Update 0.0.23

Date: February 16, 2017

Blog link: Foxhole 0.0.23 Release Notes

New Content

 * New Item: Revolver
 * A high high recoil, high damage Revolver that is effective at short to medium range
 * New Item: Sledge Hammer
 * Used to gather Components (See Resource system changes below)
 * Gathers resources faster than Hammer
 * Chain Link Fence, Reinforced Wall, and Fortress Wall
 * All previous wall structures have been replaced with new versions
 * Higher tier walls (Reinforced and Fortress) are now upgraded from the lowest tier wall (Chain Walls)

Gameplay Features & Changes

 * Structure Upgrading
 * Walls can now be upgraded by walking up to them and press 'E'
 * Resource system changes
 * There are now two types of salvage and materials in the game. Different items and structures require different types of materials.
 * Scrap gets salvaged into Basic Materials
 * Components get salvaged into Refined Materials (Higher chance to yield Tech Part vs Scrap)
 * Practice mode is removed from the game (Deadlands no longer has a restricted playable area)
 * All previously locations with one Armory now has two
 * Truck inventory can no longer be accessed by non-Coalition members when locked
 * Significantly decreased the chance of spawning in the wild at the same location twice in a row

Game Balance

 * Callahan's Passage has been redesigned
 * Storage Box capacity increased from 12 to 18 items
 * Fuel encumbrance decreased by 25%
 * Technology Part encumbrance decreased by 40%
 * Rifle accuracy improved when firing from crouched and prone positions
 * Outpost health reduced by 30%
 * Workshop Technology Level 2 requires 100 instead of 75 Tech Parts
 * Material cost changes
 * Storage Box: 10 Build Materials => 25 Basic Materials
 * Outpost: 450 Building Materials => 250 Refined Materials
 * Field Artillery: 120 Building Materials => 70 Refined Materials
 * Half-Track: 200 Building Materials => 100 Refined Materials
 * Gun Turret: 120 Building Materials => 70 Refined Materials

Other Changes

 * Many icons have been redesigned for improved clarify
 * HUD compass now shows N, E, S, W symbols
 * Added legend to map screen
 * Weekly War status is now shown on the in-game map
 * The countdown timer has been removed from the top of the HUD
 * War Correspondent now shows map name
 * Redesigned main menu (work in progress) with news feed
 * Typing Korean or Russian into the text chat window for the first time will now prompt the user with the text options
 * Add alert dialog showing "Code of Conduct"
 * Improvements to the vote kick system
 * Support for password protected servers

Major Bug Fixes

 * Mortar now deals consistent damage to bridges
 * Green Ash now kills offline characters
 * Wounded characters are no longer hard to target
 * Fixed rare server crash
 * Destroying a bridge with friendly players on it no longer counts as team kills