Update 0.19

0.19.7.4 Server & Client Hotfix

 * Fixed issue that caused players to spawn at an invalid location when region travelling (all known cases are fixed now)
 * Fixed issue that allowed Construction Vehicles to submit materials to all structures
 * Fixed issue that sometimes shows the message "Can't enter an enemy structure' when using friendly structures
 * Fixed issue that allows players to access their backpack while inside a vehicle
 * Fixed issue where players can no longer perform any actions after entering/exiting vehicles
 * Fixed issue that allows players to shoot through Sandbags while prone
 * Fixed rare crash that occurs when switching seats in a vehicle
 * When the player can't access the shard, a support link is now provided with steps on how to resolve the issue

0.19.7.2 Server & Client Hotfix

 * Fixed long stall that occurs after loading into the Home Region
 * Fixed critical bug that would cause the Home Base to unexpectedly transfer to another location

0.19 Initial Release
Release date: November 15, 2018

New Content

 * Refined Fuel
 * Refined fuel that has higher efficiency than regular fuel and is required to power advanced structures
 * Vehicles now consume Refined Fuel at 33% the normal rate
 * Regular Fuel is prioritized for consumption when the vehicle inventory has both
 * Can be refined from regular Fuel at the Refinery after the corresponding facility has been built

Gameplay Changes and Features

 * Advanced Mining Facility
 * Built at Scrap and Sulfur Mines
 * Enables Scrap Heaps and Sulfur Heaps to be available for order at both resource Mines

Game Balance

 * Sniper Rifle is now available in the Conquest Tech Tree
 * Sniper Rifle move to earlier spot in the Skirmish Tech Tree
 * AT Rifles no longer require Blueprints to produce
 * Refinery 2nd and 3rd Facility costs reduced by 50%
 * Vehicle Factory, Storage Depot, and Refinery inventory slot count increased from 9 to 15
 * Research Parts required have increased slightly for the following Technologies:
 * Bandages
 * First Aid Kit
 * Trauma Kit
 * Field Machine Gun
 * Heavy Gate
 * Fort
 * Light Utility Vehicle
 * Cargo Ship
 * Gunboat
 * Half-Track
 * RPG

Other Changes

 * Redesigned projectile throw indicator (Frag Grenade, HE Grenade, etc) that makes it visually clearer when there obstacles in the trajectory
 * Unreal Engine upgraded from 4.16 to 4.20, enabling lots of under the hood improvements and paving the way for future optimizations such as higher player capacity
 * Tech Tree screen has been updated to be consistent with the new UI design principles
 * Animations improved for tank commander seat stance
 * Animations improved for Heavy Machine Gun stance
 * Vivox engine has been updated to latest version

Bug Fixes

 * Min stability of weapons were being capped at 50% instead of 0%, allowing unintended weapon accuracy while moving
 * Water vehicles stack at the border after border traveling in tight groups
 * Gun Turrets don't fire back at attacking Light Tanks that are far away
 * Team Kills while in a vehicle are not attributed to the player
 * While upgrading a FOB it stops acting as a spawn point when it turns into a build site
 * If you reload your weapon and unequip/switch it over the inventory tab, the magazine is lost and the weapon is not reloaded
 * Being under a bridge while its being rebuilt will get you stuck inside the build site
 * Loading screen flickers
 * Aiming / spinning and then emoting causing the emote to play out while player is moving
 * Logged off characters (Snoozing) can't be run over by trucks. You either collide and stop or the truck hops over them
 * Dead Harvest event Carved Totems are producible at the Factory in World Conquest
 * Bullet impacts on the ground are only visible from certain camera angles
 * A Town Hall that is being upgraded does not turn into the Home Base when the previous Home Base is destroyed
 * Attempting to pick up non-stackable items multiple times may result in duplicate items
 * You are unable to turn a HMG while aiming it inside a Fortress Bunker
 * Level 1 Gates don't play open / close sound when triggering from vehicle
 * Switching from driver to gunner in a tank doesn't display "Switching seats..." message for length of forced inactivity
 * Players often fail to see a friendly unit occupying a defensive structure (Foxhole, Bunker)
 * Hitting a player with a vehicle doesn't play the hit sound for the driver
 * Deploying an HMG while falling on a reinforced wall will allow you to fire from on top of the wall
 * Warden Motorcycle drivers cannot open gates
 * Mines reference Factory under Inventory in UI
 * Barges are able to achieve a speed increase when departing a dock when certain conditions are met
 * Victory screen is hidden if other UI is open
 * If player enters Howitzer while another player is still on the platform, both players become permanently stuck
 * Garrison House on top of a Scrap field at Frostmarch in Weathered Expanse

Source
Foxhole Official Website.