Update 0.0.18

Date: December 10, 2016

Blog link: Foxhole-0018-Release-Notes

Gameplay Features & Changes

 * Mission Objectives
 * Coalition officers can create objectives that are visible on the Map screen
 * Entering passive defense structures
 * Players can now enter a Foxhole or Pillbox to take cover
 * Most weapons and items can still be used while inside a structure
 * Players inside structures are vulnerable to Green Ash Grenade damage
 * Coalition System changes
 * Coalitions can now claim only Outposts and Barracks
 * Coalition claimed structures can be access by anyone, but item transfer is restricted (see Requisition System below) for non Coalition members
 * Coalition must be a certain size to claim structures (5 for Barracks / 10 for Outposts)
 * Requisition System
 * When accessing a Coalition claimed Outpost or Barracks, item transfer is limited for non Coalition members:
 * ONE of Main Equipment (Rifle, SMG, Trauma Kit, etc) can be requisitioned per life
 * ONE of Extra Equipment (Pistol, First Aid Kit, etc) can be requisitioned per life
 * TWO of Consumables (Grenades, Bandages, etc) can be requisitioned
 * TWO of Ammo (Rifle Ammo, SMG Ammo, etc) can be requisitioned per life
 * All other items are restricted and can only be transferred by Coalition members
 * Upper Heartlands design changes

Game Balance

 * Cost of Heavy Gate increased from 80 to 100 materials
 * Transport Truck has a tighter turn radius

Major Bug Fixes

 * Fixed bug that causes names of Transport Truck passengers to be in strange positions
 * Fixed bug that allows players to respawn without using Soldier Supplies by logging out while wounded
 * Fixed bug that causes Transport Truck to clip into terrain and teleport to random locations