AT Pillbox

"An automatically retracting Anti-Vehicle turret, resistant to damage when not engaging an enemy."

- In-game description

The AT Pillbox is a static defensive building. The AT Pillbox will activate when enemy faction vehicle/s come into it's line of sight. It takes significantly less damage while it is in an inactive state, making it very difficult to remove. A player can not enter it. It has an arc of nearly 180 degrees.

Like other static defensive structures, the AT Pillbox needs to be within 80m of a Forward Base or 150m of a Static Base (as long as that base has the Operating Post upgrade) for it to fire on its own. Without a connection, the AT Pillbox will stay raised and not shoot, exposed to all enemy fire. It also loses its resistance to damage while in this state.

Note: The AT Pillbox will take a second to raise. During this time, it does not fire and makes the same noise as a Heavy Gate opening, therefore giving the enemy a small window to get to cover or to get out of range of the AT Pillbox.

The AT Pillbox has a range of 18-22m