Update 0.7

Date: November 24, 2017

Blog link: Foxhole-07-Release-Notes

New Content

 * New Map: Lobby World
 * A training area for new recruits to learn the game, veterans to practice, and all soldiers to hang out
 * Includes a training course (mini tutorial), artillery range, driving course, and more
 * Used as a waiting area in between wars to help with team balance
 * New World Structure: Draw Bridge (2 types)
 * Bridges that can be raised (allow water vehicles to pass through)
 * Visual Character Options

Gameplay Features & Changes

 * Surrendering
 * Used to end wars that are in a state where it's near impossible for one team to come back
 * Players can now set a surrender flag (on F1 player screen) under certain conditions (enemy has claimed all Town Halls except one, enough time has passed)
 * If > 70% of players set their surrender flag, then the war ends with a defeat for the surrending faction
 * Water vehicles can now be repaired in water
 * Players can no longer walk on top of Heavy Gate or any wall structures
 * New "No HEs" game modifier that removes High Explosive grenades from the game

Other Changes

 * Landing Dock, Armory, Supply Station, Hospital, Workshop, Shipyard, and Vehicle Factory all now have visual damage states
 * Dialog prompting players to join the server queue has been removed
 * "Join Campaign" button added on Campaign screen (used to enter lobby)
 * HUD nofitication is shown when using the Manufacturing Plant when team balance boost is applied
 * #war-is-starting channel on Discord notifies players when a server has transitioned to a lobby (meaning a war is going to start soon)

Major Bug Fixes

 * Radio no longer occasionally stops working when driving a Truck
 * Vehicles no longer "float" after exiting the driver's seat (Edit: This is still happening in some cases. Sorry!)
 * Player will no longer be stuck in healing pose when using Medkit
 * Gun Turrets will no longer fire at players when they aren't visible yet to them
 * Barbed Wire and Sandbag Walls can now be repaired
 * Players can now shoot over Storage Boxes and Tunnel Networks
 * Moving the mouse wheel on the Mortar will no longer change the zoom amount on map screen
 * Foliage no longer blocks projectiles
 * Azimuth no longer disappears occasionally when using the Field Artillery
 * Blood FX is no longer visible through smoke
 * Barges are no longer stuck in a bad state after being loaded from a save game
 * Text chat window is no longer cut off in 4:3 aspect ratio
 * Grenades will no longer bounce off of an "invisible barrier" above Scrap nodes
 * Mouse sensitivity will no longer constantly reset to default
 * Players no longer immediately locked to a faction after joining a war (they now get the usual 5 minute grace period)
 * Players no longer see a purple screen when spawning in the wild on Fisherman's Row
 * Fixed various animation and FX issues with mounting Gunboat turrets
 * Driver of vehicle will no longer be charged for team killing if a player from the opposite faction uses a mounted weapon
 * Team killing now counts against Field Artillery users
 * Various map fixes

Known Issues

 * Drawbridge basic material cost is 100 instead of 300