Update 0.41

release date December 17th, 2020.

New Content

 * New Vehicle: R-5b “Sisyphus” Hauler
 * Class: Truck
 * Faction: Colonial
 * This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.


 * New Vehicle: UV-5c “Odyssey”
 * Class: Light Utility Vehicle
 * Faction: Colonial
 * This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.


 * New Vehicle: Drummond Loscann 55c
 * Class: Light Utility Vehicle
 * Faction: Warden
 * This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.


 * New Vehicle: Balfour Wolfhound 40mm
 * Class: Field Cannon
 * Faction: Warden
 * This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel.

New Features

 * New Bridge types have been added to the world
 * Double Bridge: This allows for two lanes of vehicle traffic.
 * Two Tier Bridge: This bridge has an infantry path on either side of the bridge.
 * Long Bridge: These bridges are designed to cover large gaps and are two lanes wide.
 * Carrying Wounded Players
 * Wounded live players can now be carried to safety by other players
 * The wounded timer is paused when a player is being carried
 * Map Layers
 * Different predefined world structure layouts can be specified now for different wars
 * Armour Penetration Bonuses
 * 40mm, 68mm, and 75mm have bonuses when hitting Tank Armour
 * More direct shots (orthogonal) have a higher chance to penetrate side/rear armour
 * Closer shots have a higher chance to penetrate side/rear armour

Gameplay Changes

 * Silverhand - turrets can now be disabled separately
 * Advanced Ammunition Factory has been removed from the game
 * Items previously producible here have been moved to the Factory
 * Player character falls down faster when walking off ledges (feels less floaty)
 * Slow Wounds functionality has been removed (replaced by Carrying Wounded Players)

Game Balance

 * HH-d "Peltast" cost increased from 55 to 70 Refined Materials
 * Niska Mk. 1 Gun Motor Carriage cost reduced from 75 to 60
 * RPG Shell chance to penetrate Tank Armour has been significantly increased
 * Sticky Bombs chance to penetrate Tank Armour has been significantly increased
 * AT Mine damage increased by 50% (to account for tank buffs)
 * High Explosive Grenade explosion radius reduced by 50%
 * High Explosive Grenade crate size reduced from 30 to 25
 * UV-05a “Argonaut” inventory increased to 7
 * Dunne Landrunner 12c inventory increased to 14
 * Dunne Leatherback 2a inventory increased to 14
 * Niska Mk. 2 Blinder off-road speed increased
 * H-10 "Pelekys" and Silverhand - Mk. IV reverse speed reduced slightly
 * All Light Tank classes (Except H-10 "Pelekys") have faster movement and more maneuverability
 * All tank disable thresholds reduced from 50% to 30% health
 * All tank damage bonuses to the side have been reduced by 33%
 * All tank Repair costs have been increased by ~15%
 * Bridge health has been increased
 * AT Garrison damage increased by 20% to account for increased tank durability
 * Offensive War Achievement requirement reduced from 70% to 65%
 * Fortified War Achievement requirement changed from 3 to 4 days

Map Changes

 * Heartlands
 * Much of the Bulwark has been repositioned towards the north of the map, cutting through Barronstown to the west and encompassing Greenfield Orchard in the east.
 * Barronstown has been renamed "The Breach"
 * Umbral Wildwood
 * Much of the Bulwark has been rerouted to west and north of the map, following alongside the "Great March" to the west side of The Gap,
 * Goldenroot Ranch has been converted into a Relic Base
 * Thunderfoot is now a town (includes a Seaport).
 * Thunder Row relic base has been retired.
 * Endless Shore
 * The north entrance to Saltbrook Channel has been narrowed into a mountainous passage.
 * An extra set of ramps have been added to the south entrance of Saltbrook Channel.
 * Farranac Coast
 * A new entrance has been added to the north entrance of Jade Cove.
 * Godcrofts
 * The easternmost landmass (including the town Promithiens) has been relocated to the center of the map, replacing the island crossroads.
 * The resource field on the "Thieves Den" island has been moved.
 * Fisherman's Row
 * Factory and Construction yard have been moved from Blackwell to Three Sisters
 * Storage Depot added to Blackwell.


 * Loch Mór
 * A seaport has been added to Feirmor.
 * Callahan's Passage
 * A seaport has been added to Lochan Berth
 * Marban Hollow
 * A seaport has been added to Marban Hollow
 * Mooring County
 * Beaches have been added along the coast

Other Changes

 * Intel text chat channel and tab has been added
 * Network replication algorithm has been improved so there is reduced pop-in and chance of objects originating from far away not being rendered
 * Field AT variants now animate when aiming
 * Vivox SDK updated (bug fixes for voice chat)

Bug Fixes

 * Sign Posts unintentionally consume Garrison Supplies
 * Playing the game at 4K resolution makes the in-game map lower resolution
 * Trench Bridge modification can be removed with a vehicle on it
 * Shadow sometimes flickers when camera rotates
 * Terrain can flicker when Bunker Corner structures are built in certain locations
 * Context menu appears under other UI elements when using an aspect ratio other than 16:9
 * Bridge build sites can be 'run over' by vehicles that are on the Bridge, causing the build site to immediately be destroyed
 * Construction Vehicle passenger seat equipped weapon is labelled differently
 * Players that fall through the landscape will fall indefinitely
 * Mass Production Factory orders can't be retrieved from a Static Crane under certain circumstances
 * Resource nodes continue to spawn indefinitely at fields even if a lot of existing small nodes exist
 * Unable to refuel from oil tanker while there are passengers in a vehicle
 * Certain Research Center regions show the incorrect faction visuals
 * The opacity of the panel that pops up when you gather scrap is opaque. Should match other tooltips
 * Tier 1 bunkers can be attached to Tier 3 Bunker Bases regardless of Bunker size restrictions
 * Hitting a tank with another tank (40mm shell) sometimes doesn't play FX
 * A vehicle that is bumped up from the Barge deck by another vehicle becomes separated from the Barge
 * Driving a Field Weapon off a cliff can cause it to become stuck
 * R-9 "Speartip" Escort gunner is missing a reload SFX
 * Silverhand doesn't leave tracks behind when it moves
 * A VCRUNTIME error occurs when trying to start the game for certain plalyers


 * Map bugs
 * Westgate: Duplicate Cattle March map marker exists
 * Godcrofts: Duplicate The Dice Road map marker exists
 * Fisherman's Row: The tide rolls onto the land in areas where the landscape dips too far
 * Linn of Mercy: Rocks in ulster falls are blocking one of the shipyard submission points
 * The Heartlands: Floating Props In Old Bulwark Location
 * Deadlands: Certain foliage is oversized
 * Other minor map bug fixes

Hotfix 0.41.16.3

 * Bug fixes
 * Bridge in Marban Hollow can't be accessed from water vehicles
 * 68MM Ammo Armour Penetration chance is much lower than it should be
 * Destroyed Bridges can be blocked from rebuilding under certain unexpected circumstances

Source
Foxhole Official Website.