Update 0.5

Date: October 12, 2017

Blog link: Foxhole-05-Release-Notes

Update: A small client fix (0.5.5.1) has been released that disables seat switching (which was causing a rare server crash) and adds in the updated version of the Farranac Coast map

New Content

 * New Vehicles: Colonial & Wardens Half-Tracks
 * Ability to carry an additional passenger at the back
 * Players can now walk around and fire from the cargo bed, providing additional support at the rear
 * New Vehicle: Wardens Landing APC

Gameplay Features & Changes

 * New Game Mode: Weekly War Games
 * Offers a fresh take on wars every week
 * 1-3 gameplay modifiers will be applied, changing the rules of war
 * Modifier List
 * No Man's Land - Outposts and Barracks are unavailable
 * PvP - No AI inside structures
 * Explosive - Sulfur respawn rate is accelerated
 * High Tech - Technology Part yield rate is accelerated
 * Town Fortress - Only structures near Town Halls will be manned by AI
 * Engineers - CVs can be used to build any structure
 * Extra Labor - Manufacturing yields more resources for the lower populated faction
 * Take Cover! - Howitzers are available at Technology Level 1
 * New Feature: Treading Water (limited Swimming)
 * Players can now tread water until stamina drains
 * Structure visual damage states
 * Structures now change appearance depending on how much health they have remaining
 * Seat switching in vehicle (cabin seats only) [Disabled in hotfix due to critical bug]
 * Z to cycle between seats
 * Ctrl-1/2/3 to switch to a specific seat in a vehicle cabin
 * Items can now be stacked to 100 inside inventories
 * All structures are now repairable
 * Structures can only be upgraded when a Hammer is equipped
 * Players are now visible by other players inside smoke if they are very close to each other
 * Landing APC is now available on all maps
 * Structure decay system revamp
 * Almost every structure in the game decays over time now, which reduces late game structure spam
 * Decay begins after a certain amount of time (e.g. 1 real time day for Foxholes)
 * Decay is gradual and is effectively very slow damage over time
 * Decayed structures can be repaired back to full health
 * Farranac Coast has been updated to include additional islands with buildable areas

Game Balance

 * Increase LAPC speed over water by 17%
 * Half-Track cost changed from 130 Refined Materials to 120 Basic Materials
 * Storm Rifle Single Shot mode damage increased by 15%
 * Howitzer Ammo Technology Level changed to 1
 * Howitzer Ammo Explosive Material and Basic Material requirements decreased from 120 to 80

Other Changes

 * Character Context Menu
 * Hold ALT and click on a character to access this menu
 * Various F1 screen functionality is now accessible through this menu (squad, mute, commend, etc)
 * Server Queue revamp
 * Players will no longer get stuck in the queue indefinitely
 * Queues will no longer build up even though there are many slots available in-game
 * Wait times are reduced significantly when there is room on the server
 * Coming soon: Faction specific queues
 * Scroll through text chat history with Ctrl-Up/Down
 * Player character now plays an animation when walking through barbed wire (instead of freezing up)

Major Bug Fixes

 * Players are no longer stuck in the revive animation if their patients are killed
 * Gun Turrets will no longer continue to fire at vehicles once they are destroyed
 * Barge explosions (on destruction) will no longer damage nearby vehicles
 * Several German translations have been corrected
 * Landing APC mesh no longer jitters when hit by tracers
 * Multiple Town Halls will no longer be claimed as Home Towns after a server restores a war
 * When Light Tanks are destroyed, the correct destroyed mesh will now be shown
 * Editing the middle of a chat message no longer moves the cursor to the end of the line

Known Issues

 * Players may die when dismounting the HMG on Half-Tracks moving at full velocity [0.5.5.1 hotfix prevents this issue]
 * Map screen image does not reflect latest changes on Farranac Coast [0.5.5.1 fixes this issue]
 * Some textures on ColonialHalf-Track may appear blurry