Weapons

Foxhole features a wide variety of Weapons that are able to be used with Ammunition.

General Info
As wars progress new weapon technologies are unlocked.

Each weapon has its own purpose and some are ideal in certain situations whilst some are not. The SMG for example has a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.

Weapons each have their own weight which is important to consider when selecting your load-out. As an example the Machine Guns weigh a considerable amount and if one chooses to have a secondary weapon also you will want to keep the amount of magazines low so as to not become encumbered.

The heavier weapons (Machine Gun, RPG, etc) also apply an additional slowdown effect when drawn. It's recommended to holster it or switch to your secondary when you want to move.

Each weapon deals damage of a particular Damage Type. The type defines how good or bad the weapon is against certain targets (armored vehicles, infantry, structures). For example, the Anti-Tank Rifle deals Anti-Tank Kinetic damage which is very good against armored vehicles. It can also kill infantry but cannot harm structures.

Default Controls

 * : Aim
 * : Fire
 * : Reload
 * : Switch fire mode / attach bayonet (if applicable)

There is no hip fire in Foxhole, you need to aim before you can fire.

Firearms
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Ordnance
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Launchers
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Melee
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