Update 0.0.27

Date: Apr 13, 2017

Blog link: Foxhole 0.0.27 Release Notes

New Content

 * New Item: Carbine
 * A lightweight, semi-automatic firearm that provides greater mobility and rate of fire
 * Requires Technology Level 2
 * New Item: 7.62 Carbine
 * Standard ammunition for Carbines

Gameplay Features & Changes

 * New small arms damage modelling
 * Weapons can now fire well beyond their maximum "effective" range, but damage falloff is applied
 * This means that even a Pistol can potentially hit a distant enemy with low damage
 * Garrison House structures have been added to Deadlands and Umbral Wildwood

Game Balance

 * Bleed is only applied if damage received meets a minimum threshold (25% of total player health)
 * Stagger is only applied if damage received meets a minimum threshold (25% of total player health)
 * Soldier Supply production time increased by ~75%
 * Mortar, Mortar Ammo, Rpg, and RpgAmmo require Technology Level 2 at the Weapons Factory
 * Small arms weapon balance:
 * Rifle:
 * Base damage increased by 25%
 * Equip time reduced slightly
 * SMG:
 * Maximum effective range reduced by 27%
 * Equip time reduced slightly
 * HMG:
 * Base damage increased by 20%
 * Maximum effective range reduced by 20%
 * View distance decreased by 10%
 * Pistol:
 * Maximum effective range reduced by 12%
 * Revolver:
 * Base damage increased by 20%
 * Maximum effective range reduced by 18%

Other Changes

 * Callouts: Quickly communicate location sensitive information to other players
 * Press "F" to activate Callouts screen
 * Can be used on the HUD or on the map screen
 * Additional features and improvements will come to Callouts in the future
 * Town Hall asset refreshed
 * Help screen has been refreshed
 * Aim animations improved for small arms

Major Bug Fixes

 * Transport Trucks no longer turn slowly when FPS is low
 * Expired Soldier Supply orders no longer yield Crates
 * Soldier Supply production time no longer produces at twice the intended speed
 * Visibility is no longer blocked when firing out of the second floor of a Garrison House while crouched
 * Several Garrison Houses no longer have their entrances blocked
 * Exit will no longer be blocked when exiting a Howitzer
 * Player no longer "twitches" when rotating while aiming in the East direction
 * Small arms shot no longer goes in the opposite direction when target is too close to player

Known Issues

 * After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired