Update 0.22

Server Hotfix 0.22.11.5

 * Fixed an issue that caused the Armoured Car turret to not rotate

Client Hotfix 0.22.11.4

 * Fixed issue that caused location names on map to be buried under icons
 * Map tooltips are now explicitly disabled when viewed from the Home Region since this functionality currently does not work

0.22 Initial Release
Release date: February 20, 2019

Key Quality of Life Features

 * Logistics Map Tools
 * Hover over map objects to view critical contextual information that's useful for logistics
 * Mines / Factory
 * Shows size/capacity of order queue
 * Shows Facility progression
 * Refinery
 * Shows Facility progression
 * Base / Safe House
 * Shows quantities of top 27 stockpiled items
 * Shows critical base item quantities: S. Supplies, G. Supplies, Tech Parts
 * Shows Facility progression
 * Storage Facility
 * Shows quantities of top 27 stockpiled items
 * Vehicle Factory
 * Shows what Blueprints are available
 * Stockpile Log
 * Bases now have a log that shows all critical stockpile retrievals/submissions
 * Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting the player
 * Interaction Context Menu
 * Press 'Shift-E' brings up a menu that lets players select exactly which item/structure they want to interact with (the days of having to pick up multiple items just to keep one are over)
 * Hovering over objects in the context menu will display useful information like ammo count

Gameplay Changes and Features

 * "Capital City" experimental victory condition (World Conquest only)
 * Every region now has exactly 1 victory town that MUST be claimed to win the war
 * Civic Center facility is required to upgrade to Town Halls at victory towns
 * Motorboats can now be built on any region
 * When vehicles are destroyed, a trunk containing the items is dropped (instead of the items themselves being scattered on the ground)
 * Soldier Supplies are now produced in crates and are consumed from a base's stockpile instead of it's inventory
 * Vehicles can now only be wrenched by friendly players 5 minutes after the owner has exited it, reducing the chances of vehicles being stolen by griefing players
 * Farranac Coast, Deadlands, and Endless Shore have been updated with additional beaches and shallows to better support Motorboats
 * Barracks have been removed from the game
 * When cancelling a resource refinement order, the already refined materials are no longer reverted to raw resources and a partial amount is refunded if the player's inventory is full

Game Balance

 * Factory inventory size increased from 25 to 40
 * Ammo Factory inventory size increased from 15 to 25
 * Mine (all) inventory size increased from 15 to 25
 * Garrison Supplies now require a Tech Tree unlock (early)
 * Motorboat cost increased from 40 to 60 Basic Materials
 * Safe Houses no longer take friendly fire
 * Dropped Backpacks are now invincible
 * Upgrade Part encumbrance amount is significantly increased
 * Misc. map changes

Other Changes

 * Map screen images have been updated to show exactly where the border of the region is
 * Global operations - Players can now create world wide operations (example a global operation to help organize supply lines for logistics players)
 * Stockpile sorting - Items that have a quantity of 1 ore more appear at the top of the stockpile
 * Status icon is now shown on the HUD when you are in the bleeding state
 * When hovering over an item in your inventory, the loaded ammo count is displayed
 * All chat channel can now be muted from the chat options window
 * The Vote Kick button has been changed to a Report button
 * All accounts that are under a family share account will now be locked to the same faction
 * Map information widget (that appears on bottom left of screen) has been visually updated
 * Dropped Backpacks are now randomly rotated so they don't visually look repetitive
 * More server optimizations that will help improve stability and increase player count incrementally
 * Home regions designs have been slightly tweaked
 * Weapon restrictions will apply to a player that has past the threshold of allowed friendly fire damage, even if they do not actually destroy a vehicle or structure

WarAPI

 * Statistics like Casualty count are no longer cleared when game servers restart

Bug Fixes

 * FMG and field artillery can easily de-sync between players
 * Aiming with the howitzer is choppy instead of being smooth, making it difficult to target
 * Fast decay areas make it difficult to defend certain critical map
 * Hitting cancel on the refinery when there is more materials than can fit into the slots causes it to disappear
 * Cannot cancel an order of 75mm shells from the advanced ammo factory
 * Standing on items makes players visible within bushes
 * When dismounting a vehicle that is at an angle, the character is stuck leaning back in that angle
 * Unable to select 'Public' in the dropdown while creating orders at a Factory, if player previously unselected all the items
 * Players on motorcycle are sometimes invisible
 * Gunboat explosion animation is way smaller than the actual splash damage
 * Overly dark shadows are rendered in Ultra graphics settings
 * AT Mines are available in Skirmish mode Tech Tree even though they aren't part of the game
 * When spotting for a Rocket the siren at the townhall does not stop after the player dies
 * There is no tooltip shown for interacting with safehouse once inside it
 * "This structure does not take friendly fire" is displayed when firing at invulnerable enemy structures
 * Bunker icon in Tech Tree shows Fortress Wall icon instead
 * Motorboat is able to drive onto the Wooden Planks
 * Scorched structures map icons should appear red from all map interfaces
 * Opening map of a region you're not in allows you to use left mouse button in world

Map Bug Fixes (Rough Form)

 * Garrisoned buildings north of Plaza can't be built
 * Vehicles are not properly leaving offroad tracks on parts of Fisherman's Row
 * Ladder on Gallows Pier doesn't work
 * Safehouse in Iris is in range of the Sclera townhall
 * Climbing a mountain in Endless Shore at f4k7
 * Can get under the water in deadlands f7k8
 * Beaches on Westgate are not marked on map
 * Garrison houses in endless shore are outside the range of any townhall or safehouse
 * You can swim under the destroyed bridge in jade cove, making it impassible when destroyed
 * Safehouse in Iris is in range of the Sclera townhall
 * Active Colonial Pillbox at Warden Portbase in Oarbreaker
 * Traveling from the road at E16 Callahan's often places you off the road when arriving in Deadlands
 * Warden Home Island has caustics rendering on land
 * Traveling from B15k5 in Callahan's Passage to Deadlands, while in a vehicle, causes vehicle to disappear
 * Travel from Endless Shore to Deadlands at K11K9 puts you on a slope that will slide vehicles into the water
 * Section of road near Ogmaran in Mooring County (P2K1) is on the map but has been removed
 * Brackish bridge in endless shore cannot be navigated under with an APC when the bridge is either raised or lowered
 * Trees in the water on Oarbreaker I11k4
 * Odd piece of land poking out of the sea on Oarbreaker M9k5
 * Several border travel issues with Tempest Island

Source
Foxhole Official Website.