Update 0.0.32

Date: June 23, 2017

Blog link: Foxhole-0032-Release-Notes

New Content

 * New Vehicle: Construction Vehicle
 * 2 player operated vehicle that is now required to build large structures like Outposts and World Structures
 * Built from 'B' build menu when near a friendly Town Hall
 * New Structure: Gun Nest
 * Upgraded from the Foxhole, this structure offers improved cover, superior firepower, and is equipped with Frag Grenades.
 * New Structure: Resistance Camp
 * Available to build at the site of a destroyed Town Hall if no friendly Town Halls exist
 * Provides the basic functionality of a Town Hall, but does not supply Tunnel Networks

Gameplay Features & Changes

 * New Spawn System
 * Three spawn options are now available:
 * Spawn At Home Town
 * The new default spawn option
 * Allows players to spawn at one designated Town Hall (starter town unless it gets destroyed)
 * If used to frequently by one side, players of that side must wait on a timer before using this
 * Spawn At Point
 * Assignable spawn point that works just like before
 * Spawn In The Wild
 * Only becomes available if Spawn At Home Town isn't possible
 * Players are no longer restricted from joining a faction that outnumbers the other by a significant amount
 * "Coalition" has been renamed to "Squad"
 * '/s' instead of '/c' is used to switch to the Squad chat channel
 * Rank requirement for creating a Squad has been reduced from WO2 to Cpl
 * Level cap raised to 25

Game Balance

 * Artillery Shell Sulfur cost reduced from 400 to 200
 * Frag Grenade Basic Material cost reduced from 100 to 80
 * Starter Town Halls initially contain: 200 Rifles, 400 Rifle Ammo, 400 Fuel, 30 HE Grenades, 10 Smoke Grenades
 * Pillbox health increased by 12%

Other Changes

 * Campaign Metagame (Prototype Feature)
 * Certain wars are now marked as "Campaign" and are denoted with a "C" in the server browser
 * Campaign wars are also joinable from the Campaign screen
 * Campaign war victories count towards the metagame
 * Details on how the metagame works can be found on the Campaign screen
 * 80% of Technology Parts submitted a structure will persist after it is destroyed and rebuilt
 * Friendly players are reported to team members in chat when they destroy a World Structure
 * Build restrictions at the map border have been removed for non-conquest mode
 * Backpacks dropped from dead players now have faction specific visuals
 * Build sites will no longer prevent Resource nodes from spawning at a location
 * 'E' can now be used to close structure menus
 * "Spawn At Point" button is always shown now, even when no spawn point is set
 * Distance to nearest Tunnel Network is now shown over structure ghosts
 * New Callouts: "Cover Me" (HUD), "I Need A Ride" (HUD), and "Need Reinforcements" (Map)
 * "killed teammate" chat messages now show cause (weapon vs vehicle)
 * Weapon usage is now restricted automatically if friendly fire reaches extreme levels

Major Bug Fixes

 * Garrison House will now properly stop firing after being disconnected from a Tunnel Network
 * Faction icons now use the correct asset in the 'F1' player screen
 * Sunken Pillbox now decays and can be repaired
 * Fixed overly dark lighting