Static Base

A Static Base is a Base located in all cities, towns, and some farms at predetermined locations (unlike Forward Base or Bunker Base). Players can respawn and rearm there. They are often called "Town Hall" regardless of their tier.

Description
Static Bases are World Bases that are at the center of every town. They are defended by Garrisoned Houses and Safe Houses that surrounds it. Unlike Relic Bases, static bases themselves do not automatically fire at the enemy.

They can be rebuilt with a Construction Vehicle and some Basic Materials.

They come in three tiers. You can upgrade one to the next tier with a Construction Vehicle and some Basic Materials once certain conditions are met.

Certain base upgrades of the Static Base are required to be able to rebuild various buildings in the town (factories, refineries, storage depots, Mortar Houses).

When a new war begins, base stockpiles start with Rifles, rifle ammo, HE grenades, Radios, Wrenches, Basic Materials, Diesel, and Soldier Supplies only.

Base Tiers

 * Tier 1: Garrison Camp MapIconStaticBase1.png
 * Tier 2: Garrison Base MapIconStaticBase2.png (The Small Garrison IconUpgradesSmallGarrison.png upgrade is required)
 * Tier 3: Town Hall MapIconStaticBase3.png (The Large Garrison IconUpgradesLargeGarrison.png upgrade is required)

Static Base Upgrades
Provisional Garrison
 * Connects the static base to nearby defensive structures (150m radius), activating their AI. Defensive structures will deactivate if player activity (set spawn) is too low (<10).
 * If the Static Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition.

Small Garrison
 * Permanently connects the base to nearby defensive structures (150m radius), activating their AI.
 * Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
 * Required to upgrade the Base to Tier 2 (with a Construction Vehicle).

Large Garrison
 * Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
 * Required to upgrade Base to Tier 3 (with a Construction Vehicle).

Industry
 * Enables the construction of logistics structures such as factories, refineries, storage depots.

Fortifications
 * Enables additional town defenses to be built such as Mortar Houses.

Victory Condition Towns
Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base. To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by rockets.