Component nodes when they are depleted or respawn
 * Field Artillery and FMG now have proper destroyed meshes
 * It's no longer difficult to climb ladders if the camera was rotated
 * Barbed Wire no longer blocks area damage
 * Map fixes