Update 0.32

Release date: December 11th, 2019

Trench & Bunker System

 * All new modular base building system has been added to the game!
 * New Item: Shovel
 * Use the shovel to dig under the landscape to produce trenches and bunkers
 * New Modular Structure: Rifle Garrison (Tiers 1-3)
 * An entrenched bunker manned by stationed troops armed with Rifles
 * New Modular Structure: AT Gun Garrison (Tiers 2-3)
 * An entrenched AT gun manned by stationed troops
 * New Modular Structure: Engine Room (Tier 3)
 * A engineering facility that provides power to Bunker structures using pipe connections
 * New Modular Structure: Storm Cannon (Tier 3)
 * An extreme range artillery capable of firing up to 750m away
 * Large aim deviation, but massive firepower
 * Requires Loading Chamber Facility
 * Requires multiple connected Engine Rooms to power
 * New Modification:
 * Trench Bridge - Allows vehicles to cross over this Trench
 * Trench Barbed Wire - Slows down enemy infantry invading this Trench
 * Underground Pipes - Provides power connections from Engine Rooms to Upgrades
 * Bunker Doorway - Provides entry to this Bunker
 * Bunker Firing Port - Allows infantry weapons to be fired from the safety of this Bunker
 * Bunker & Trench Mechanics
 * Bunker segments can be connected to form Bunkers of different shapes and sizes
 * Connected segments share one big health pool
 * Bunkers trade size for structural integrity that affects the overall durability of your creations
 * Upgrade your base through 3 tiers.
 * Tier 1 is produced with no cost of resources, but must be dug out with the shovel.
 * Any number of players can dig a single build site in parallel to get it done faster.
 * Tier 3 is very tough, but requires time for your concrete to 'settle'
 * Hold ALT to view pipes networks installed underneath Bunkers & Trench networks

Medic Expansion

 * New Vehicle: Ambulance
 * Used for transporting Critically Wounded Soldiers from the frontline to the Hospital or Field Hospital.
 * Stacks all medical equipment and supplies
 * New Structure: Hospital
 * When a player dies, there is a chance their body will convert to a Critically Wounded Soldier
 * Critically Wounded Soldiers can be placed into an Ambulance and delivered to a Hospital or Field Hospital in exchange for Soldier Supplies
 * Critically Wounded Soldiers delivered from the front can be recovered into Soldier Supplies
 * Provides 50 beds for recovering soldiers
 * New Structure: Field Hospital
 * Same as the Hospital, except buildable by players anywhere in the world
 * Provides 6 beds for recovering soldiers
 * New Item: Blood Plasma
 * New resource required to revive wounded players
 * Stackable in Ambulance only

Other New Content

 * New Weapon: Light Machine Gun
 * Can be fired while standing
 * Less Accuracy and smaller clip vs other Machine-Guns
 * New Weapon: Machine Gun
 * A refresh of the old Heavy Machine Gun
 * New visuals and SFX
 * New Shippable Structure: Concrete Mixer
 * Used to refine raw Components into Concrete for construction of high-level defences.
 * Constructed at the Construction Yard
 * Delivered and deployed via Flatbed Truck and Crane
 * New Wall Construction Set
 * All walls and gates have been redesigned with new visuals and snapping capability
 * Sandbag walls now have curved variants

New Features

 * New Large Item Class
 * Special items that must be carried over the player's shoulder
 * First-Aid kits, Grenades, Satchel Charges, and other equipped items are now visible on the character, making the usage of these items identifiable on the battlefield
 * The Home Regions have been redesigned with new visuals and layouts
 * More training areas for you to rehearse your operations, plan your fortresses, or practice your abilities.
 * Clearer tutorial signage and updated tool-tips for better new player experience
 * More areas to deploy to the war so you can avoid the crowds (but not the queue!)
 * The Wounded Player countdown timer has been increased to 30 seconds
 * Wounded Players can now press E to 'give up' after 10 seconds
 * Many weapons have redesigned SFX and VFX, including the SMG and MG
 * Relic Base
 * Old Bunkers left behind from past wars that act as world bases outside of towns
 * Provides all normal Base facilities and built in AI defenses and cover mounts
 * Suppression of AI defences now works
 * Shooting at AI defences suppresses them, which reduces their rate of fire
 * Structures have different thresholds for suppression

Gameplay Changes

 * Squad window can now be minimized
 * Squads are now sorted by online/offline status and online player count
 * Count shown beside Squad now reflects online players only
 * Offline Squads are now grayed out
 * Offline Squad members can now be kicked
 * Offline Squad leaders can now be reassigned
 * The production speed of all Resource Mines now scales with player population
 * Hammer now has an alternate fire mode (Press 'F') that is required to upgrade structures
 * Upgrade Mode also displays statistics for targeted structures like Health, Faction, etc
 * Upgrade Mode shows the original builder of a structure
 * Holding down the ALT key know reveals underground pipe networks
 * Barbed Wire collision has been changed so that slow movement is more consistent
 * Repairing any structure now takes Basic Materials (cost scales based on materials required to build structure)
 * First-Aid Kits now require bandages to be used as ammunition to heal
 * Bandages can still be used without a First-Aid Kit
 * Bandages have been made lighter by 90%, and their crate size increased to 80
 * Many maps have been altered to open up more viable building areas for Trenches/Bunkers
 * Significant changes in Sickle Hill (Farranac Coast) and Umbral Wildwood.

Game Balance

 * Component and Sulfur fields now spawn every ~6 hours instead of ~8, resulting in a 33% increase in resources overall
 * Sunken Pillboxes and Bunkers (Tier 4 walls) have been removed from the game
 * Light Tank s health increased by 20%, and their Petrol consumption rate reduced by 15%
 * Battle Tank s health increased by 10%.
 * Gun Nest s damage mitigation against small arms & explosives significantly reduced
 * Gun Nest health increased slightly
 * Shotgun s range reduced by 50%
 * Revolver s range reduced by 30%
 * Satchel Charge damage has been increased by 25%
 * Empty Trucks now travel 20% faster than Trucks that have a full inventory.
 * View distance for small arms and grenade weapons have been increased (consistent with the Rifle)
 * The Sniper Rifle is an exception
 * Rifle range has been reduced by 10%
 * Carbine range has been reduced by 7%
 * Storm Rifle range single shot mode has been reduced by 7%
 * Green Ash Howtizer Shells have been removed from the game for now
 * Armoured Cars can only run over light and not heavy structures

Other Changes

 * New lore has been added to the game. Happy Hunting!
 * Improved interior lighting for some structures
 * Rendering performance drastically when playing near a region border

Bug Fixes

 * Textures under trees flicker under certain circumstances
 * Aim line sometimes indicates a clear shot when in fact the shot is blocked
 * Firing at certain walls when a player is on the other side produces blood visuals
 * Client can crash on rare occasion after border traveling
 * Shrapnel Mortar Shell inconsistently hit infantry near impact point
 * Mortar Shell can be duplicated using the Emplacement House
 * Resources can be lost at the Refinery if transferring to a full vehicle using right click