Update 0.15

Release Date: July 23, 2018

Quality of Life

 * Map Icons can now be toggled on/off based on type (Resources, Bases, World Structures, Map Intel)
 * Trucks and Light Utility Vehicles can now directly use Factories, Refineries, and Gates
 * HUD Map to help assist drivers
 * A small map is now displayed on the bottom left corner of the HUD for drivers
 * Can be toggled on/off in the option menu
 * Note: You may have to manually enable this in the options menu the first time after updating your client

New Content

 * Emotes:
 * 7 new emotes that can be triggered using keys 4 to 0
 * Great for role playing and communication!

Game Balance

 * Number of item types given for Supply Drops increased from 4 to 8 by default
 * Quantity of each item type given for Supply Drops has doubled by default
 * Resource distribution around and inside Port Bases have been rebalanced
 * Environment obstacles have been added to some maps like Deadlands to make it harder for players to circumvent defenses by hugging the border
 * Note: This hasn't been implemented everywhere yet. It's just a test right now to see how well it works.
 * Barges no longer require a Tech Tree unlock

Other Changes

 * Players now leave behind footstep trails (Helpful for pursuing other players)
 * Visual updates to grass and other environmental materials
 * Construction Vehicle build action SFX has been updated

Bug Fixes

 * Players will no longer lose their position in the world and won't consume a Soldier Supply when rejoining a war after a server maintenance reboot
 * Players that are swimming can't be targeted and shot at
 * Scrap nodes can spawn under World Structures
 * Player can walk on water briefly if they drop onto water while sprinting or running
 * Crouching (or being prone) while attempting to fall off a high structure causes player to become stuck in place
 * Reaching Trail is missing a victory town at Mousetrap
 * If encumbered with no stamina, players gets stuck while swimming
 * Heavy Gates can't close at some Port Bases
 * Vehicle Factory in Barronstown in Heartlands has a landscape issue that prevents vehicle build sites from being built
 * Player triggers countdown timer when wounded in the water, when in fact they should just die
 * If a player goes prone while encumbered, they can no longer move after standing back up
 * Cargo Ships can be deployed near the border, which results in CVs not being able to be built
 * Explosion decals get stuck on Light Tank treads
 * Difficult to scout sea vehicles using the Radio Backpack
 * Getting Hit by a howitzer while in a CV will kill passengers
 * Unlocking Gunboats doesn't unlock 14.5mm ammo
 * Radial 'V' menu requires two taps of esc to exit sometimes
 * Hatch for the Colonial Light Tank commander seat blocks line of sight for Pistol
 * Game can crash if you exit a CV while the building animation is still playing
 * Changing resolution / window size causes text in the "Garrison Info" window to be cut off
 * Cannot aim out of the corners of bunkers using an AT rifle
 * If player vaults on object with player standing on it, vaulting player goes higher than intended
 * If game client of vehicle driver crashes while border travelling, the vehicle remains and cannot be accessed
 * Field Artillery shots disappeared when fired from an extremely elevated position
 * Tank shells sometimes don't kill infantry with direct hit
 * AI defenses sometimes have issues targeting enemy vehicles when they first enter range
 * AI defenses don't target Light Utility Vehicles or Construction Vehicles
 * Map Bugs
 * Mooring County map screen image doesn't match the map in a few areas
 * Road in Mooring County Port Base causes vehicles to move slowly
 * Player can walk through a large mountain in Mooring County (entry at G10k5)
 * Missing Component map icon on Oarbreaker Isles (E11k3)
 * Player can enter and fire weapons unseen in a mountain, Callahan's Passage, K9k2
 * Missing Fuel icon on map image in Umbral Wildwood at P15k1
 * Missing icon on map for component node in Umbral Wildwood at Q15k2
 * Watercraft can easily get stuck at D12k9 on Oarbreaker Isles
 * Great March Warden Port Base contains incorrectly setup / placed structures
 * Water surface material is too high in Weathered Expanse
 * Warden Port Base on Great March (Fort Leto) has a Colonial bunker
 * Weathered expanse O9 spot you can fall through the ground into water
 * Metal bridges over the trenches in Mooring County cause slow driving speed
 * Terrain makes it difficult for vehicles to pass through Colonial Portbase gate on Oarbreaker

Source
Foxhole Official Website.