Update 0.30

Release date: October 16th, 2019

Dead Harvest Event

 * The annual Foxhole Halloween event returns!
 * New features include:
 * 3 Undead classes
 * Cursed Forts (Undead Bases)
 * Centurion Relic Vehicle (aka a Mech) for the living
 * World Conquest metagame
 * For a detailed breakdown on Dead Harvest 2019, check out | What is Dead Harvest
 * Watch our Dead Harvest | Spotlight video

New Features

 * Shipping Container colour customization
 * Choose from one of seven colours

Gameplay Changes

 * Cranes can now be built near any Town Hall or Fort (like Construction Vehicles)
 * If a player dies and their Home Base is out of Soldier Supplies, they now have an option to spawn at the nearest available Home Base
 * Crude Oil can now be stockpiled at the Refinery
 * Freighter now has a passenger seat
 * XP is now granted when using the Harvester
 * Flatbed Trucks can now be stockpiled at Storage Depots
 * Operation Stockpile no longer restricts access after it becomes active (it only restricts when another Operation is scheduled)
 * Construction Vehicles can now be claimed by the opposite faction again
 * Soldier Supplies can't be retrieved from a Stockpile if there's less than 100 available
 * AT Mines can no longer be placed in the border no build area
 * All existing saved personal spawn points are now cleared when travelling from the Home Region to the World
 * Item Stashes / Item Dropping
 * Items are now placed into a nearby stash when they are dropped, instead of individually being placed on the ground
 * NOTE: This has been done for performance and future content scalability reasons, not for gameplay purposes
 * Any Mortar ammo type can now be fired from an Emplacement House
 * The world will now reset into a minimal layout when Resistance Phase begins
 * NOTE: This is done to temporarily make Foxhole more accessible for new players in between wars and is not intended as a long term solution

Game Balance

 * Landing Ship health is increased by 25%
 * Frontier Base is now buildable with Hammers

Other Changes

 * Structure icons are now rendered on the HUD minimap for vehicle drivers
 * Stockpiles now show all stocked items on the minimap tooltip instead of a limited list
 * Vehicle count for Storage Depots is now shown on the minimap tooltip
 * Tech Parts at Salvage/Component Mines are now shown on the minimap tooltip
 * Players are now notified when their backpack is full while gathering resources

Bug Fixes

 * Unable to click on Deployment points on the Deployment screen after a war rolls over
 * Landing APC ramp can be lowered on water in some cases
 * Resource count in the map tooltip sometimes reads as a negative values after a server restart
 * Strong Materials still appear in Stockpiles even though they have been removed
 * Colonial Home Region Storage Facility tutorial text has a typo
 * Rocket Site, Vehicle Factory, Resource Mines, and Shipyards item drop locations aren't easily accessible
 * Warden Gunboat movement speed is slower than the Colonial Gunboat
 * Warden Gunboat always has damage effects on
 * XP isn't rewarded for performing actions with the Harvester
 * Vehicle icon no longer shows up in the top left corner when driving
 * Border travel is allowed certain places where it shouldn't be between Deadlands and Callahan's Passage
 * Players can get stuck on invisible collisions on the Watch Tower
 * Invincibility timers now work at Forward Bases
 * Vehicle Factory and some Garrison Houses don't have visual effects when they are destroyed
 * Map bugs
 * Players are able to build structures including underwater around Lost Parition in Westgate
 * Cobble road in Shackled Chasm doesn't provide movement speed buffs
 * Landscape flickers on some parts of the border between Drowned Value and Shackled Chasm
 * Aim interface is broken in a specific area in Allod's Bight
 * Players can build in some areas of the shallows in Drowned Vale