Update 0.25

Release date: April 24, 2019

New Content

 * New Relic Vehicle: Staff Car
 * Used by officers to reach the front line quickly and to deliver emergency supplies.
 * 2 seats, 10 Item Slots
 * Hold Sprint key to boost speed (i.e. like the Motorcycle)


 * New Structure: Supply Cache
 * An underground storage bunker used to preserve items for future conflicts.
 * Stores Crates that can persist to the next war
 * 15 slots that can only hold certain crates (not stackable)
 * Are built with Strong Materials are are only available during Resistance Phase
 * NOTE: Tempest Island may not be available in the next war, so avoid building Supply Caches there


 * New Item: Strong Materials
 * Durable materials that are used to build special structures that can persist to the next war.
 * Are added to the Stockpiles of Town Halls that are claimed from the enemy in Resistance Phase
 * Strong Materials are only added if a Town Hall has been held by an enemy for longer than an hour

Gameplay Changes

 * "Reduced Time" Win Condition (EXPERIMENTAL)
 * Small/Large Garrison Facility Upgrade Part Cost requirement reduced from 50/150 to 15/30 for Town Bases and from 25/50 to 10/20 for Forward Bases
 * Civic Center Facility Upgrade Part Cost requirement reduced from 350 to 20
 * Abandoned Barges that haven't been used in a very long time that aren't near any active players will be removed from the world (to prevent unintended Barge clutter along shores, etc)
 * Uprisings in Resistance Phase have been disabled for now
 * Relic Vehicle Husk spawn rates have been reduced for Buses and Trucks

Other Changes

 * New login experience on the main menu
 * New Lobby Screen
 * Integrated player profile
 * Basic war statistics are shown
 * Redesigned Faction select screen (that only appears once per war now)
 * Faction select screen is only shown once per war
 * Vehicle factory visuals have been updated
 * Event browser is no longer available
 * Sunlight visuals have been improved

Bug Fixes

 * Backing into a CV with a Half Track will cause it to move faster
 * L.U.V. collisions are incorrect
 * Concrete bridges have holes in their collisions, resulting in players falling through
 * Nearby Light Pillbox blocks Gun Turret targeting line of sight
 * Metal walls in the Home Region can be shot through
 * Westgate Keep starts destroyed when it should start built
 * Vehicle driver minimap appears distorted on some maps
 * Artillery shell impact disappears when elevation difference is too great
 * Firing at a garrisoned house window mounted by a player will occasionally show blood

Source
Foxhole Official Website.