Update 0.0.29

Date: May 12, 2017

Blog link: Foxhole-0029-Release-Notes

New Content

 * New Buildable Structure: Bunker
 * A heavily fortified defensive structure used to defend base perimeters
 * Built as an upgrade to the Fortress Wall
 * Requires two connected/adjacent Fortress Walls to build
 * New Item: High Explosive Grenade
 * A high explosive grenade that's effective against lightly armored structures and vehicles

Gameplay Features & Changes

 * Grenade item has been renamed to Frag Grenade and has changed in function
 * Frag Grenade is now primarily effective against infantry, but not structures and vehicles
 * Blast radius has been increased by ~30%
 * Frag Grenade explosion now puts players into wounded state
 * Suppression
 * Foxholes, Pillboxes, and Bunkers can be suppressed by firing at it
 * Suppressed structures will have a reduced rate of fire (which can be reduced to zero for up to 5 seconds)
 * Some weapons are more effective than others at suppression
 * Garrison Houses are not affected by suppression
 * All bridges and Garrison Houses will be built in home regions
 * Mortar aiming is now done by adjusting Azimuth and Distance (via mouse wheel) values, rather than being "point and click"
 * Mortar accuracy increased by 50%
 * Technology Parts can now be stockpiled
 * Binoculars now shows Azimuth reading
 * Barracks spawn points are now cleared when leaving a region or server

Game Balance

 * Town Hall health increased by 20% (still destroyable with 3 Satchel Charges)
 * Mortar Shell encumbrance value increased by 100%
 * Pillbox Basic Material cost reduced from 150 to 125
 * Sticky bomb damage increased by 15%
 * Foxhole damage mitigation against small ballistics increased by 60%
 * Chance to yield Technology Parts from gathering Components increased by 33%
 * Heavy Machine Gun accuracy increased by ~5% and range increased by 7%
 * Starter towns are now stockpiled with 30 High Explosive Grenades and 10 Smoke Grenades
 * XP earned from ordering items slightly reduced for all items

Other Changes

 * World Conquest screen now shows players per faction for each region
 * Enemy players can now be muted
 * Ban time text formatting is more readable now(edited)
 * The respawn button the death screen now reads "Spawn at the border" if player is in an enemy overrun region

Major Bug Fixes

 * Travelling to another region in World Conquest mode no longer resets player health to full
 * Players no longer spawn at a random travel point after dying in an overrun region
 * Players will no longer spawn at an enemy Outpost after leaving one region and joining another via the World Conquest screen
 * Structure decay can no longer be reset by creating and collapsing an upgrade build site
 * Players no longer able to jump across bridges
 * Structures can no longer be built inside Vehicle Factory at White Chapel in Callahan's Passage