Update 0.0.28.12

Date: May 6, 2017

Blog link: World-Conquest-Trial-1

Gameplay Features Changes

 * World Conquest Mode (experimental)
 * A new way to play Foxhole that allows for hundreds of players to fight in a single unified war across multiple regions simultaneously (See Trial #1 Event section below for details on how to play this mode)
 * Chance to yield Tech Parts reduced by 33% when using a Hammer and by 50% when using a Sledge Hammer

Game Balance

 * Basic Materials, Refined Materials, and Fuel are now retrieved from Stockpiles in quantities of 10 instead of 5
 * Garrisoned House cost reduced from 150 to 120 Basic Materials
 * Garrisoned House firing arc angle increased
 * Garrisoned House range increased by 37%

Other Changes

 * Server optimizations
 * Coalitions and Spawn points are now saved on a per server basis (non-World Conquest) and won't be cleared when changing servers

Major Bug Fixes

 * Player no longer spawns under the landcape when they are connected to a server when a new war begins
 * The server browser now has a less likely chance to not see servers during the first refresh
 * Exiting a Motorcycle while it is still moving at a slow speed will no longer result in death
 * Vehicle Factory is no longer blocked from being rebuilt if a Vehicle Build Site existed when the structure was destroyed
 * Players are no able to "jump" across destroyed concrete bridges