Update 0.0.26

Date: Mar 31, 2017

Blog link: Foxhole-0026-Release-Notes

New Content

 * New World Structure: Garrisoned House
 * Houses found in towns and other areas that can be rebuilt into a Garrisoned House
 * Garrisoned House contain one or more passive defense points (windows) and can be occupied by players on a second floor
 * New Buildable Structure: Howitzer
 * Long Range indirect fire artillery that uses explosive shells
 * Causes large area of effect damage that is effective against infantry
 * New Item: Howitzer Kit
 * Blueprint and parts required to build a Howitzer in the field
 * New Item: Item Crate
 * Contains parts for other items. Must be submitted to a stockpile before items can be assembled

Gameplay Features & Changes

 * New "Factory" production system
 * Production structures have been renamed:
 * Armory -> Weapon Factory
 * Hospital -> Medical Lab
 * Items are now produced with a new private order system
 * Items are now mass produced in crates containing large quanities of items
 * Note that private orders become public 30 minutes after they complete if they aren't picked up
 * For a walkthrough on how the system works, see this video: https://youtu.be/SRA8mvhFJMw
 * Upper Heartlands Major Revamp
 * Entire map has been redesigned and visuals have been refreshed
 * Endless Shore Minor Revamp
 * World structure, resource, and road layouts have changed
 * Transport Trucks can now dock with Town Hall and Outpost
 * Docked Trucks can retrieve 3 items at a time (via Right Click)
 * Docked Trucks retrieve items at 2x speed
 * Starter Town Halls now contain 100 Rifles & 200 Rifle Ammo in their stockpiles
 * All production structure storage capacity increased from 9 to 12 items
 * Transport Truck storage capacity increased from 12 to 15
 * Outpost is no longer Coalition Claimable
 * Outpost now contains a Stockpile
 * Friendly Outposts now appear on the minimap
 * Heavy Machine Gun can now be mounted on top of Sandbags, window sills, walls, and any other low surface
 * Scrap nodes no longer spawn into structures
 * Structure upgrade build sites can no longer be built in quick succession (prevents exploit of using build sites for defense)
 * Structure Decay
 * Passive defense structures and now will decay after a long while (days)
 * Decayable structures will being losing health after a fixed long period of time(edited)
 * Walls can now be repaired with the Hammer

Game Balance

 * Half-track cost increased from 115 to 130 refined materials
 * Outpost storage capacity reduced from 15 to 12
 * Outpost cost changed from 250 Refined Materials to 350 Basic Materials
 * Field Artillery Ammo cost reduced from 20 to 15 Basic Materials
 * Cost of Sledge Hammer reduced from 40 to 20 per unit
 * Workshop supports up to Technology Level 3
 * Production and Stockpile retrieval times for all items have been reduced

Other Changes

 * Players now remain listed on the player screen after logging out, allowing them to be vote kicked
 * FXAA is now used instead of TAA (reduced blurriness)
 * Minimap icons have been updated for improved readability
 * Players are kicked off the faction select screen after awhile if server has reached player capacity

Major Bug Fixes

 * When aiming at a close ranged target on a Bridge or other environment objects, aim no longer goes in the wrong direction
 * Bike passenger can no longer pick up items on the ground
 * Fixed collision on several environment objects
 * War Correspondent no longer reports the incorrect number of towns
 * Swapping out the Grenade while it is being cooked no longer causes Grenade to not be consumed (among other issues)

Known Issues

 * Visibility is limited when crouched and looking out of a Garrisoned House from the second floor
 * After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired